Insectoid Swarm ground units need a tweak ANSWERED
Insectoid Swarm ground units need a tweak ANSWERED
The offensive flies locusts etc need a minor tweak to make the Nidus worm operationally effective. It takes too long to build eanough locusts to launch any kind of attack. Also, were the larvae supposed to need a corpse to be cteated? If so then the nidus needs to be in contact with the ennemy before you can generate a 'minefield' using the larvae. That does not work..
Re: Insectoid Swarm ground units need a tweak
- I dont really understand what the problem isThe offensive flies locusts etc need a minor tweak to make the Nidus worm operationally effective. It takes too long to build eanough locusts to launch any kind of attack.
- The mine larvae the nidus worm spawns need a corpse? Definetely not intended. What the hell... Im sure I tested them and all.Also, were the larvae supposed to need a corpse to be cteated? If so then the nidus needs to be in contact with the ennemy before you can generate a 'minefield' using the larvae. That does not work..
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Re: Insectoid Swarm ground units need a tweak
I don't think they need any adjustment, I believe they are fine as they are now, in addition to working in a similar way to the beetles summoned by the Beelzeflies Nest of the insectoids they have a small bonus against infantry that makes them really annoying, they are also affected by the insectoid mega and reptilian mega's flesh and blood enhancement technologies so they fulfill their function.
I have to agree that it's a bit tricky to use the skill of incubators, but I think it is necessary for them to need corpses or something similar to work.
The larvae summoned by the Nidus work well in my opinion, in addition to being invisible they deal reasonable damage and I don't think it's necessary to adjust this, because they don't need to be summoned completely close to the enemy unit to use them, you can use them in the rear to block enemy advance and and make the opponent more cautious when advancing because the larvae have the advantage of moving.
I have to agree that it's a bit tricky to use the skill of incubators, but I think it is necessary for them to need corpses or something similar to work.
The larvae summoned by the Nidus work well in my opinion, in addition to being invisible they deal reasonable damage and I don't think it's necessary to adjust this, because they don't need to be summoned completely close to the enemy unit to use them, you can use them in the rear to block enemy advance and and make the opponent more cautious when advancing because the larvae have the advantage of moving.
Re: Insectoid Swarm ground units need a tweak
I dont think he is talking about incubator larvae (which are grubs for clarity)
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Re: Insectoid Swarm ground units need a tweak
To be clear, i am concerned about the spiked larvae emitted from the nydus worm. It seems to me that they dont get generated unless there is a corpse. I tried cross checking using the map editor, but failed because i cant get it to recognize the techd even if i set the map with all techs.
Re: Insectoid Swarm ground units need a tweak
In relation to the incubator, these structures take too long to build to be effective at the front. Coupling them to a group of queens, in order to harvest useless units that can be hatched takes too long to make a difference in a MP game.
Re: Insectoid Swarm ground units need a tweak
Are you sure? I looked into the files and there wasn't anything to suggest it requiring a corpse.warlock wrote: ↑Fri Dec 02, 2022 1:25 pm To be clear, i am concerned about the spiked larvae emitted from the nydus worm. It seems to me that they dont get generated unless there is a corpse. I tried cross checking using the map editor, but failed because i cant get it to recognize the techd even if i set the map with all techs.
Depends on map size.
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Re: Insectoid Swarm ground units need a tweak
I will check again on the corpse thing.
Re: Insectoid Swarm ground units need a tweak
Ok. I checked again. You are right, it works like it's supposed to. Apologies for wasting everyone's tome on this.
Re: Insectoid Swarm ground units need a tweak
Np
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