Attack instinct for pupas IMPLEMENTED

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Laxus
Posts: 26
Joined: Thu Mar 17, 2022 3:20 am

Attack instinct for pupas IMPLEMENTED

Post by Laxus »

Right now pupa transforms into flying antman if we do not end it's turn. This becomes very annoying in larger games when you have 15+ pupas and all of them are in different places, some are out in the open some in buildings some in Roaches and you have to locate all of them. Missing even one can cause you to loose out on a opportunity to get juggernaut or warriors. My suggestion would be to remove this auto transform from pupas
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Attack instinct for pupas

Post by Midonik »

@Stratego (dev) is that possible? I dont understand what determines whether a unit uses its ability automatically at the end of turn.
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Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Attack instinct for pupas

Post by Stratego (dev) »

there is a specunitaction that turns OFF the "instinct" action, so if set it will do nothing
check the specunitatcion.
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