Infesting Larva IMPLEMENTED

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samuelch
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Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Infesting Larva IMPLEMENTED

Post by samuelch »

Everytime an insectoid building got hit, it will spawn a larva. Kinda fitting to spammy altitude. Destroying insectoid building would be harder since adjacent tiles will be occupied by larvas.
Larva unit will be weak and one hit kill. Just stalling device.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Infesting Larva

Post by Midonik »

Image by @noaharts. We've decided to make the larvas drop this goo (it's there insides btw) that is very sticky and slow units that walk into them (like mines but slows down instead of damage). They would have vanishing like any corpse.
If this can be JSONed (I'm not 100% sure) then I like this idea.
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Midonik
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Re: Infesting Larva WAITING IMAGE

Post by Midonik »

Image by Noaharts
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warlock
Posts: 77
Joined: Thu Sep 02, 2021 12:42 pm

Re: Infesting Larva IMPLEMENTED

Post by warlock »

I have used this in several games and the effects are annoying. Human arty pounds the building and you get a mess as a result. I think this needs a review.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Infesting Larva IMPLEMENTED

Post by Midonik »

You can manually delete any excess units. I don't see a problem.
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