Everytime an insectoid building got hit, it will spawn a larva. Kinda fitting to spammy altitude. Destroying insectoid building would be harder since adjacent tiles will be occupied by larvas.
Larva unit will be weak and one hit kill. Just stalling device.
Infesting Larva IMPLEMENTED
Re: Infesting Larva
Image by @noaharts. We've decided to make the larvas drop this goo (it's there insides btw) that is very sticky and slow units that walk into them (like mines but slows down instead of damage). They would have vanishing like any corpse.
If this can be JSONed (I'm not 100% sure) then I like this idea.
If this can be JSONed (I'm not 100% sure) then I like this idea.
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- unit_ins_inf_larva.png (718 Bytes) Viewed 899 times
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- sticky_blood.png (855 Bytes) Viewed 899 times
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All help will be welcome.
All help will be welcome.
Re: Infesting Larva WAITING IMAGE
Image by Noaharts
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- tech_ins_infestation.png (1.17 KiB) Viewed 703 times
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Infesting Larva IMPLEMENTED
I have used this in several games and the effects are annoying. Human arty pounds the building and you get a mess as a result. I think this needs a review.
Re: Infesting Larva IMPLEMENTED
You can manually delete any excess units. I don't see a problem.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.