Spiked larva IMPLEMENTED
Spiked larva IMPLEMENTED
Insectoids need a mine field type defense. I suggest plant fields that poison a target using toxins.
Final version: unlocks ability for nidus worm to spawn underground spiked larva
Final version: unlocks ability for nidus worm to spawn underground spiked larva
Re: Toxin traps
They have vilebombers.
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Re: Toxin traps
Vilebombers cost 4 production turns and count against population.
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Re: Toxin traps
I like warlock's idea in general. The mines shouldn't be spammable though, to avoid annoying defensive strategies.
Re: Toxin traps
Toxic mines are planned for myconids though.
I believe the initial idea for insectoid mines was some kind of a spiked trap.
Also this should not be locked behind a tech under any circumstances.
I believe the initial idea for insectoid mines was some kind of a spiked trap.
Also this should not be locked behind a tech under any circumstances.
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Re: Toxin traps
In fact, I don't recall insectoids having any mines right now, as opposed to humans and reptiloids. Ergo, adding some sort mines for them - be it spike ones - seems only fair.
Re: Toxin traps
Vilebomber, like Ive mentioned, was supposed to be a mine equivalent.
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Re: Toxin traps
Yes, kind of... But there's inherently a difference between something that can be layed down by engineers and a unit with an explosion ability. A unit is always a certain turn investment, whereas you could see a structure as a secondary production which doesn't directly depend on turns.
So I wouldn't count the vile bomber as a mine.
So I wouldn't count the vile bomber as a mine.
Re: Toxin traps
I suppose there is space for a construct type mine.
For the spiked pit... maybe itd be nicer if it was some kind of burrowed worms with sharp spikes on them, but then itd be better to have a unit spawn them instead of engineers building them - perhaps the nidus worm, there was an request to buff it anyway. If we go with that, I kinda dig having it locked by a quick tech, despite what I said before. At least I wouldnt need to change decriptions. If it were to be built, it should probably be insta buildable on defualt, with not so great physical damage, maybe some bonus to infantry and slight to big creatures, maybe inflict poison (again, Id keep toxin to myconids here).
For the spiked pit... maybe itd be nicer if it was some kind of burrowed worms with sharp spikes on them, but then itd be better to have a unit spawn them instead of engineers building them - perhaps the nidus worm, there was an request to buff it anyway. If we go with that, I kinda dig having it locked by a quick tech, despite what I said before. At least I wouldnt need to change decriptions. If it were to be built, it should probably be insta buildable on defualt, with not so great physical damage, maybe some bonus to infantry and slight to big creatures, maybe inflict poison (again, Id keep toxin to myconids here).
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Re: Toxin traps
Good idea imo to link the mines to Nidus.
As to the stats, maybe adjust it to the other mines, still keeping some sort of uniqueness.
As to the stats, maybe adjust it to the other mines, still keeping some sort of uniqueness.
Re: Spiked larva WAITING IMAGE
What is it in the end? Spiny grubs, pit or worms?
Re: Spiked larva WAITING IMAGE
Spiked worms
Actually, I don't really know how you could make the image look. They need to be burrowed, but I guess partially cause we need to show something.
Actually, I don't really know how you could make the image look. They need to be burrowed, but I guess partially cause we need to show something.
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Re: Spiked larva WAITING IMAGE
And who will install them? Miners? Builders? Nidus worm?
Re: Spiked larva WAITING IMAGE
Nidus worm
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Re: Spiked larva WAITING IMAGE
?
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Last edited by Anchar on Thu Apr 07, 2022 3:28 pm, edited 1 time in total.
Re: Spiked larva WAITING IMAGE
Something like this. Although maybe they should be burrowed a little bit more, and stay closer to the ground. They are meant to be invisible for most units like mines.
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Re: Spiked larva WAITING IMAGE
This will work
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Re: Spiked larva WAITING IMAGE
I got an idea that they could move with 1 speed.
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Re: Spiked larva WAITING IMAGE
I thought about it too. I think this is necessary, because if the Nidus worm sets them with a skill, then the enemy can guess by reloading where the mine is approximately.
Re: Spiked larva WAITING IMAGE
Still need tech image
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Re: Spiked larva WAITING IMAGE
So all the same technology? I thought just confused themes.
Re: Spiked larva WAITING IMAGE
I was thinking it would be weird to give a new ability to nidus worm without a tech.
I would need to change it's in game description at the very least and I hate doing that.
I would need to change it's in game description at the very least and I hate doing that.
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Re: Spiked larva WAITING IMAGE
That's good
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