Stealth suits IMPLEMENTED

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Midonik
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Stealth suits IMPLEMENTED

Post by Midonik »

This tech should lock the minder mimics and spies, similar to stealth equipment and changing colours. Cost 4 as well.
I'm not sure if they should be made in the barracks or tc.
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kingofgalaxies
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Re: Stealth suits

Post by kingofgalaxies »

Seems highly logical to lock the insectoid stealth units behind a tech as well.
As it's infantry specific in this case, imo should probably be in barracks.

(side hint : some insectoid techs lack the producing building displayed in their statsheet, eg. Heart of the Swarm)
warlock
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Re: Stealth suits

Post by warlock »

The mimmic is not very effective in the field. The additional research cost is not justified in my view, unless additional rebalancing is performed.
kingofgalaxies
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Re: Stealth suits

Post by kingofgalaxies »

Adding the tech is a logical step. Suggest a mimics rebalance in a separate topic if needed.
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Anchar
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Re: Stealth suits WAITING IMAGE

Post by Anchar »

Is this really necessary?
Midonik
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Re: Stealth suits WAITING IMAGE

Post by Midonik »

It's only fair. Access to stealing other races techs is powerful so it should be equally hard to acquire for all races.
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Anchar
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Re: Stealth suits WAITING IMAGE

Post by Anchar »

?
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Midonik
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Re: Stealth suits WAITING IMAGE

Post by Midonik »

Looks good but also really like a Fallout power suit?
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Anchar
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Re: Stealth suits WAITING IMAGE

Post by Anchar »

I didn't plan this, it just looks like the helmet's wall mounts look like breathing tubes and make it look like a Fallout helmet.
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godOfKings
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Re: Stealth suits WAITING IMAGE

Post by godOfKings »

By the way insects have 6 legs so i think ur armor is missing some parts
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Midonik
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Re: Stealth suits WAITING IMAGE

Post by Midonik »

You ever play AoG?

Antmen have 4 limbs.
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Anchar
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Re: Stealth suits WAITING IMAGE

Post by Anchar »

Here are two options that were before without fastening to the wall.
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