Webs and crocodile modification IMPLENTED

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Midonik
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Webs and crocodile modification IMPLENTED

Post by Midonik »

First tech allows all reptilian infantry (or some part of) to waterwalk with 1 speed - they have webs between fingers so are better swimmers. Second unlocks the crocodile alphas, generaly same as alphas but maybe 3 cost and waterwalk 4. I must think of tech costs.

I think you get how tech system of reptilians works, eh?
Last edited by Midonik on Mon Jul 27, 2020 6:54 am, edited 2 times in total.
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Puss_in_Boots
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Re: Webs and crocodile modification

Post by Puss_in_Boots »

Attempt 2.
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Midonik
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Re: Webs and crocodile modification

Post by Midonik »

Seems fine
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Midonik
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Re: Webs and crocodile modification

Post by Midonik »

We need and image for crocodilemen and tech to unlock it. With usual weapons, you can edit this (also I can give you any image on request, and you can get them for yourself by downloading the file I sent, and clicking on it in Total Commander or something similar if on PC and clicking open as .zip and then opening assets -> gfx) @Shyrik3244
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Midonik
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Re: Webs and crocodile modification IMPLENTED, but not exactly

Post by Midonik »

I've finally sat down to this and turns out there's a problem.
Webbed feet will not be possible to mod into the game unfortunately. We need to replace it with something (or increase the cost of crocodile modifications that it unlocks, but I would prefer to avoid that).
I have two solutions in mind:
1. We could split the crocodile modifications techs into two, 1st would unlock the crocodile brute and the 2nd crocodilemen. Obviously we would decrease the cost of the second tier then. I'm not sure what we would call them, maybe the 1st tier tech can be "crocodile modifications" and the 2nd "advanced crocodile modifications". We would need some sort of new image for the 1st tier I think.
2. Change the webbed feet tech to give boost for big crocks unit (the non-humanoid ones), or maybe even all reptilan water big creatures (so snake herds and hydras too). I guess it could be in speed. We probably would need to change the tech's name somehow, and image probably.

Which version do you think is best?
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Midonik
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Re: Webs and crocodile modification IMPLENTED

Post by Midonik »

I think that the 2nd option is better, personally - we can even keep the image and change the name to "improved flippers" or something, and its effect would be a little more useful than splitting crocodile modification into two.
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Anchar
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Re: Webs and crocodile modification IMPLENTED

Post by Anchar »

I guess I like it too 2.
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