Repair nanobots IMPLEMENTED

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Repair nanobots IMPLEMENTED

Post by Midonik »

Gives reptilian vehicles (planes too?) a 10% hp regen, cost 7, unlocked after the improved vehicle construction tech
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All help will be welcome.
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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Repair nanobots

Post by Anchar »

I would not like flying saucers and Vectors to be repaired.
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Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Repair nanobots

Post by Anchar »

This is possible only if Human and insects have repair airfields under construction.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Repair nanobots

Post by Midonik »

I would like all races (including reptilians) to have constructable non-factory buildings that can repair aircrafts.

Humans have vtol fortresses (10 hp for one plane for 8 turns). 10% regen is only ~ 5 hp per turn for the vector (vs flat 10 from airports), and this requires a lot of research.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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