Death worm IMPLEMENTED

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noaharts
Posts: 193
Joined: Sat Apr 25, 2020 3:43 pm

Death worm IMPLEMENTED

Post by noaharts »

Death Worm-mechanical/siege type/med tank
Cost:5
Hp:45
Atk:10
Range:1
Armor:3/2/3
Speed:3 (cannot walk on mountains but can move on all terrain with ease)
Sight:3
Bonus:
Structure:150%
Mechanical/Med tanks:30%
Ability
Termor mode:transforms into tremor mode
Desc.
A giant mechanize worm that has a built in baslitic cannon that can demolish buildings insight. Capable of destroying Armor and Structures with its weapon but not alot of armor making it a glass cannon siege. It can go underground and turn into its tremor form
Death_Worm.png
Death_Worm.png (1.13 KiB) Viewed 915 times

Death Worm-mechanical/siege type/med tank
Cost:5
Hp:45
Atk:0
Range:1
Armor:6/5/6
Speed:5 Steatlh (cannot walk on mountains but can move on all terrain with ease and shallow waters)
Sight:5
Can detect stealth by using vibration on the ground range by 3
Ability
Surface mode:transforms into surface mode
Desc.
While tremor mode the Death worm can go underground and cannot be seen by the naked if you get close to it. While underground it cannot attack but its mobility increase and can detect vibration underground with some high tech sonar.
Death_Worm_Tremor_Mode.png
Death_Worm_Tremor_Mode.png (810 Bytes) Viewed 915 times
Design leader of age of alder
And helping out with age of galaxy team for fun.
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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Death worm

Post by Midonik »

Those stats seem fine, tho the tremor form should just have 3 sight and see stealth, seeing stealth and sight can't be separate. Also when Noah said all terrain, I don't think he meant water and deep water.
Images could be slightly polished I think.
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