Acid bug IMPLEMENTED

Post Reply
User avatar
noaharts
Posts: 193
Joined: Sat Apr 25, 2020 3:43 pm

Acid bug IMPLEMENTED

Post by noaharts »

Bugs that are made out biochemicals they can spit acidic chemicals that corrosive.
It melts tank armor and vehicles.


://www.google.com/search?q=acid+bug&client ... &biw=320&b
Design leader of age of alder
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
User avatar
Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Acid bug-anti tank infantry

Post by Anchar »

How about a picture like this, but I'd like it to be more of an anti-personnel fast unit, and it looks more like a praying mantis than a beetle.
Attachments
Tarakan5.png
Tarakan5.png (1.63 KiB) Viewed 1371 times
User avatar
noaharts
Posts: 193
Joined: Sat Apr 25, 2020 3:43 pm

Re: Acid bug-anti tank infantry

Post by noaharts »

Nice work like the image :B)
But it needs some team color and i think it good to be buggy type of unit then maybe it uses toxic weapon too
All in all love it
Design leader of age of alder
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
User avatar
Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Acid bug-anti tank infantry

Post by Anchar »

Perhaps so?
Attachments
Tarakan7.png
Tarakan7.png (1.71 KiB) Viewed 1350 times
User avatar
noaharts
Posts: 193
Joined: Sat Apr 25, 2020 3:43 pm

Re: Acid bug-anti tank infantry

Post by noaharts »

Nice ill give it too mid we still need stats for it ill think something out
Design leader of age of alder
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Acid bug-anti tank infantry

Post by Midonik »

Image might need some more polish I think. I like the idea, I think it should just use acid like grenadiers, how about these stats:
Cost: 4 (big creature building)
Hp: 26
Attack: 8 (physical)
Range: 1
Armors physical/energy: 1/0
Speed: 4
Bonuses: 100% to buildings
Effect on hit:
• Acid weapons: Last 4 turns non-stackable, deals 5 damage every turn with 200% bonus to buildings and also -1/1 armors, armor comes back to original value after the end of duration, affects all ground units, removed by mend/heal
So really just a slight better, more expensive and faster antmen grenadiers, but big creature version, and can't be built in just the tc.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Acid bug

Post by Midonik »

@Anchar can you fix the team colour on this one? It's all right on the body, but the eyes are mostly wrong.


Also, I decided to make it tankier instead of fatser - so 3 speed, but 30 hp and 2/1 armors.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Anchar
Posts: 1884
Joined: Sat Jun 27, 2020 2:39 am

Re: Acid bug

Post by Anchar »

Corrected the team color and changed the position of the legs.
Attachments
Tarakan73.png
Tarakan73.png (1.76 KiB) Viewed 838 times
Post Reply

Return to “Archive”