Bugs that are made out biochemicals they can spit acidic chemicals that corrosive.
It melts tank armor and vehicles.
/www.google.com/search?q=acid+bug&client ... &biw=320&b
Acid bug IMPLEMENTED
Acid bug IMPLEMENTED
Design leader of age of alder
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
Re: Acid bug-anti tank infantry
How about a picture like this, but I'd like it to be more of an anti-personnel fast unit, and it looks more like a praying mantis than a beetle.
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- Tarakan5.png (1.63 KiB) Viewed 1371 times
Re: Acid bug-anti tank infantry
Nice work like the image
But it needs some team color and i think it good to be buggy type of unit then maybe it uses toxic weapon too
All in all love it
But it needs some team color and i think it good to be buggy type of unit then maybe it uses toxic weapon too
All in all love it
Design leader of age of alder
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
Re: Acid bug-anti tank infantry
Nice ill give it too mid we still need stats for it ill think something out
Design leader of age of alder
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
And helping out with age of galaxy team for fun.
Join us on discord https://discord.gg/r8u7wmj
Re: Acid bug-anti tank infantry
Image might need some more polish I think. I like the idea, I think it should just use acid like grenadiers, how about these stats:
Cost: 4 (big creature building)
Hp: 26
Attack: 8 (physical)
Range: 1
Armors physical/energy: 1/0
Speed: 4
Bonuses: 100% to buildings
Effect on hit:
• Acid weapons: Last 4 turns non-stackable, deals 5 damage every turn with 200% bonus to buildings and also -1/1 armors, armor comes back to original value after the end of duration, affects all ground units, removed by mend/heal
So really just a slight better, more expensive and faster antmen grenadiers, but big creature version, and can't be built in just the tc.
Cost: 4 (big creature building)
Hp: 26
Attack: 8 (physical)
Range: 1
Armors physical/energy: 1/0
Speed: 4
Bonuses: 100% to buildings
Effect on hit:
• Acid weapons: Last 4 turns non-stackable, deals 5 damage every turn with 200% bonus to buildings and also -1/1 armors, armor comes back to original value after the end of duration, affects all ground units, removed by mend/heal
So really just a slight better, more expensive and faster antmen grenadiers, but big creature version, and can't be built in just the tc.
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All help will be welcome.
All help will be welcome.
Re: Acid bug
@Anchar can you fix the team colour on this one? It's all right on the body, but the eyes are mostly wrong.
Also, I decided to make it tankier instead of fatser - so 3 speed, but 30 hp and 2/1 armors.
Also, I decided to make it tankier instead of fatser - so 3 speed, but 30 hp and 2/1 armors.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Acid bug
Corrected the team color and changed the position of the legs.
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- Tarakan73.png (1.76 KiB) Viewed 838 times