Beelzeflies nest IMPLEMENTED

Post Reply
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Beelzeflies nest IMPLEMENTED

Post by Midonik »

A counterpart to reptilan drone silo. This building will spawn the beelzefly swarm unit with vanishing. When the swarm dies, it turns into a flood (it has vanishing too) and then it turns into the beelzefly flock on death, that then die normally.
I imagine that each unit of beelzeflies can have 3 turns of vanishing, and the ability to spawn them should probably have like 2 turns of cooldown for this to not be ridiculous - after all, the buildings won't count to the factory limit.
Naturally, the beelzeflies themselves can be easily one shooted (well, the main thing is that you need three attack to kill a swarm to the end as they spawn another unit on death) and don't have basically any attack, but thanks to those three actions needed to kill them, they can be a good blocker for sure.
Attachments
Comb_Spire.png
Comb_Spire.png (1.09 KiB) Viewed 564 times
swarm_bloatflies.png
swarm_bloatflies.png (1.14 KiB) Viewed 564 times
Flood_bloatflies.png
Flood_bloatflies.png (908 Bytes) Viewed 564 times
Bloatflies.png
Bloatflies.png (695 Bytes) Viewed 564 times
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Post Reply

Return to “Archive”