Grey technicans IMPLENTED
Grey technicans IMPLENTED
Those guys aren't armed, their purpose is, besides acting as sappers (bonus against mines and perhaps a possibility to lay reptilian version of them and maybe build bridges) is to support the vehicles. They definitely should have some mend rate, also I was thinking about a vehicle only disenchant. Perhaps some buffs too?
Also the name is up to discussion, to avoid overlapping with the human one we can rename the human technicans to simply sappers cause that's what they are basically.
I think they can be buildable with cost 3 in grey academy only.
Also the name is up to discussion, to avoid overlapping with the human one we can rename the human technicans to simply sappers cause that's what they are basically.
I think they can be buildable with cost 3 in grey academy only.
Last edited by Midonik on Mon Jul 27, 2020 6:49 am, edited 3 times in total.
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Re: Grey technicans
How about some hacking abilities? Convert for vehicles
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- godOfKings
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Re: Grey technicans
Grey mechanic
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Grey technicans
That would be quite ok with everything besides the hacking I would say.
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- godOfKings
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Re: Grey technicans
Grey Cyberpunk?
Grey Cyber
Grey Cyber
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Grey technicans
I think that's good enough?
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Re: Grey technicans
Maybe we should split the "technicans" and "hackers" into two different units? Vehicle convert is rather powerful.
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Re: Grey technicans IMPLENTED
I know this is an old one, but I totally agree here, STILL!
Hacking with 50% success should either be nerfed, or this ability soups be given to a separate new unit. Technician instead could get another, more harmless ability.
Hacking with 50% success should either be nerfed, or this ability soups be given to a separate new unit. Technician instead could get another, more harmless ability.
Re: Grey technicans IMPLENTED
Have you ever manage to use the hacking ability? Getting in 1 range of a enemy vehicle is nearly impossible with a unit as faril as grey technicians.
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Re: Grey technicans IMPLENTED
@Midonik
A) it's 2 tiles range so not that unlikely
B) it has no cooldown, way too strong if the unit is used smartly
C) ergo it should be either reduced to 1 tile or the chance to 35% or give it cooldown turns, then I'm happy.
A) it's 2 tiles range so not that unlikely
B) it has no cooldown, way too strong if the unit is used smartly
C) ergo it should be either reduced to 1 tile or the chance to 35% or give it cooldown turns, then I'm happy.
Re: Grey technicans IMPLENTED
I thought it was 1 range. I'll decrease it to 2.
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Re: Grey technicans IMPLENTED
You mean decrease to 1 tile?
Re: Grey technicans IMPLENTED
Yes that's what I meant lol. I wrote that replay in hurry.
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Re: Grey technicans IMPLENTED
Good idea, thank you. Will probably be sufficient a nerf for now.