Reduce incubator cost

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Posts: 59
Joined: Thu Sep 02, 2021 12:42 pm

Reduce incubator cost

Post by warlock » Mon Nov 15, 2021 6:00 am

Incubators are a great addition to the insectoid playbook. But their long build time makes it very difficult to harvest corpses on the field. I suggest a midest reduction in the build cost.

Posts: 189
Joined: Mon May 09, 2016 3:13 pm

Re: Reduce incubator cost

Post by kingofgalaxies » Fri Nov 19, 2021 7:32 pm

True, I don't see much use in it, even if built near towns. Too expensive and situational.

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