Conversion / Lower Resistance IMPLEMENTED

kingofgalaxies
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Conversion / Lower Resistance IMPLEMENTED

Post by kingofgalaxies »

Hey guys,
I open this thread to discuss with you the reptilian conversion ability, called mind control.
I like that reptilians have this as a unique feature. However, as there's practically no countermeasure against this powerful tactic, it should be properly balanced.

The basic conversion chance of 35% is fine imo. That's approx 1/3. Although, if you compare it to AoS, where converting has a probability of only 20%, this is already pretty strong.
But what's the general problem? Imo it's the 'lower resistance' effect that the targeted unit gets when conversion fails. It's just frankly too op:
It reduces the mental resistance by 25%, adding those to the basic chance for the next conversion attempt. It lasts for 4 turns! It is infinitely multipliable, so that eventually every unit gets converted (-25,-25,-25%... mental resistance). And, this effect can't even be removed from (human) vehicles, making it unfairly strong vs bigger expensive tanks!

A couple ideas on how Lower Resistance could be nerfed. One / a few of the following :
- nerf Lamia, stacking of which is part of why LR can be abused [has an own thread]
- half the duration of LR (2 turns)
- reduced value, e.g. -15% mental resistance
- a max number of LR stacking, e.g. 2x for a total of -50% mental resistance
- an ability to remove LR from human vehicles


Vote or comment on these please!
Last edited by kingofgalaxies on Fri Nov 19, 2021 7:40 pm, edited 7 times in total.
Midonik
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Re: Conversion / Mind Control

Post by Midonik »

Moved, this isn't a unit suggestion
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kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

I think balancing is a very important part of this game, and as you see, there is still a lot of potential... Would be great :)
Last edited by kingofgalaxies on Thu Sep 16, 2021 9:36 pm, edited 2 times in total.
Midonik
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Re: Conversion / Mind Control

Post by Midonik »

@Stratego (dev) a subforum for balancing please
Tho I feel like others can suffice
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kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

.
Last edited by kingofgalaxies on Thu Sep 16, 2021 9:34 pm, edited 1 time in total.
Stratego (dev)
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Re: Conversion / Mind Control

Post by Stratego (dev) »

Midonik wrote: Thu Sep 16, 2021 6:35 pm @Stratego (dev) a subforum for balancing please
Tho I feel like others can suffice
done
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

Great!
Now guys, let's start the discussion! xD
Midonik
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Re: Conversion / Mind Control

Post by Midonik »

The lower resistance mechanic you complain about is taken from AoS
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Re: Conversion / Mind Control

Post by Midonik »

- an ability to remove LR from vehicles (highly recommended! Seems like this is just a bug)

Not a bug. Besides, that's only true for humans, both insectoid (scrapper) and reptilians (technicians) have a way to remove lower resistance. But humans have a way to remove it from infantry (that reptilians don't) and also a way to increase the mental resistance of their infantry, both of those with a very cheap unit (medics).
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Re: Conversion / Mind Control

Post by Midonik »

"eventually every unit gets converted (-25,-25,-25% mental resistance"

You make it sound like lower resistance can guarantee conversion, that is false. The mental resistance doesn't get lower than 0%, I believe, so it can boost the chance of converting. So it can only result in a unit have 0% mental resistance (and that's a heavy spent), but then it still is only the basic chance of conversion (35%).
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Re: Conversion / Mind Control

Post by Midonik »

Also in the future conversion won't be unique to reptilians, tho I don't think humans will get it.


That said I am willing to test this, it is powerful for sure.
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kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

Midonik wrote: Fri Sep 17, 2021 6:56 am You make it sound like lower resistance can guarantee conversion, that is false. (...) So it can only result in a unit have 0% mental resistance (and that's a heavy spent), but then it still is only the basic chance of conversion (35%).
Are you sure??? I am in a mp game where this all happens, and my units constantly get negative percentages of LR, infinitely. I'd assume that these get added to the basic value of 35%. Also, otherwise wouldn't make sense that my opponent always converts on the 3rd or 4th attempt. But, you have the insight into data.
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

Midonik wrote: Fri Sep 17, 2021 7:44 am Also in the future conversion won't be unique to reptilians, tho I don't think humans will get it.
Makes me happy :)
But doesn't really matter to this discussion.
Last edited by kingofgalaxies on Sat Sep 18, 2021 10:53 pm, edited 1 time in total.
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

Midonik wrote: Fri Sep 17, 2021 6:54 am Not a bug. Besides, that's only true for humans, both insectoid (scrapper) and reptilians (technicians) have a way to remove lower resistance. But humans have a way to remove it from infantry (that reptilians don't) and also a way to increase the mental resistance of their infantry, both of those with a very cheap unit (medics).
Reps can also remove LR from infantry with... Said Lamia (cure)! Very balanced unit indeed....oo
Anyway, please note that converting rather cheap infantry doesn't matter as much as converting expensive tanks. It's a huge difference between getting a unit costing 2 turns, or one for 5-6 turns, considering the loss the opponent takes from this and the value you get. So, can't really compare. Humans have a significant disadvantage regarding protection vs conversion.
Still, main point imo remains nerfing Lower Resistance.
Last edited by kingofgalaxies on Sat Sep 18, 2021 3:16 pm, edited 1 time in total.
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godOfKings
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Re: Conversion / Mind Control

Post by godOfKings »

If we assume wen lamia is converting tank its basically converting the drivers inside, so y cant infantry mental resist increasing work on tanks too? btw aos has promote loyalty to increase mental resistance of all units, i guess aog can follow the path of brain augments to reduce chance of successful mind control or something
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Re: Conversion / Mind Control

Post by Stratego (dev) »

kingofgalaxies wrote: Fri Sep 17, 2021 10:45 am
Midonik wrote: Fri Sep 17, 2021 7:44 am Also in the future conversion won't be unique to reptilians, tho I don't think humans will get it.
Makes me happy :)
But doesn't really matter to this discussion. Humans should also get a balanced converting mechanism when it arrives.
not "should" at all. if a race is not a converting "kind" of race than that race will not be capable ever. Eg. as Midonik said: Humans are about never do mind controlling in scifi era, only aliens eg. psions and such do.
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

godOfKings wrote: Sat Sep 18, 2021 5:21 am If we assume wen lamia is converting tank its basically converting the drivers inside, so y cant infantry mental resist increasing work on tanks too? btw aos has promote loyalty to increase mental resistance of all units, i guess aog can follow the path of brain augments to reduce chance of successful mind control or something
Great idea! Or at least give human technician another ability to do this, similar to vaccine.
Last edited by kingofgalaxies on Sat Sep 18, 2021 3:15 pm, edited 1 time in total.
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

kingofgalaxies wrote: Fri Sep 17, 2021 10:41 am
Midonik wrote: Fri Sep 17, 2021 6:56 am You make it sound like lower resistance can guarantee conversion, that is false. (...) So it can only result in a unit have 0% mental resistance (and that's a heavy spent), but then it still is only the basic chance of conversion (35%).
Are you sure??? I am in a mp game where this all happens, and my units constantly get negative percentages of LR, infinitely. I'd assume that these get added to the basic value of 35%. Also, otherwise wouldn't make sense that my opponent always converts on the 3rd or 4th attempt. But, you have the insight into data.
@Midonik Pls investigate on this. It might change the logic of this whole topic.
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

And new guys joining, pls read the top message first🙏
Midonik
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Re: Conversion / Mind Control

Post by Midonik »

kingofgalaxies wrote: Sat Sep 18, 2021 9:31 am
kingofgalaxies wrote: Fri Sep 17, 2021 10:41 am
Midonik wrote: Fri Sep 17, 2021 6:56 am You make it sound like lower resistance can guarantee conversion, that is false. (...) So it can only result in a unit have 0% mental resistance (and that's a heavy spent), but then it still is only the basic chance of conversion (35%).
Are you sure??? I am in a mp game where this all happens, and my units constantly get negative percentages of LR, infinitely. I'd assume that these get added to the basic value of 35%. Also, otherwise wouldn't make sense that my opponent always converts on the 3rd or 4th attempt. But, you have the insight into data.
@Midonik Pls investigate on this. It might change the logic of this whole topic.
Games where we'll test it are already in progress.
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kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

kingofgalaxies wrote: Sat Sep 18, 2021 9:29 am
godOfKings wrote: Sat Sep 18, 2021 5:21 am If we assume wen lamia is converting tank its basically converting the drivers inside, so y cant infantry mental resist increasing work on tanks too? btw aos has promote loyalty to increase mental resistance of all units, i guess aog can follow the path of brain augments to reduce chance of successful mind control or something
Great idea! Or at least give human technician another ability to do this, similar to vaccine.
@Midonik What do you think of this? Also how's the progress on Lower Resistance stacking?
kingofgalaxies
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Re: Conversion / Mind Control

Post by kingofgalaxies »

Hello?
Midonik
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Re: Conversion / Mind Control

Post by Midonik »

Don't rush me
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kingofgalaxies
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Re: Conversion / Lower Resistance

Post by kingofgalaxies »

Is there any intelligence on stacking Lower resistance up to negative value of mental resistance?

Just want to share another observation :
Somehow, it tends to happen that once a conversion gets failed once or twice, all the next attempts are failed as well. Same thing btw with artilleries missing targets : if it misses once to a certain square next to the target, it would hit this exact square too on the second attempt. An algorithm glitch?
In the case of Lamias converting : Could it be that the negative MR value is only shown visually, but actually there never exists any? Then, clearly, Lamias could repeatedly fail conversions as its only max. 35% chance.
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Re: Conversion / Lower Resistance

Post by Midonik »

@Stratego (dev) do you know or can check in the code if "negative" spell resistance make it more likely to cast the spell than the base chance value?
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Re: Conversion / Lower Resistance

Post by Stratego (dev) »

"it tends to happen that once a conversion gets failed once or twice, all the next attempts are failed as well"
this is definitely not true, i use reptilians many times and i always make 1-2-3 or more attempts and finally i got success.
kingofgalaxies
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Re: Conversion / Lower Resistance

Post by kingofgalaxies »

Stratego (dev) wrote: Fri Oct 15, 2021 1:21 pm
"it tends to happen that once a conversion gets failed once or twice, all the next attempts are failed as well"
this is definitely not true, i use reptilians many times and i always make 1-2-3 or more attempts and finally i got success.
Ok, this was my brother's evidence, I didn't test it.
Still, the impact of negative mental resistance displayed in the unit state sheet needs to be investigated on.
kingofgalaxies
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Re: Conversion / Lower Resistance

Post by kingofgalaxies »

This topic isn't answered yet, is it?
Knowing whether the -x% of mental resistance truly impacts the chance of following conversions (adding to the basic conversion rate of 35%) would really help assessing the power of converting units such as Lamia. Is it just a visual stat or does it really increase the chance to convert?
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Re: Conversion / Lower Resistance

Post by warlock »

What does 30% mental resistance mean? On attack, draw from U(0,1) and the attack succeeds if score above 0.3?
Midonik
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Re: Conversion / Lower Resistance

Post by Midonik »

30% mental resistance lowers the chance of abilities affected by it by 30 percent points. So if conversion has 35% chance of success, when casted on a unit with 30% mental resistance, it only has a 5% chance to succeed.
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