Unity magic - animating characters

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Stratego (dev)
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Unity magic - animating characters

Post by Stratego (dev) »

The good thing in unity that it supports many extra features.
eg. it can animate a sprite easily, we can define bones and animation for instance
- moving (eg. marching humanoid units)
- dying (collapsing when got killed)
- attaking (eg. "swings" with swords) and so on.

and the good thing if we have many similar aligned sprites than the same bone+animation deifnition might work for it.
- eg. all swordman like unit can have the same
- eg. all mounted units can have the same and so on.
- and so on

so i dont need to make those for all units only for about 10-20 unit "classes" hopefully (at least in theory)

extra info for me:
https://www.youtube.com/watch?v=eXIuizGzY2A
need to make one-by-one... so it is only good if sprites are the same in alignment and limbs are in same position
eg. we need to make a marching leg and assigning to those having legs in same place - skins are problem, so it should be related to skin not to unit type.
there should be some input file

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i just wrote it as a teaser, not the main priority now.
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