
Unity map lists and how to select them - "MAP_LIST"
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Re: Unity map lists and how to select them - campaign maps
here is also a schematical graphical map or mission selector


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Re: Unity map lists and how to select them - campaign maps
this is from a FIFA game - schematical camapaign listing

this one is map based, but we could make such nice one if there is a background map defined for a campaign

this one is map based, but we could make such nice one if there is a background map defined for a campaign
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Re: Unity map lists and how to select them - campaign maps
makazuwr32 wrote: ↑Fri Sep 24, 2021 6:23 am About "map" itself my idea:
Something like this.
Map of area made by player.
All campain maps are shown via markers (flags on this map).
Green flag is perfectly completed map (3 stars);
Blue flag is completed map;
Yellow flag is in progress map;
Red flag is unlocked map;
White/gray flag is locked map.
Ofc we will need some markers to show route from map to map as well in this case.
On this map you can select these markers to see info about one or another campain map.
We also might add on this map some other selectable objects like tcs, castles, units and such and custom desctiption for them as well (for even more lore if campain creator wants to add that).
also from this idea: what if we let campaign designers to make a fake map, that is not part of the campaigns but only for being a background of the campaign MAP LIST with flags and such.
And in game clicking ont that campaign this map will be loaded as a background to that campaign MAP LIST view and on the specially designed locations the engine will overdraw the bullet and "flags" and stars whatever we define as a "map item designator" so player can click on them to get the MAP DETAIL view to see what is in there.
naturally with locks for locked maps and so on.
If there is no such background maps than only a general background.
makaw: if you said exactly the same thing than i did not undertasott the first time but cool!

- godOfKings
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Re: Unity map lists and how to select them - campaign maps
Well i also said similar thing, making background map and such for the campaign by player himself but i forgot we could also use current map editor to design the background map
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Unity map lists and how to select them - campaign maps
yes, but a schematic drawing like these would always look better imho.


would always look better imho.


would always look better imho.
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Re: Unity map lists and how to select them - campaign maps
i will open a topic for free mapmakers (drawing schematic maps)
viewtopic.php?f=356&t=11743
viewtopic.php?f=356&t=11743
Re: Unity map lists and how to select them - campaign maps
I got too focused on precise look in the earlier posts, that reminded me of something not really fitting.Stratego (dev) wrote: ↑Fri Sep 24, 2021 12:46 pmwhat do u mean? it will be different, everything should be different that is ugly in current versions.It also looks too different from everything else in AoS (or any other variant).
so yes, i hope the unity version will be totally different than current (i think ugly) AO* games (i mean the menu structures, camapign and map selection, launcher screens)
And current look is not really ugly.
It's simple, but OK.
Before I would have said yes, but then I saw few of your following posts.or u think current menu appearance is ok to keep? (i mean mostly plain buttons everywhere nothing fancy)
Especially the pearl on top:
It looks perfect for AoS.Stratego (dev) wrote: ↑Fri Sep 24, 2021 5:38 pm also i found a free map and art set using this you can make easily a simple map
https://opengameart.org/content/simple-map-tiles
![]()
godOfKings idea about campaign editor (or makazuwr32 variation using current map editor) would solve easier placement of map icon/buttons though.
Do you think there would be a possibility to add some campaign editor or somehow combine ideas to have a way of graphically place map icons?
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Re: Unity map lists and how to select them - campaign maps
the input method would be
- an image
- a list of points(coordinates) on image for the maps (in json) or whatever format
that is all.
- an image
- a list of points(coordinates) on image for the maps (in json) or whatever format
that is all.
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Re: Unity map lists and how to select them - campaign maps
ok, i made something, first version of Kingdom come campaign in unity version of AOS:

auto generated random locations, auto dot-dot ing.

auto generated random locations, auto dot-dot ing.
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Re: Unity map lists and how to select them - campaign maps
also for input
i thought instead of "list of coordinates" might be easier by MASKing: so a same size image having dots showing the location of the flags (so in eg. Gimp it can be drawn on a new transparent layer and only the content of that layer is sent as MASK image)
and the logic use that mask image to locate the point of the "flags" or "bullets".
what do u think?
i thought instead of "list of coordinates" might be easier by MASKing: so a same size image having dots showing the location of the flags (so in eg. Gimp it can be drawn on a new transparent layer and only the content of that layer is sent as MASK image)
and the logic use that mask image to locate the point of the "flags" or "bullets".
what do u think?
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Re: Unity map lists and how to select them - campaign maps
Not everyone is able to use gimp and "masks".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Unity map lists and how to select them - campaign maps
those not that hard to use, actually piece of cake, i think anyone can who can design a campaign.
actually Gimp is only an example, any image drawing program can be fit.
also if anyone can make a background image for his campaign, her definietely can make this mask too, here is an example
here is the image AND the mask to show you where are the points

and here is only the transparent mask "layer", that needs to be sent

actually Gimp is only an example, any image drawing program can be fit.
also if anyone can make a background image for his campaign, her definietely can make this mask too, here is an example
here is the image AND the mask to show you where are the points

and here is only the transparent mask "layer", that needs to be sent

Re: Unity map lists and how to select them - campaign maps
OK, but there is no info about order in the masks.
In other words - which map is which point on the mask layer?
In other words - which map is which point on the mask layer?
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Re: Unity map lists and how to select them - campaign maps
i did not want to complicate for makaw.
yes there should be eg. number of dots or something indicating order or something.
yes there should be eg. number of dots or something indicating order or something.
- makazuwr32
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Re: Unity map lists and how to select them - campaign maps
I hope that we will get a way to make that background image in map editor.
Maybe as a new option? We have right now "create random map" and "create skirmish map".
We can add 3rd option "create campain background map" and place in map editor unique for that variant points to use (for campains).
I am bad at drawing. I am not able to create background image on my own from scrap. Only via such external programms — map editor and second one.
Maybe as a new option? We have right now "create random map" and "create skirmish map".
We can add 3rd option "create campain background map" and place in map editor unique for that variant points to use (for campains).
I am bad at drawing. I am not able to create background image on my own from scrap. Only via such external programms — map editor and second one.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Unity map lists and how to select them - campaign maps
i will definitely not implement a Gimp into the game 
moreover: what for it would work exactly like Gimp

moreover: what for it would work exactly like Gimp

- makazuwr32
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Re: Unity map lists and how to select them - campaign maps
I am not asking to implement gimp.
I am asking to add 3rd variant for "maps creation" in map editor.
Basically it will be same map editor but without teams, players, triggers but also it will get few additional options:
1. Option to choose any color for units and buildings;
2. Waypoints for campains (several variants) — you simply place them on the map like those tc spawn points;
3. Avility to same this map as background image with that "mask".
That way for me specifically it will be the easiest.
And it will not be an implementation of gimp. It will be just reusage of existing map editor.
I am asking to add 3rd variant for "maps creation" in map editor.
Basically it will be same map editor but without teams, players, triggers but also it will get few additional options:
1. Option to choose any color for units and buildings;
2. Waypoints for campains (several variants) — you simply place them on the map like those tc spawn points;
3. Avility to same this map as background image with that "mask".
That way for me specifically it will be the easiest.
And it will not be an implementation of gimp. It will be just reusage of existing map editor.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Unity map lists and how to select them - campaign maps
i think i have dropped that idea that we have graphics based on map tiles - much nicer to make a nice background image in such "map" like style.
- makazuwr32
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Re: Unity map lists and how to select them - campaign maps
Why not?
I can make nice looking continental map.
We may add a filter to make image look old after that.
I can make nice looking continental map.
We may add a filter to make image look old after that.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

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Re: Unity map lists and how to select them - campaign maps
lets keep this idea if the image idea fails.
a map in mapedit looks much worse than such nice image.
a map in mapedit looks much worse than such nice image.
Re: Unity map lists and how to select them - campaign maps
I think, that what is requested here is anything from:
- simple interface to set dots and their order, on screen sized display of default map
to:
- full-fledged campaign editor, that allows placing build-in screen elements graphics (e.g. mountains, cities, rivers, woods etc) on one of few backgrounds to choose from.
If it really uses exact in-game graphics is probably less relevant.
- simple interface to set dots and their order, on screen sized display of default map
to:
- full-fledged campaign editor, that allows placing build-in screen elements graphics (e.g. mountains, cities, rivers, woods etc) on one of few backgrounds to choose from.
If it really uses exact in-game graphics is probably less relevant.
Age of Strategy design leader
Re: Unity map lists and how to select them - "MAP_LIST"
Feedback from working app:
As I was afraid scenarios, maps from fans, multiplier missions don't fit this whole concept.
If I assume no additional type of display, then the minimum to make it workable for those assorted maps is possibility to remove paths along with some work on design leaders to split it further in some subcategories.
And map buttons - looking closer confirms, that they don't fit for that background.
Customisable icons could be working like:
- default icon is defined
- default 4 star images are defined (none, 1, 2, 3)
- map personalised icon can be defined
If there is personalised icon it loads, if not - default loads.
Then stars could be an overlay on map icon.
As I was afraid scenarios, maps from fans, multiplier missions don't fit this whole concept.
If I assume no additional type of display, then the minimum to make it workable for those assorted maps is possibility to remove paths along with some work on design leaders to split it further in some subcategories.
And map buttons - looking closer confirms, that they don't fit for that background.
Customisable icons could be working like:
- default icon is defined
- default 4 star images are defined (none, 1, 2, 3)
- map personalised icon can be defined
If there is personalised icon it loads, if not - default loads.
Then stars could be an overlay on map icon.
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Re: Unity map lists and how to select them - "MAP_LIST"
map buttons: yes, they barely visible, i am open to any image suggesion what image to use as "map buttons"
afraid scenarios, maps from fans, multiplier missions don't fit this whole concept.: i think they are almost ok, they will not have little white dots connecting them, and we can plit up eg. fan maps to 4-5 pack of fan maps so we dont have too many in one view (i did it already in my version). or this seeems not so good?
if so you mean globally in a game (eg. in AOF) or different icons in each campaigns (i did not thought to have by campaigns)
btw: my plan was that: i assemble a few button alternatives in unity for all alternatives, and the modder can only set in eg. initailization.json a MapButtonStringID that points to one of the pre-set unity map-button. (i thought this as different art images would need different stars and mapname location and such other data if we place - that would make it hard to configure from textfiles, and also coding to use them)
afraid scenarios, maps from fans, multiplier missions don't fit this whole concept.: i think they are almost ok, they will not have little white dots connecting them, and we can plit up eg. fan maps to 4-5 pack of fan maps so we dont have too many in one view (i did it already in my version). or this seeems not so good?
here you mean customizable by modder?Customisable icons could be working like:
- default icon is defined
- default 4 star images are defined (none, 1, 2, 3)
- map personalised icon can be defined
if so you mean globally in a game (eg. in AOF) or different icons in each campaigns (i did not thought to have by campaigns)
btw: my plan was that: i assemble a few button alternatives in unity for all alternatives, and the modder can only set in eg. initailization.json a MapButtonStringID that points to one of the pre-set unity map-button. (i thought this as different art images would need different stars and mapname location and such other data if we place - that would make it hard to configure from textfiles, and also coding to use them)
Re: Unity map lists and how to select them - "MAP_LIST"
I meant fully replaceable by modder.
Not even by campaign.
Each map.
Although I guess 90% would probably be chosen from few firstly available.
If stars would be as separate overlay - only set different default for each game variant, then I thought it would open a possibility for map icons being fully customisable.
Both texts and stars could be an overlay (text with semi-transparent white background) set up to show on exactly the same place.
E.g. stars set some X1 (pixels, percent or whatever measure unity uses) higher from map icon image, texts some X2 lower from map icon image.
But I guess a set of icons to choose from is not so bad, only it is a chance to get good images quickly.
Getting it customizable opens a way for the easier future and encourages map designers to also to some graphics or ask someone to help.
Imho - much higher chance to get better images over time.
Not even by campaign.
Each map.
Although I guess 90% would probably be chosen from few firstly available.
If stars would be as separate overlay - only set different default for each game variant, then I thought it would open a possibility for map icons being fully customisable.
Both texts and stars could be an overlay (text with semi-transparent white background) set up to show on exactly the same place.
E.g. stars set some X1 (pixels, percent or whatever measure unity uses) higher from map icon image, texts some X2 lower from map icon image.
But I guess a set of icons to choose from is not so bad, only it is a chance to get good images quickly.
Getting it customizable opens a way for the easier future and encourages map designers to also to some graphics or ask someone to help.
Imho - much higher chance to get better images over time.
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Re: Unity map lists and how to select them - "MAP_LIST"
by maps? gosh.
i am afraid no one will use those, we receive only a couple maps, and the mapdesighs themselves are not perfect either - i would never hopw cusom map icons/buttons... - but we can do it later - but only when we are ready with the other things.
Changing the background image only based on global/campaign/map setting is easy though i can do that now - if all other objects like stars and text can stay where it is.
can u send me a few example images you would put in? (i would put them in into sample AOS so we can see them in game.
i am afraid no one will use those, we receive only a couple maps, and the mapdesighs themselves are not perfect either - i would never hopw cusom map icons/buttons... - but we can do it later - but only when we are ready with the other things.
Changing the background image only based on global/campaign/map setting is easy though i can do that now - if all other objects like stars and text can stay where it is.
can u send me a few example images you would put in? (i would put them in into sample AOS so we can see them in game.
- makazuwr32
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Re: Unity map lists and how to select them - "MAP_LIST"
I may use custom map icons if it won't require drawing from my side.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

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Re: Unity map lists and how to select them - "MAP_LIST"
exactly!makazuwr32 wrote: ↑Thu Oct 07, 2021 11:54 pm I may use custom map icons if it won't require drawing from my side.


- makazuwr32
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Re: Unity map lists and how to select them - "MAP_LIST"
I mean if i may find a ready custom icon, cut it and put it in than why not.
If that will be done user-friendly way (addition of icons) than i will ise that for sure.
If that will be done user-friendly way (addition of icons) than i will ise that for sure.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.

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Re: Unity map lists and how to select them - "MAP_LIST"
we can not have icons from everywhere - they need to be in same style, same lighting color scheme and such.
- makazuwr32
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Re: Unity map lists and how to select them - "MAP_LIST"
Than can you maybe provide a set of icons to choose from at least?
Like slightly different style (maybe racial style for aof?) and different possible colors?
Like slightly different style (maybe racial style for aof?) and different possible colors?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
