Unity version - bottom left mini unit statsheet
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Unity version - bottom left mini unit statsheet
any suggestions how else it should look as currently?
or simply use current look?
or simply use current look?
Re: Unity version - bottom left mini unit statsheet
Current look is fine, but data displayed is a little lacking.
It is:
Unit name
indicators
HP: unit.hp / unit.hpMax
Power: unit.power
Range: (unit.rangeAttackMin ->) unit.rangeAttack
Armor: unit.armorNormal / unit.armorPierce
where blue text is replaced by proper values and what is inside round brackets is conditionally displayed (only if unit.rangeAttackMin > 0 )
Right?
Then I'd add info about type of attack, actions, power range.
Those are probably most used among those not displayed here.
So it could take shape as:
Unit name
indicators
HP: unit.hp / unit.hpMax
Power: unit.power little icon of attack type x unit.actionCount / unit.maxActionCount%
Range: (unit.rangeAttackMin ->) unit.rangeAttack (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
Armor: unit.armorNormal / unit.armorPierce
It is:
Unit name
indicators
HP: unit.hp / unit.hpMax
Power: unit.power
Range: (unit.rangeAttackMin ->) unit.rangeAttack
Armor: unit.armorNormal / unit.armorPierce
where blue text is replaced by proper values and what is inside round brackets is conditionally displayed (only if unit.rangeAttackMin > 0 )
Right?
Then I'd add info about type of attack, actions, power range.
Those are probably most used among those not displayed here.
So it could take shape as:
Unit name
indicators
HP: unit.hp / unit.hpMax
Power: unit.power little icon of attack type x unit.actionCount / unit.maxActionCount%
Range: (unit.rangeAttackMin ->) unit.rangeAttack (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
Armor: unit.armorNormal / unit.armorPierce
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Re: Unity version - bottom left mini unit statsheet
nice!
what about little attack-type icon on armor too?
Q1: also how u imagined that powerrange thing? can u write an example as it seems too scientific for me (to put into that little space), i mean this: (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
would look like this?
what about little attack-type icon on armor too?
Q1: also how u imagined that powerrange thing? can u write an example as it seems too scientific for me (to put into that little space), i mean this: (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
would look like this?
Q2: Also inrange 3->8 + 2/20%-5%*
btw: what is that % on the end?Power: unit.power little icon of attack type x unit.actionCount / unit.maxActionCount%
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Re: Unity version - bottom left mini unit statsheet
btw i put in the Android version too this:
in this form:
Power: unit.power little x unit.actionCount / unit.maxActionCount
in this form:
Power: 8 x 2/2
Power: 8 x 1/2
Power: 8 x 0/2
Re: Unity version - bottom left mini unit statsheet
sure, it should still fit.Stratego (dev) wrote: ↑Tue Sep 07, 2021 3:33 pm nice!
what about little attack-type icon on armor too?
Exactly.Q1: also how u imagined that powerrange thing? can u write an example as it seems too scientific for me (to put into that little space), i mean this: (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
would look like this?range 3->8 + 2/20%-5%*
Although I wonder if + here shouldn't be changed to some other character.
But I have no good idea, right now.
Anyone?
A mistake during copying.Q2: Also inbtw: what is that % on the end?Power: unit.power little icon of attack type x unit.actionCount / unit.maxActionCount%
Sorry - my bad.
Nice!Stratego (dev) wrote: ↑Tue Sep 07, 2021 3:56 pm btw i put in the Android version too this:
Power: unit.power little x unit.actionCount / unit.maxActionCount
in this form:Power: 8 x 2/2
Power: 8 x 1/2
Power: 8 x 0/2
Already seen it.
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Re: Unity version - bottom left mini unit statsheet
range 3->8 + 2/20%-5%*
Exactly.
Although I wonder if + here shouldn't be changed to some other character.
But I have no good idea, right now.
Anyone?
actually this one is looking too complex.
i think we need to figure out something else to show that.
eg. i would only put in the powerRange vvalue not the percentages - those can be still checked in normal statsheet
also separator ... yes... maybe a imageicon for that?
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Re: Unity version - bottom left mini unit statsheet
also this
still not good...
maybe this is looking good,
like a 3 action units as they shoot:
i think the Power: 8 x 0/2 seems too crowdy too maybe like this?Power: 8 x 0/2
Nice!
Already seen it.
Power: 8 (x0/2)
still not good...
maybe this is looking good,
but i can not put there the remaining ones to be nice, maybe simply showing the remaining one?Power: 8 (x2)
like a 3 action units as they shoot:
Power: 8 (x3)
Power: 8 (x2)
Power: 8
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Re: Unity version - bottom left mini unit statsheet
Better idea on power combining the icon with the actions:
Eg. 3 action arrowed unit
Power: 8 arrow arrow arrow
After one shot
Power: 8 arrow arrow grayed-arrow
Eg. 3 action arrowed unit
Power: 8 arrow arrow arrow
After one shot
Power: 8 arrow arrow grayed-arrow
Re: Unity version - bottom left mini unit statsheet
It seems great!Stratego (dev) wrote: ↑Tue Sep 07, 2021 5:50 pm Better idea on power combining the icon with the actions:
Eg. 3 action arrowed unit
Power: 8 arrow arrow arrow
After one shot
Power: 8 arrow arrow grayed-arrow
I only hope no variant have grey icons as regular ones.
Something like attached?Stratego (dev) wrote: ↑Tue Sep 07, 2021 5:42 pmrange 3->8 + 2/20%-5%*
Exactly.
Although I wonder if + here shouldn't be changed to some other character.
But I have no good idea, right now.
Anyone?
actually this one is looking too complex.
i think we need to figure out something else to show that.
eg. i would only put in the powerRange vvalue not the percentages - those can be still checked in normal statsheet
also separator ... yes... maybe a imageicon for that?
- Attachments
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- 100percent.png (280 Bytes) Viewed 1899 times
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- 75percent.png (275 Bytes) Viewed 1899 times
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- 50percent.png (270 Bytes) Viewed 1899 times
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- 25percent.png (256 Bytes) Viewed 1899 times
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Re: Unity version - bottom left mini unit statsheet
i ment not the percent - i think we can not show that so it will nto be complex
i thought the powerrange value itself - the + sign is not so intuitive.
i thought the powerrange value itself - the + sign is not so intuitive.
Re: Unity version - bottom left mini unit statsheet
I meant to construct something like attached file.
With 4 power range, 100% on powerRangePenaltyPercent and with drop of 0.29 it becomes: 50% on 2nd tile, 35% on 3rd, 25% on 4th.
So we take images if >=100% 100percent.png, >=75% 75percent.png, etc.
Of course values and images are only quick idea.
With 4 power range, 100% on powerRangePenaltyPercent and with drop of 0.29 it becomes: 50% on 2nd tile, 35% on 3rd, 25% on 4th.
So we take images if >=100% 100percent.png, >=75% 75percent.png, etc.
Of course values and images are only quick idea.
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- 4range100percent029drop.png (495 Bytes) Viewed 1895 times
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Re: Unity version - bottom left mini unit statsheet
i am notsure we can find a good intuitive one , the numner of images is good to symbolize area-range maybe but what image should show percentage... (?) maybe BARs? those show nicely the percent but but bars not a area-range looking thing...
Re: Unity version - bottom left mini unit statsheet
Maybe transparency percent?
I know it's not super precise, but textual information can be checked in propsheet.
All it needs to give is some feel if this unit has strong or weak damage on power range (or almost non-existant).
I know it's not super precise, but textual information can be checked in propsheet.
All it needs to give is some feel if this unit has strong or weak damage on power range (or almost non-existant).
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Re: Unity version - bottom left mini unit statsheet
lol here are my dumb images
the number of circles are the range - the fading is the weakening
the number of circles are the range - the fading is the weakening
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- powerrange2.png (4.15 KiB) Viewed 1889 times
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- powerrange1.png (5.58 KiB) Viewed 1889 times
Re: Unity version - bottom left mini unit statsheet
I'd opt for full one.
Only maybe color changed to red (more fit to represent attack).
Are circles code generated?
Or there is main image being copied and resized?
Only maybe color changed to red (more fit to represent attack).
Are circles code generated?
Or there is main image being copied and resized?
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Re: Unity version - bottom left mini unit statsheet
Should be code generated imho.
This sample made by gimp.
Red, yes.
But i dont really like it but i hope it gives idea for a nicer solution
This sample made by gimp.
Red, yes.
But i dont really like it but i hope it gives idea for a nicer solution
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Re: Unity version - bottom left mini unit statsheet
Why won't we change this into full sized side in-game hud?
Like this one on the left:
Ingame hud as i see:
1. Top: 4 current middle top buttons + menu — full stat sheet of unit, stop unit, waypoint, delete and menu
2. Below them: Mini map. We do not need for now some specific icons for various units, just differentiate ground, enemies and allies. May add icon to change minimap colors into: Blue — own units, Red — enemies, Green — allies, Yellow — neutrals (and ofc back to normal one).
3. Below is Unit Hud divided into 2 parts:
3.1. Unit stat sheet
Like this one on the left:
Ingame hud as i see:
1. Top: 4 current middle top buttons + menu — full stat sheet of unit, stop unit, waypoint, delete and menu
2. Below them: Mini map. We do not need for now some specific icons for various units, just differentiate ground, enemies and allies. May add icon to change minimap colors into: Blue — own units, Red — enemies, Green — allies, Yellow — neutrals (and ofc back to normal one).
3. Below is Unit Hud divided into 2 parts:
3.1. Unit stat sheet
3.2. Unit abilitiesEndru1241 wrote: ↑Tue Sep 07, 2021 1:58 pm Unit name
indicators
HP: unit.hp / unit.hpMax
Power: unit.power little icon of attack type x unit.actionCount / unit.maxActionCount%
Range: (unit.rangeAttackMin ->) unit.rangeAttack (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
Armor: unit.armorNormal / unit.armorPierce
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Unity version - bottom left mini unit statsheet
Goodlooking and compact. But, its more sophisticated and would be an annoyance for the gameplay imho.
And even if we could follow such a scheme, it should be made optional by using a pop up button or drag (or something like our current three dots) to not interrupt the gameplay.
And even if we could follow such a scheme, it should be made optional by using a pop up button or drag (or something like our current three dots) to not interrupt the gameplay.
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AoC discord server is up AoC
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Re: Unity version - bottom left mini unit statsheet
i think took too much space on mobile devices - it can be good on PC version though.makazuwr32 wrote: ↑Wed Sep 08, 2021 9:44 am Why won't we change this into full sized side in-game hud?
Like this one on the left:
Ingame hud as i see:
1. Top: 4 current middle top buttons + menu — full stat sheet of unit, stop unit, waypoint, delete and menu
2. Below them: Mini map. We do not need for now some specific icons for various units, just differentiate ground, enemies and allies. May add icon to change minimap colors into: Blue — own units, Red — enemies, Green — allies, Yellow — neutrals (and ofc back to normal one).
3. Below is Unit Hud divided into 2 parts:
3.1. Unit stat sheet3.2. Unit abilitiesEndru1241 wrote: ↑Tue Sep 07, 2021 1:58 pm Unit name
indicators
HP: unit.hp / unit.hpMax
Power: unit.power little icon of attack type x unit.actionCount / unit.maxActionCount%
Range: (unit.rangeAttackMin ->) unit.rangeAttack (+ unit.powerRange/ unit.powerRangePenaltyPercent -unit.powerRangePowerDrop* )
Armor: unit.armorNormal / unit.armorPierce
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Re: Unity version - bottom left mini unit statsheet
this one is ready in Android version already.Stratego (dev) wrote: ↑Tue Sep 07, 2021 5:50 pm Better idea on power combining the icon with the actions:
Eg. 3 action arrowed unit
Power: 8 arrow arrow arrow
After one shot
Power: 8 arrow arrow grayed-arrow
if u like i will port this to unity version this way.
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Re: Unity version - bottom left mini unit statsheet
But we can decide by ourselves amount of space for this variant of hud.Stratego (dev) wrote: ↑Wed Sep 08, 2021 11:09 ami think took too much space on mobile devices - it can be good on PC version though.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Unity version - bottom left mini unit statsheet
Here is my idea size-wise:
Here is basic current hud
And here is hud when you select unit and my idea for this hud placement (base).
If you want i can show you also a bit more detailed hud idea on last screenshot later.
Here is basic current hud
And here is hud when you select unit and my idea for this hud placement (base).
If you want i can show you also a bit more detailed hud idea on last screenshot later.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Unity version - bottom left mini unit statsheet
shouldnt ability power added into ui? at least some variants will find it very usefull...and after the gunpowder units change (gun attack as ability instead of normal attack) even aos would se benefits from it...