Unity version menu ideas

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Stratego (dev)
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Unity version menu ideas

Post by Stratego (dev) »

Here please suggest how the menu structure should be
a) organized (which menuitem under which)
b) looked (what the user should see on a specific form/"scene")

NOT including the unit selection forms/dialogs (eg. selecting unit/tech for production/later same for mapeditor)
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makazuwr32
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Re: Unit version menu ideas

Post by makazuwr32 »

I would like to move map editor from "others" menu to main menu part.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Unit version menu ideas

Post by Stratego (dev) »

why? that is a "secondary" feature - not a mainstream thingie.
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Re: Unit version menu ideas

Post by Stratego (dev) »

also dont think the meanu like now - a list of buttons - but a visual/graphical something - i need ideas for those screens and alignments.
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Re: Unit version menu ideas

Post by makazuwr32 »

Can't give any advice about that as person who thinks that visuals are not requirement for good game. For me current menu is already good. Only if map editor access was simplier and closer it would become for me better.

Only advice that i can give is that maybe making a part of screen to the left or to the right to be used for showing info about unit (basic stats, effects on unit, its abilities... something like that, so everything is in single place. Other functional buttons will be put above that information of unit (something like hud in warcraft 2)...).
Can't say anything about visuals but functionality wise i would like that way more.

Here is an example that i mean:
Image

On the left of screen there is hud.
Top left of hud is used for mini map (right... addition of minimap in match itself also will be useful).

Middle part iz used for displaying information about unit — name, level (or how many techs is it affected by, specifically in that game), stats of unit. Here can we also add short list of effects unit has on it.

Bottom left part is used for unit controls: attack, move, stop, stand ground, patrolling, attack target area (not on all units) and up to 6 unique to units' abilities' icons.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Unit version menu ideas

Post by Stratego (dev) »

thanks, but this topic is bout the out-game menu (not the in-game hud)
- i have not opened about in game hud as i thought a similar to current is nice enough.
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Re: Unit version menu ideas

Post by MaharajaInfernape »

My opinion is the following:
  • There will be a nice background picture.
  • The Play button will be in a different style and larger than other buttons.
  • The menus will be not like lists but like grid.
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Re: Unit version menu ideas

Post by Stratego (dev) »

ok, but i think better to make some sketches or screenshots from games, the best srategy game ever has this main "menu"
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Re: Unit version menu ideas

Post by Stratego (dev) »

however a newer version of it is more like a standard menu-butoon list
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Re: Unit version menu ideas

Post by Stratego (dev) »

civ
Image

Image
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Re: Unit version menu ideas

Post by Stratego (dev) »

actually as i see they all have textual menus - not some graphics like the old AOK
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Re: Unit version menu ideas

Post by MaharajaInfernape »

Stratego (dev) wrote: Fri May 21, 2021 4:26 pm Image
My suggestion is this type of menu.
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Re: Unit version menu ideas

Post by Hyuhjhih »

Cool!!!
The one which first came in my mind is
From one of my fav, lords mobile
Imagethe main menu layout


The stat sheet modifications like,
Image

Image under titles in order single player
Multi player
skirmish
market
Map editor
Main menu

And progress bar green showing XP and level and blue showing how many active matches ongoing under each section


The map setup as Image
The map preview, tc placement, setup, and the time limit(in the space provided by the icon) so no more confusion.

Image quick view techs.

Upgrades/style(but keeping the incentive shadows :P )Image


Chats structure may impress new players
Like giving players new colors, showing a max 6 chats a time on screen, and involving scrolling to a max 50(as currently), reduced font size.


These are just my concepts. It all can vary greatly.
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Re: Unit version menu ideas

Post by makazuwr32 »

Do not like such colorful and too heavy looking style.
Too many unrequired things.

I prefer a bit more minimalistic style for menu, without icons or at least with not that big icons.

This one is also looks enough for me alas it could not fit for our game:
Image
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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MaharajaInfernape
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Re: Unit version menu ideas

Post by MaharajaInfernape »

makazuwr32 wrote: Sat May 22, 2021 7:39 am Image
This👆🏼 one looks good, at least much better than the current AoS menu, but worse than this👇🏼.
Stratego (dev) wrote: Fri May 21, 2021 4:26 pm Image
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Re: Unit version menu ideas

Post by Hyuhjhih »

makazuwr32 wrote: Sat May 22, 2021 7:39 am Do not like such colorful and too heavy looking style.
Too many unrequired things.

I prefer a bit more minimalistic style for menu, without icons or at least with not that big icons.

This one is also looks enough for me alas it could not fit for our game
Ah.. don't bother with the content, i was refering the layout,
Imagethe main menu layout
This makes it less confusing, can include several factors
Like account, search players, leaderboards,settings, unit list, upgrades, languages, chats, forum, help, version log, achievements, play button, ..... all at one place,

Its all matter of course and float. Btw, it is better done with unity's visual scripting system i hope.
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Stratego (dev)
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Re: Unity version menu ideas

Post by Stratego (dev) »

new example image
Image

another
Image
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DreJaDe
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Re: Unity version menu ideas

Post by DreJaDe »

Menu idea which I think many players will agree with me.

One - restart button on in game for singleplayer and campaigns. It is a pain when I have to quit then click click to restart the game. Many games already have this.

Two - test game option in Map editor. Like restart button. I have to specifically quit the map, activate it before I can play it. A button that I could click which could bring me to the game after editing it would be nice.
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Re: Unity version menu ideas

Post by b2198 »

DreJaDe wrote: Thu Mar 24, 2022 2:02 am Menu idea which I think many players will agree with me.

One - restart button on in game for singleplayer and campaigns. It is a pain when I have to quit then click click to restart the game. Many games already have this.

Two - test game option in Map editor. Like restart button. I have to specifically quit the map, activate it before I can play it. A button that I could click which could bring me to the game after editing it would be nice.
I agree with both. Not absolutely required, but would be some very good QoL improvements.
Green is the correct color, other colors are "less correct".
Stratego (dev)
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Re: Unity version menu ideas

Post by Stratego (dev) »

I see but in this topic i search for ideas on the viasual appearance of the main menu.
not functionality of buttons.

thanks!
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Re: Unity version menu ideas

Post by DreJaDe »

Stratego (dev) wrote: Thu Mar 24, 2022 6:41 am I see but in this topic i search for ideas on the visual appearance of the main menu.
not functionality of buttons.

thanks!
Hmm
So do I need to suggest again somewhere?
This is the best topic I could see related to knowing that the game is already transitioning into unity
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Re: Unity version menu ideas

Post by Stratego (dev) »

i made now a "others" section under unity workbench.
please post there - thanks!
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Re: Unity version menu ideas

Post by Stratego (dev) »

ok,
i am here to making this view.
any suggestions whih way is preferred?
there were above some ideas.

or if u have different idea please tell me.

i also found this (big image background and simple textual menu on the side
http://oilrush-game.com/static/img/scre ... ush_55.jpg
Image
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b2198
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Re: Unity version menu ideas

Post by b2198 »

Well, I kinda like the current visual... But if you want to make it fancier, it could be structured somewhat like in that image (though probably with a bigger menu window for mobile), and with a collection of pics from the game cycling in the background... not sure if that would look good on mobile though. Just an idea.
Green is the correct color, other colors are "less correct".
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Re: Unity version menu ideas

Post by Stratego (dev) »

"current visual"
you mean the android version? or the current unity version?(if u happened to see)
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Re: Unity version menu ideas

Post by b2198 »

I meant in the current android version. I don't remember seeing it in Unity version yet.
Green is the correct color, other colors are "less correct".
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