Unity version Status

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b2198
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Re: Unity version Status

Post by b2198 » Wed Mar 30, 2022 7:50 pm

Stratego (dev) wrote:
Wed Mar 30, 2022 6:35 pm
If you see an enemy unit along the way just for a brief moment, how will that information be kept visible when the unit reaches its destination?
actually units are not there, only terrain, but if they would be (that i might make sometime) than you see them for a second and you dont see them again when your units moves towards.
Maybe it would be good to leave the seen units along the way (including from starting position) in a revealed state for the rest of the turn, so that players don't need to keep close attention during every movement. The flavour logic could be that the unit was seen there very recently, so couldn't have moved in time to avoid an attack in the position.
Stratego (dev) wrote:
Wed Mar 30, 2022 6:35 pm
no they will not move slower, it is not a goal so player see terrain "in detail" along the way - you suggest that?
No, I think that's fine too.
Green is the correct color, other colors are "less correct".

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Re: Unity version Status

Post by Stratego (dev) » Thu Jun 02, 2022 3:18 pm

very long effert but only a little progress, now all ((most) camapign maps are "playable" if we dont count the numerous errors and missing things.

Ai:
- Most of the AI logics (except bridging) is converted - ATM it is not in thread so that will still need tweaking - lets say 90%

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Re: Unity version Status

Post by Stratego (dev) » Wed Sep 14, 2022 8:46 pm

i missed to post several earlier ones but the recent ones from last few days:

- TC current production callout bubble is ready (same as android however we could rework the appearance if u have idea)
- Multiselect features:
-- on PC you can use hold LSHIFT to multiselect, on phone a button can switch multiselect ON/OFF
-- (new feature, android does not have this) Instant movement of multiple units by setting waypoint for them (little ugly waypoint flag though - needs some idea of rework)
-- (new feature, android does not have this) Instant attack of multiple units with a new attack button when multiple units are selected.

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Re: Unity version Status

Post by Stratego (dev) » Thu Sep 15, 2022 6:48 pm

- on unit selection the attack and ability ranges are shown.

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Re: Unity version Status

Post by b2198 » Fri Sep 16, 2022 5:20 am

Stratego (dev) wrote:
Thu Sep 15, 2022 6:48 pm
- on unit selection the attack and ability ranges are shown.
:O Another great addition. Do you have a picture to show it off? I'm curious to see how you blended those ranges together
Green is the correct color, other colors are "less correct".

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Re: Unity version Status

Post by Stratego (dev) » Fri Sep 16, 2022 5:54 am

actually works exactly the same as current in android.

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Re: Unity version Status

Post by b2198 » Fri Sep 16, 2022 1:36 pm

Oh, I misunderstood it then, my bad.

Still, nice progress
Green is the correct color, other colors are "less correct".

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