Unity version Status

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b2198
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Re: Unity version Status

Post by b2198 » Wed Mar 30, 2022 7:50 pm

Stratego (dev) wrote:
Wed Mar 30, 2022 6:35 pm
If you see an enemy unit along the way just for a brief moment, how will that information be kept visible when the unit reaches its destination?
actually units are not there, only terrain, but if they would be (that i might make sometime) than you see them for a second and you dont see them again when your units moves towards.
Maybe it would be good to leave the seen units along the way (including from starting position) in a revealed state for the rest of the turn, so that players don't need to keep close attention during every movement. The flavour logic could be that the unit was seen there very recently, so couldn't have moved in time to avoid an attack in the position.
Stratego (dev) wrote:
Wed Mar 30, 2022 6:35 pm
no they will not move slower, it is not a goal so player see terrain "in detail" along the way - you suggest that?
No, I think that's fine too.
Green is the correct color, other colors are "less correct".

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Re: Unity version Status

Post by Stratego (dev) » Thu Jun 02, 2022 3:18 pm

very long effert but only a little progress, now all ((most) camapign maps are "playable" if we dont count the numerous errors and missing things.

Ai:
- Most of the AI logics (except bridging) is converted - ATM it is not in thread so that will still need tweaking - lets say 90%

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Re: Unity version Status

Post by Stratego (dev) » Wed Sep 14, 2022 8:46 pm

i missed to post several earlier ones but the recent ones from last few days:

- TC current production callout bubble is ready (same as android however we could rework the appearance if u have idea)
- Multiselect features:
-- on PC you can use hold LSHIFT to multiselect, on phone a button can switch multiselect ON/OFF
-- (new feature, android does not have this) Instant movement of multiple units by setting waypoint for them (little ugly waypoint flag though - needs some idea of rework)
-- (new feature, android does not have this) Instant attack of multiple units with a new attack button when multiple units are selected.

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Re: Unity version Status

Post by Stratego (dev) » Thu Sep 15, 2022 6:48 pm

- on unit selection the attack and ability ranges are shown.

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Re: Unity version Status

Post by b2198 » Fri Sep 16, 2022 5:20 am

Stratego (dev) wrote:
Thu Sep 15, 2022 6:48 pm
- on unit selection the attack and ability ranges are shown.
:O Another great addition. Do you have a picture to show it off? I'm curious to see how you blended those ranges together
Green is the correct color, other colors are "less correct".

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Re: Unity version Status

Post by Stratego (dev) » Fri Sep 16, 2022 5:54 am

actually works exactly the same as current in android.

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Re: Unity version Status

Post by b2198 » Fri Sep 16, 2022 1:36 pm

Oh, I misunderstood it then, my bad.

Still, nice progress
Green is the correct color, other colors are "less correct".

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Re: Unity version Status

Post by Stratego (dev) » Sun Sep 25, 2022 4:22 pm

- Trigger logics 95% (have a few flaws) but mostly it is in - so campaigns can work now fully.

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Re: Unity version Status

Post by Stratego (dev) » Sat Oct 01, 2022 12:34 pm

new :
- terrain affinities are applied to units - 100%

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Re: Unity version Status

Post by Stratego (dev) » Sat Oct 01, 2022 6:27 pm

ready
- units can build terrain objects too (eg. trench)

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Re: Unity version Status

Post by Stratego (dev) » Sun Nov 20, 2022 3:06 pm

In last months i worked on the on device storage of maps/account and such.
so map statuses are now saved on device - however not yet loaded (there is no "continue" button)

so i continue with main menu and logging into accounts, server connections and laoding account (probably will have some problems reading existing accounts if object formats are diffeing with Andoird verison)

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Re: Unity version Status

Post by Stratego (dev) » Tue Nov 22, 2022 7:08 pm

news! i have logged in into my account in unity! awesome! :)

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Re: Unity version Status

Post by TntAttack » Wed Nov 23, 2022 8:55 am

It would be cool if you could do a dev blog or something. Show us a sneak peak at your setup but that's up to you.

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Re: Unity version Status

Post by Stratego (dev) » Wed Nov 23, 2022 12:36 pm

setup? what u mean?

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Re: Unity version Status

Post by TntAttack » Wed Nov 23, 2022 1:16 pm

Stratego (dev) wrote:
Wed Nov 23, 2022 12:36 pm
setup? what u mean?
I meant e.g. screenshots of your unity workbench, or anything you were working on. Not as in your physical setup (sorry for the poor wording) e.g computer, but you can if you want to.

I guess I am just curious about the stuff behind the scenes. An example of a dev blog could be e.g. working on features A and B. And you can showcase what's happening with images instead of just updating lines of texts.

Note, this is just a small suggestion of mine, if it's too inconvenience then don't bother.

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Re: Unity version Status

Post by Stratego (dev) » Wed Nov 23, 2022 2:12 pm

that is time consuming to make screenshots ,
but you can see the current apk on android that i update occasionally when i want to test something on phone
(however i usually test it on PC with editorlaunch)

email me if you want to see - but beware! - it is in a "wireframe" level so nothing final mostly - eg. the main menus are just plain buttons as i have no idea how it should be and i yet received any idea how to make it. (i mean the main menu and other menus)

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Re: Unity version Status

Post by b2198 » Wed Nov 30, 2022 8:43 am

Stratego (dev) wrote:
Sun Nov 20, 2022 3:06 pm
In last months i worked on the on device storage of maps/account and such.
so map statuses are now saved on device - however not yet loaded (there is no "continue" button)

so i continue with main menu and logging into accounts, server connections and laoding account (probably will have some problems reading existing accounts if object formats are diffeing with Andoird verison)
Stratego (dev) wrote:
Tue Nov 22, 2022 7:08 pm
news! i have logged in into my account in unity! awesome! :)
Nice job :ok_hand:

Was that network stuff easier to do in Unity?
Green is the correct color, other colors are "less correct".

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Re: Unity version Status

Post by Stratego (dev) » Wed Nov 30, 2022 8:57 am

about the same - however i only implemnted one (get) type of access yet.

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