Unity version Status

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Re: Unity version Status

Post by b2198 » Wed Mar 30, 2022 7:50 pm

Stratego (dev) wrote:
Wed Mar 30, 2022 6:35 pm
If you see an enemy unit along the way just for a brief moment, how will that information be kept visible when the unit reaches its destination?
actually units are not there, only terrain, but if they would be (that i might make sometime) than you see them for a second and you dont see them again when your units moves towards.
Maybe it would be good to leave the seen units along the way (including from starting position) in a revealed state for the rest of the turn, so that players don't need to keep close attention during every movement. The flavour logic could be that the unit was seen there very recently, so couldn't have moved in time to avoid an attack in the position.
Stratego (dev) wrote:
Wed Mar 30, 2022 6:35 pm
no they will not move slower, it is not a goal so player see terrain "in detail" along the way - you suggest that?
No, I think that's fine too.
Green is the correct color, other colors are "less correct".

Stratego (dev)
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Re: Unity version Status

Post by Stratego (dev) » Thu Jun 02, 2022 3:18 pm

very long effert but only a little progress, now all ((most) camapign maps are "playable" if we dont count the numerous errors and missing things.

- Most of the AI logics (except bridging) is converted - ATM it is not in thread so that will still need tweaking - lets say 90%

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