AOF skins
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Re: AOF skins
good news i made a way that skins can simply be copied into game, so no json editing needed at all
(if all reskinned images are in same size, animations in same number if images as original)
so feel free to send any unit skin image packs i can put them in in 1 minutes if the above image sizes fit.
(if all reskinned images are in same size, animations in same number if images as original)
so feel free to send any unit skin image packs i can put them in in 1 minutes if the above image sizes fit.
Re: AOF skins
Stratego & alexander
Is my dark skeletons suited for this?
Ill send it here kay?
Mage
Archer
Warrior
Is my dark skeletons suited for this?
Ill send it here kay?
Mage
Archer
Warrior
- Attachments
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- Deceiver.png (1.24 KiB) Viewed 4120 times
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- Durkin Archer.png (996 Bytes) Viewed 4120 times
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- Durkin Skeleton warrior.png (1015 Bytes) Viewed 4120 times
Last edited by Badnorth on Thu Jun 18, 2020 1:57 pm, edited 1 time in total.
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Re: AOF skins
show me where are they to see.
also i will need them in emnail zipped.
also be sure that the image sizes are exactly the same as the in-game units.
also i will need them in emnail zipped.
also be sure that the image sizes are exactly the same as the in-game units.
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Re: AOF skins
i think they need more polishing but let others (having better artistic gifts) say ideas.QuadrupoleStrat wrote: ↑Thu Jun 18, 2020 1:53 pm Stratego & alexander
Is my dark skeletons suited for this?
Ill send it here kay?
Mage
Archer
Warrior
also we have 3 levels of these units already, so i suggest making all levels
- Alexander82
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Re: AOF skins
@QuadrupoleStrat I think you need more practice bt the more you try the better you'll get
Age of Fantasy design leader
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Re: AOF skins
i think we still dont have ANY skins in AOF.
(in AOS and AOW we have many many.)
(in AOS and AOW we have many many.)
- makazuwr32
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Re: AOF skins
That maybe can be used as base skin actually when we will remake vampire into full sub.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: AOF skins
I could try to change the skins for people if I had their images.
Re: AOF skins
can I try making desert skins for people? They seem to have been accepted. Do you need these skins for each unit?Stratego (dev) wrote: ↑Sun May 10, 2020 7:15 am hi!
is here anyone would like to assemble the skinspacks and skin jsons?
it is only AOF that have no skins yet.
email me if you are interetsted!
daniel
haha,the orcs do BAM BAM
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: AOF skins
Not now about desert skins because desert sub will be a thing and we need to put them firstly as for me.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: AOF skins
Maybe then the oriental style? (Japan, China, Korea) or Slavic?
- makazuwr32
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Re: AOF skins
I actually would like to see slavic based humans (basic ones alas).
Japanese + chinese style will be used for rising sun elves.
Japanese + chinese style will be used for rising sun elves.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: AOF skins
I am probably one of the worst drawers on forum.
Something like this is my best possible drawing.
As for what do we need...
A. Element-based abilities:
1. Images for abilities, casted projectile, spell explosion for next elements:
Fire - fire missle (no explosion), fire ball(aoe 1 fireball, will be used current image and animation), fire storm (aoe 2 fireball), inferno (aoe 3 fireball);
Ice - freezing bolt (no explosion), chilling ray (aoe 1), freezing cold (aoe 2), glacier freeze (aoe 3);
Lighting - lighting bolt (aoe 1), chain lighting (aoe 2), thunderstorm (aoe 3), thunderclap (heavy single target, no explosion)
Air - gust (aoe 1), storm (aoe 2), hurricane (aoe 3), tornado (aoe 4)
Water - water bullet (no explosion), water tide (aoe 1), water flood (aoe 2), tidal wave (aoe 3)
Earth - boulderfall (no explosion), landfall (aoe 1), meteor (aoe 2), earthquake (aoe 3)
2. Icons for next applied effects:
Earth - broken armor, reduces melee armor
Ice - chilled, reduces attack and deals dot
Air - no name yet, reduces p.armor
Lighting - dazed, some miss chance for affected unit
Water - no name yet, reduces all 3 dodges
Fire - burning (exists)
3. Images, icons, flying projectiles for next abilities:
Buffing abilities:
Fire shield (damaging aura, affects both allies and enemies in its range)
Lighting speed (bonus speed and action)
Cleansing water (% healing over time, similar to regeneration)
Ice shield (bonus armor and aura speed debuff)
Stone skin (bonus armor at cost of speed)
Levitation (allows for passing through units)
Debuffing abilities:
Meltdown (reduces armor, stackable)
Bone chill (affects living targets)
Quicksand (reduces all dodges down to 0, reduces armor)
Air force (reduces attack and range of target ranged unit)
Blinding flash (more powerful dazed effect)
Summons:
Air elemental (melee, flyer)
Fire elemental (melee, land+lava)
Water elemental (low range (3-5), amphibious, healer)
Earth elemental (melee, land+mountains, when is hit fall rock obstacles (goblin fall-like) around it, tankiest)
Lighting elemental (ranged (6-9), no armor but has dodges, flying, has teleport)
Ice (melee caster, amphibious)
B. Other abilities:
Blessing (buff)
Mend (healing ability that targets mechanical units and buildings)
Nocturne (speed aoe debuff)
Lullaby (attack aoe debuff)
Funeral march (spell resist aoe debuff)
Litany (aoe heal)
Fanfare (aoe armor buff)
March (aoe speed buff)
Wind force (transform spell for elven dragon, in second form requires icon for double aura that reduces attack range and attack of ranged units)
Wind shield (self buff for elven dragon, increases dodge ranged)
Lay egg (for same elven dragon, summon spell)
Shooting formation (aoe buffing spell centered on caster, gives bonus attack and range for allied shooters but removes movement)
C. Required images for units:
Wind hatchling (based on elven dragon that will become wind dragon)
Wind drake
Wind dragon egg
Phoenix
Phoenix egg
Elven bowsinger (later will make post about it and put here link, archer+caster)
Spriggan
Dendroid
Enchanter (human, later will make post about it and put here link, buffing caster, 3 tiers)
Arcane archer (human, archer + caster, later will make post about it and put here link, 3 tiers)
Something like this is my best possible drawing.
As for what do we need...
A. Element-based abilities:
1. Images for abilities, casted projectile, spell explosion for next elements:
Fire - fire missle (no explosion), fire ball(aoe 1 fireball, will be used current image and animation), fire storm (aoe 2 fireball), inferno (aoe 3 fireball);
Ice - freezing bolt (no explosion), chilling ray (aoe 1), freezing cold (aoe 2), glacier freeze (aoe 3);
Lighting - lighting bolt (aoe 1), chain lighting (aoe 2), thunderstorm (aoe 3), thunderclap (heavy single target, no explosion)
Air - gust (aoe 1), storm (aoe 2), hurricane (aoe 3), tornado (aoe 4)
Water - water bullet (no explosion), water tide (aoe 1), water flood (aoe 2), tidal wave (aoe 3)
Earth - boulderfall (no explosion), landfall (aoe 1), meteor (aoe 2), earthquake (aoe 3)
2. Icons for next applied effects:
Earth - broken armor, reduces melee armor
Ice - chilled, reduces attack and deals dot
Air - no name yet, reduces p.armor
Lighting - dazed, some miss chance for affected unit
Water - no name yet, reduces all 3 dodges
Fire - burning (exists)
3. Images, icons, flying projectiles for next abilities:
Buffing abilities:
Fire shield (damaging aura, affects both allies and enemies in its range)
Lighting speed (bonus speed and action)
Cleansing water (% healing over time, similar to regeneration)
Ice shield (bonus armor and aura speed debuff)
Stone skin (bonus armor at cost of speed)
Levitation (allows for passing through units)
Debuffing abilities:
Meltdown (reduces armor, stackable)
Bone chill (affects living targets)
Quicksand (reduces all dodges down to 0, reduces armor)
Air force (reduces attack and range of target ranged unit)
Blinding flash (more powerful dazed effect)
Summons:
Air elemental (melee, flyer)
Fire elemental (melee, land+lava)
Water elemental (low range (3-5), amphibious, healer)
Earth elemental (melee, land+mountains, when is hit fall rock obstacles (goblin fall-like) around it, tankiest)
Lighting elemental (ranged (6-9), no armor but has dodges, flying, has teleport)
Ice (melee caster, amphibious)
B. Other abilities:
Blessing (buff)
Mend (healing ability that targets mechanical units and buildings)
Nocturne (speed aoe debuff)
Lullaby (attack aoe debuff)
Funeral march (spell resist aoe debuff)
Litany (aoe heal)
Fanfare (aoe armor buff)
March (aoe speed buff)
Wind force (transform spell for elven dragon, in second form requires icon for double aura that reduces attack range and attack of ranged units)
Wind shield (self buff for elven dragon, increases dodge ranged)
Lay egg (for same elven dragon, summon spell)
Shooting formation (aoe buffing spell centered on caster, gives bonus attack and range for allied shooters but removes movement)
C. Required images for units:
Wind hatchling (based on elven dragon that will become wind dragon)
Wind drake
Wind dragon egg
Phoenix
Phoenix egg
Elven bowsinger (later will make post about it and put here link, archer+caster)
Spriggan
Dendroid
Enchanter (human, later will make post about it and put here link, buffing caster, 3 tiers)
Arcane archer (human, archer + caster, later will make post about it and put here link, 3 tiers)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: AOF skins
Hmm ... this theme is kind of called cosmetic skins for existing fighters.
I think your post needs a new topic, and I would also like to know the resolution of these images.
As I understand it, some of them are icons in the statistics sheet (like a green drop of poison), some are flying pieces of something that should replace arrows? And also elementals as new fighters and new fighters?
If you say that you draw so badly, why do you have such a skin on your avatar?
I think your post needs a new topic, and I would also like to know the resolution of these images.
As I understand it, some of them are icons in the statistics sheet (like a green drop of poison), some are flying pieces of something that should replace arrows? And also elementals as new fighters and new fighters?
If you say that you draw so badly, why do you have such a skin on your avatar?
Re: AOF skins
And by the way, I drew the Spriggan.
Re: AOF skins
I can try to make elementals, spell icons, and wizards if they can be drawn using a human unit template
haha,the orcs do BAM BAM
Re: AOF skins
I tried to draw a water elemental.
- Attachments
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- elementalvodi.png (1.04 KiB) Viewed 3110 times
Re: AOF skins
Actually, we only need the wind, ice, and thunder elemental, lynx drew the others a while back:
https://www.ageofstrategy.net/viewtopic.php?f=86&t=5707
https://www.ageofstrategy.net/viewtopic.php?f=86&t=5706
https://www.ageofstrategy.net/viewtopic.php?f=86&t=5705
https://www.ageofstrategy.net/viewtopic.php?f=86&t=5707
https://www.ageofstrategy.net/viewtopic.php?f=86&t=5706
https://www.ageofstrategy.net/viewtopic.php?f=86&t=5705
Re: AOF skins
Well, no one bothers me to draw my own version for the skin. The topic is right.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: AOF skins
wind one actually looks quite good.
ice elemental i think must be more icey and not that thin.
ice elemental i think must be more icey and not that thin.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: AOF skins
Well, you kind of wrote that he is a spellcaster, not a tank, so he is thin.