Elves Skin OBSOLETE
Elves Skin OBSOLETE
Just want to put it here for now. I'll put the other one later.
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- lol.gif (1.78 KiB) Viewed 2096 times
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- guardian move.png (1.37 KiB) Viewed 2096 times
Re: Elves Skin
Town Watch skins.
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- skin Elf town Watch.png (793 Bytes) Viewed 2083 times
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- unit_elf_eagle_town_watch_skin.png (1.3 KiB) Viewed 2083 times
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- unit_elf_unicorn_town_watch_skin.png (1.32 KiB) Viewed 2083 times
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- unit_elf_deer_town_watch_skin.png (1.13 KiB) Viewed 2083 times
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- unit_elf_hippocampus_town_watch_skin.png (1.04 KiB) Viewed 2083 times
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Elves Skin
The sentinel one
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- spear gif.gif (1.8 KiB) Viewed 2061 times
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- unit_elf_sentinel.png (1.51 KiB) Viewed 2061 times
Re: Elves Skin
This one is just ear moving
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- lol-1.gif (641 Bytes) Viewed 2061 times
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- unit_elf_glade_vanguard.png (1.21 KiB) Viewed 2061 times
Re: Elves Skin
Glade sentry skin
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- unit_elf_glade_sentry.png (1.48 KiB) Viewed 2060 times
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- lol-2.gif (1.66 KiB) Viewed 2060 times
Re: Elves Skin
Glade Glade Defender
The gif kinda is wrong because Ive used a different style but it should still show the animation of the unit but faster in the gif.
The gif kinda is wrong because Ive used a different style but it should still show the animation of the unit but faster in the gif.
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- def unic.gif (2.53 KiB) Viewed 2052 times
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- unit_elf_glade_defender.png (1.93 KiB) Viewed 2052 times
Re: Elves Skin
Perryton Defender
This is kinda inconsistent
This is kinda inconsistent
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- unit_elf_glade_peryton_defender.png (2.29 KiB) Viewed 2022 times
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- perryton defender.gif (3.81 KiB) Viewed 2022 times
Re: Elves Skin
Add 1 more frame perhaps. It looks weird by just moving up and down in the Gif.
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Elves Skin
Unicorn defender
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- unit defender.gif (2.84 KiB) Viewed 2021 times
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- unit_elf_glade_unicorn_defender.png (2.12 KiB) Viewed 2021 times
Re: Elves Skin
Unic Sentry
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- unit_elf_glade_unicorn_sentry.png (2.17 KiB) Viewed 2017 times
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- unic Sentry.gif (3.13 KiB) Viewed 2017 times
Re: Elves Skin
Before I continue. I would just like to ask
@Stratego (dev) @Savra
Does this work as skin?
@Stratego (dev) @Savra
Does this work as skin?
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Re: Elves Skin
I try to avoid big and continous movements on units that is very noticable so on bigger armies not get too much.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho ) i suggest to move a little flag, or a flame on a spaming arrow and such.
these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho ) i suggest to move a little flag, or a flame on a spaming arrow and such.
these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.
Re: Elves Skin
I don't think the idea of flag and flame is good idea.Stratego (dev) wrote: ↑Fri Jun 11, 2021 5:40 am I try to avoid big and continous movements on units that is very noticable so on bigger armies not get too much.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho ) i suggest to move a little flag, or a flame on a spaming arrow and such.
these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.
All to more with the Archer.
About the animation, I can talk this with Mak and he said that it's ok. Though of course the animation needs to be slowed which I don't really know how to so I just put the animation there.
The movement is basically 1 pixel up and down. I don't think it's much of movement.
Re: Elves Skin
You can slow down the animation by making more frames for each position, for example 3 top and 3 bottom going 3 after 3 (rather than one). You don't need to draw new frames, just copy.
Re: Elves Skin
I said that wrongly I guess.
I do know how to slow it down by doing that but I don't know how much should I do it.
That's basically what I did to the infantry example.
- makazuwr32
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Re: Elves Skin
For that swordman i'd say 9 frames for basic stance and 3 frames for idle movement.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Elves Skin
Stratego (dev) wrote: ↑Fri Jun 11, 2021 5:40 am I try to avoid big and continous movements on units that is very noticable so on bigger armies not get too much.
eg. the "ear" moving is good as the moving part is not big, or the "move" is not so noticable. (however that ear moving is a little weird idea imho ) i suggest to move a little flag, or a flame on a spaming arrow and such.
these bigger movements we can use when we will have timed/randomly played idle movements - when unit has its basic image/animation by default, but rarely it plays a movement animation in about every 30 seconds.
So about the 2nd statement. What does this mean exactly?
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Re: Elves Skin
you mean this?randomly played idle movements
this mean if we will be able to set an animation that is not continous, eg unit stands steadily or with slight movement, but every 30 seconds it moves some bigger, it presses a few pushups (just a joke) or anything that fit to the unit.
Re: Elves Skin
This skin is quite obsolete for me so Im not continuing this for now.
Also gave up animation for skins. In the first place, if skins need animation if orig can? How can skin have animation and not the orignal?
Also gave up animation for skins. In the first place, if skins need animation if orig can? How can skin have animation and not the orignal?
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Re: Elves Skin OBSOLETE
it can be that skin has anymimation but unit image not, but that case defining it is an extra work.
so that needs to be some awesome "legendary" skin that case
so that needs to be some awesome "legendary" skin that case