Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)

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Puss_in_Boots
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Re: 57mm anti tank gun ZiS-2

Post by Puss_in_Boots »

A unit with first strike is given the abilty to counter attack before the the unit that attacks it.
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Re: 57mm anti tank gun ZiS-2

Post by Prof_GamerARCHIVED »

Puss_in_Boots wrote:A unit with first strike is given the abilty to counter attack before the the unit that attacks it.
I think i see.
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Belfry777
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

Me too.
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samuelch
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Re: 57mm anti tank gun ZiS-2

Post by samuelch »

It has a maximum firing range of 8.4 km. I think range 4 is good.
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Puss_in_Boots
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Re: 57mm anti tank gun ZiS-2

Post by Puss_in_Boots »

I'd say one tile is aprox. (2.5 - 3), so 3 range is more fit.
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samuelch
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Re: 57mm anti tank gun ZiS-2

Post by samuelch »

My stats idea
Stats:
Cost: 4
Hp: 12
Firepower: 3
Range: 3
Armor: 1
Expl. armor: 1
Speed: 1
Sight: 3

Bonuses
M3 Stuart: 600%
T-26: 1000%
Bt-7: 950%
Panzer I: 1000%
Panzer II: 950%
M4 sherman: 500%
T-34: 550%
Panzer III: 700%
Panzer IV Ausf. D: 600%
Panzer IV Ausf. J: 500%
Panther: 100%
M26: 150%
KV-1: 150%
Tiger I: 150%
Tiger II: 0%
Wildcat: 800%
SU-76: 1000%
Marder II: 800%
Stug III: 500%
Structures: 600%
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

I like both of your avatars,
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samuelch
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Re: 57mm anti tank gun ZiS-2

Post by samuelch »

Is this ready, Stratego?
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Re: 57mm anti tank gun ZiS-2

Post by Prof_GamerARCHIVED »

Please dont give it more than 1 range. It will totally annihilate tanks, plus its not a howitzer.
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Re: 57mm anti tank gun ZiS-2

Post by Midonik »

No. I think it's fine. It still doesn't one shoot medium and heavy tanks (to tell the truth,damge it deals to them is not even much when you consider their hp) and it has cost of medium tank,and 1 speed (mostly defensive,unless you use 3 turn cost fragile transport),and it's more fragile than tanks too. We just need to give other nations similar weapon.
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Belfry777
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

the stats are good when considering planes and jeeps can rout this artillery piece pretty easy making the player use more strategic actions and using units usually not used much.
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Re: 57mm anti tank gun ZiS-2

Post by Prof_GamerARCHIVED »

Then tanks will have to get more than 1 range, right?
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Re: 57mm anti tank gun ZiS-2

Post by Midonik »

No...

Tanks have not only guns,but mgs too,mgs doesn't have range like guns.
Fast,dump explanation. It will be better from point of balance of at guns have two range,so they are not killed by tank's counter.
Few at guns already have two range. Another solution might be giving them 1 range,but a big boost in hp,so tanks can't one shoot them.
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Re: 57mm anti tank gun ZiS-2

Post by makazuwr32 »

Or just 100% dodge counter.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: 57mm anti tank gun ZiS-2

Post by Midonik »

Yes,but tanks cloud easily one-shoot it later. But yeah,100% doge counter for at guns is something I can aggre with.
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Re: 57mm anti tank gun ZiS-2

Post by LordOfAles »

Lol Doge counter XDD

Sorry I couldn't stop myself :lol:
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

100 dodge? This means he never gets hit?
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Re: 57mm anti tank gun ZiS-2

Post by makazuwr32 »

From counter attacks yes.
But from regular attacks it will be hit.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

Then this would be a new game mechanic.
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makazuwr32
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Re: 57mm anti tank gun ZiS-2

Post by makazuwr32 »

For aoww yes, but it is already implemented in AoF.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Belfry777
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

well this could be a cool, like for the ranger and sniper maybe.
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samuelch
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Re: 57mm anti tank gun ZiS-2

Post by samuelch »

Json
Attachments
unit_ru_at_zis2.json
(3.83 KiB) Downloaded 65 times
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Hyacintho
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Re: 57mm anti tank gun ZiS-2

Post by Hyacintho »

I'll look into this.
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Re: 57mm anti tank gun ZiS-2

Post by Hyacintho »

This JSON is good, and I reckon the Unit is ready for implementation.
I tested it, and it seems very well balanced.

<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string>
unit_ru_at_zis2.png
unit_ru_at_zis2.png (3.46 KiB) Viewed 4659 times
Renamed the Image.

@Stratego (dev), what do you think? Is it ready?
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samuelch
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Re: 57mm anti tank gun ZiS-2

Post by samuelch »

When implemmenting this, also implemment the at cannon getting range back to make them useful as well.
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Re: 57mm anti tank gun ZiS-2

Post by Stratego (dev) »

the image chading is not right, if fixed it can get in, range should be same as current at guns
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Re: 57mm anti tank gun ZiS-2

Post by Belfry777 »

Hyacintho wrote: Wed Oct 17, 2018 1:10 am This JSON is good, and I reckon the Unit is ready for implementation.
I tested it, and it seems very well balanced.

<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string>
unit_ru_at_zis2.png
Renamed the Image.

@Stratego (dev), what do you think? Is it ready?
I think the shadow should be straighter and not as long as the barrel.
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Re: 57mm anti tank gun ZiS-2

Post by godOfKings »

That is not wat stratego meant, he meant body colour should b similar to other Russian at guns, its not correct colour
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Re: 57mm anti tank gun ZiS-2

Post by Puss_in_Boots »

I'm pretty sure the color is relatively Russian, and he specially targeted the at cannon's shading, I mean it looks like there's 2 shadows.
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Re: 57mm anti tank gun ZiS-2

Post by Puss_in_Boots »

Quick revision.
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unit_ru_at_zis2.png
unit_ru_at_zis2.png (2.64 KiB) Viewed 4568 times
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