New Spec?

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Harchie Hirondo
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New Spec?

Post by Harchie Hirondo »

I suggest that there could be a new specUnitAction where it would increase the factory limit. There are already specUnitActions on occupying an enemy building, being unable to attack a certain unit, etc. So I think that this could complete the list of specs that could imitate a TC's characteristics.
Actually, I would like to use this to the Nuclear Powerplant structure in AoMW to somehow simulate a power source where it would be useful to build it when there is no TC that you have.
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b2198
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Re: New Spec?

Post by b2198 »

This could maybe in the future be used in AoS to build settlements, that could becomes towns given enough (and by that I mean A LOT of) time, giving defensive players another tool to outscale the opponent, along with mines, but I think this is just an idea for another thread :sweat_smile:
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Midonik
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Re: New Spec?

Post by Midonik »

Wont this -
IS_TC, //is it a TC itself
- just work?
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Harchie Hirondo
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Re: New Spec?

Post by Harchie Hirondo »

Somehow, but it would make the unit inattackable, and also occupiable. However, the unit that I'd like to add this into should be attackable/destroyable.
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Endru1241
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Re: New Spec?

Post by Endru1241 »

Harchie Hirondo wrote: Mon Nov 22, 2021 10:35 pm Somehow, but it would make the unit inattackable, and also occupiable. However, the unit that I'd like to add this into should be attackable/destroyable.
Are you sure?
AoS TC has all three "IS_TC", "IS_INATTACKABLE" in specs and "isOccupiableBuilding":true,


IS_TC spec was making unit indestructible, but I think it was changed some time ago.
Maybe other things are separated too?
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