Idea: Auras must not be (in some cases) affect units around when in carrier

Post Reply
User avatar
makazuwr32
Posts: 7680
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Idea: Auras must not be (in some cases) affect units around when in carrier

Post by makazuwr32 » Fri Aug 26, 2022 6:30 am

I want to get extra tag that you can set for auras which will prevent them from affecting units around once unit with this aura inside any type of carrier unit — tc, wagon, transport ship and so on.

@Stratego (dev)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
When you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image

Stratego (dev)
Site Admin
Posts: 14553
Joined: Fri Apr 25, 2014 9:28 pm

Re: Idea: Auras must not be (in some cases) affect units around when in carrier

Post by Stratego (dev) » Fri Aug 26, 2022 8:17 am

it does not seem reasonable, why? in what case?

User avatar
Endru1241
Posts: 2564
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Idea: Auras must not be (in some cases) affect units around when in carrier

Post by Endru1241 » Fri Aug 26, 2022 8:29 am

I find it quite reasonable.
Any kind of ability, that would fit to be restricted in case of being garrisoned cannot be restricted if it's made as aura.
Just like units with spec "no attack if garrisoned".
To tell an example - if some unit had aura dealing instant damage to adjacent enemies it would be quite logical to add such spec if aura would represent physical damage.

Such option would also be great as strictly balancing tool.
E.g. giving it to Coolguy unit, it could finally be made free of restricted access to buildings with garrisons (which block it's way).
Age of Strategy design leader

Stratego (dev)
Site Admin
Posts: 14553
Joined: Fri Apr 25, 2014 9:28 pm

Re: Idea: Auras must not be (in some cases) affect units around when in carrier

Post by Stratego (dev) » Fri Aug 26, 2022 8:53 am

i thought other way: to prevent effecting untis inside a carrier. (so aura owner is outside the carrier)

User avatar
Endru1241
Posts: 2564
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Idea: Auras must not be (in some cases) affect units around when in carrier

Post by Endru1241 » Fri Aug 26, 2022 9:20 am

That makes sense too.
But just as carrier could protect from some auras, it should also prevent some auras from affecting units outside.

Just like another case - aura affecting only units carried (my request for spec).
Age of Strategy design leader

User avatar
makazuwr32
Posts: 7680
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Idea: Auras must not be (in some cases) affect units around when in carrier

Post by makazuwr32 » Fri Aug 26, 2022 4:37 pm

My idea for this is next:
Legionaries for example have aura range 1 for extra armor to other legionaries.
But how legionaries inside for example tower with 4 carry capacity can cover legionary outside of the forementioned tower?

I am planning similar auras for imperials in aof and such abuse of those auras might give way too much stats.

Another example is that leader units affect with extra morale their units only when they are directly presented on the field and you can see them or their banner. Not when this leader unit is hiding inside wagon/tower/castle as a coward.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
When you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image

Stratego (dev)
Site Admin
Posts: 14553
Joined: Fri Apr 25, 2014 9:28 pm

Re: Idea: Auras must not be (in some cases) affect units around when in carrier

Post by Stratego (dev) » Fri Aug 26, 2022 4:56 pm

i see buti would not touch it before unity version is ready. aura handling is (among some others) is a nightmare :(

Post Reply

Return to “Ask questions here”