Balancing UdSSR Planes
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Balancing UdSSR Planes
I have a question.
stealth aside, the au 27 is the best Russian fighter in the game. The mig 29 is a bit cheaper and has it's niche so those too are quite balanced, I think.
The mig 35 is strictly weaker also too defcoms higher up.
The su 30 is also strictly weaker and one defcom higher up.
The mig 31 is a good idea with it's higher Speed, but because of the stronger missile, the su 27 is the better choice
In my view, there is not a use for those three fighters.
I'd love to hear your thoughts on that.
The su57 has it's use as a stealth craft but still, weaker air go air missile. But maybe for balancing reason.
stealth aside, the au 27 is the best Russian fighter in the game. The mig 29 is a bit cheaper and has it's niche so those too are quite balanced, I think.
The mig 35 is strictly weaker also too defcoms higher up.
The su 30 is also strictly weaker and one defcom higher up.
The mig 31 is a good idea with it's higher Speed, but because of the stronger missile, the su 27 is the better choice
In my view, there is not a use for those three fighters.
I'd love to hear your thoughts on that.
The su57 has it's use as a stealth craft but still, weaker air go air missile. But maybe for balancing reason.
My Name is Trior in age of Modern wars (second most multiplayer wins)
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Re: Balancing UdSSR Planes
Yes
Only nato planes are highly equipped with powerful aa and air to surface missiles while soviet Union or Russia doesn't have powerful weapons in game.
The fact is you mentioned mig 31 which carries nuclear missiles in reality but in game only waste light range aa and air to ground missiles.
It must carry Vympel r 37 air to air missiles which must have 10 range because in reality it has 150 to 400 km range. Also with kh-47m2 Kinzhal nuclear missiles which has range of 2000km while asmp missiles have 80-300km range.
Only nato planes are highly equipped with powerful aa and air to surface missiles while soviet Union or Russia doesn't have powerful weapons in game.
The fact is you mentioned mig 31 which carries nuclear missiles in reality but in game only waste light range aa and air to ground missiles.
It must carry Vympel r 37 air to air missiles which must have 10 range because in reality it has 150 to 400 km range. Also with kh-47m2 Kinzhal nuclear missiles which has range of 2000km while asmp missiles have 80-300km range.
flakzwilling
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Re: Balancing UdSSR Planes
this is vympel r 37 missile.
when its resized it will be proper
Last edited by Flakzwilling on Tue Apr 04, 2023 7:38 am, edited 1 time in total.
flakzwilling
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Re: Balancing UdSSR Planes
it must have more range than French mica missile which is 6 tiles and 60km in real.
while r-37 Vympel missile has 400km range in real. in game it is more than 10
while r-37 Vympel missile has 400km range in real. in game it is more than 10
flakzwilling
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Re: Balancing UdSSR Planes
kh-47M2 kinzhal
nuclear missile for soviet fighters Mig 31, Su 57
it is just for balancing the game as western powers have such capabilities of having air launched nukes
when this image is made smaller it can fit in small buttons
I don't know the actual size of the slot so I didn't resize it
"Harchie"
nuclear missile for soviet fighters Mig 31, Su 57
it is just for balancing the game as western powers have such capabilities of having air launched nukes
when this image is made smaller it can fit in small buttons
I don't know the actual size of the slot so I didn't resize it
"Harchie"
flakzwilling
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Re: Balancing UdSSR Planes
kh 47 m2 will have 15 range - 543 nuclear dmg - defcon 1
r 37 vympel will have 9 range and 28 damage - defcon 1
r 37 vympel will have 9 range and 28 damage - defcon 1
flakzwilling
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Re: Balancing UdSSR Planes
this is replaced version of before bigger lower quality image
kh 47m2 missile
r37 vympel
kh 47m2 missile
r37 vympel
flakzwilling
- Harchie Hirondo
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Re: Balancing UdSSR Planes
Unfortunately, I cannot view the image.
Could you please upload it elsewhere and send the link here?
Anyways, resizing images aren't recommended as their style would look different to the ones currently in game.
The image should have transparency and 64x64 in size.
Could you please upload it elsewhere and send the link here?
Anyways, resizing images aren't recommended as their style would look different to the ones currently in game.
The image should have transparency and 64x64 in size.
The war is inevitable! But what if....
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Re: Balancing UdSSR Planes
these image are google email attachment images - will not be visible by us this wayFlakzwilling wrote: ↑Thu Apr 06, 2023 3:27 pm this is replaced version of before bigger lower quality image
kh 47m2 missile
r37 vympel
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Re: Balancing UdSSR Planes
If it is not visible i will send download link
https://mail.google.com/mail/u/0?ui=2&i ... _lgaeotaj1
r37 vympel - very long ranged anti air missile.
launch platform - su 57; mig 31;
defcon 1/2/3 : i dont know exactly because there are some confusion listed below
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it is in designed 1980s
produced in 1985
tested 1989/1991/1994-1998
stopped testing in 1998
retested 2006
finished test 2018
in service at 2019
used in 2022
https://mail.google.com/mail/u/0?ui=2&i ... _lgaeot760
Kh 47 M2 Kinzhal - nuclear air launched ballistic missile.
launch platform - su 57; mig31
defcon 1
https://mail.google.com/mail/u/0?ui=2&i ... _lgaeotaj1
r37 vympel - very long ranged anti air missile.
launch platform - su 57; mig 31;
defcon 1/2/3 : i dont know exactly because there are some confusion listed below
-
it is in designed 1980s
produced in 1985
tested 1989/1991/1994-1998
stopped testing in 1998
retested 2006
finished test 2018
in service at 2019
used in 2022
https://mail.google.com/mail/u/0?ui=2&i ... _lgaeot760
Kh 47 M2 Kinzhal - nuclear air launched ballistic missile.
launch platform - su 57; mig31
defcon 1
Last edited by Flakzwilling on Mon Apr 10, 2023 5:45 am, edited 1 time in total.
flakzwilling
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Re: Balancing UdSSR Planes
I cannot make exactly 64x64 i will make little smaller or bigger because while saving it automatically changes its properties. or i will remake the image by changing its angle in which i can balance the heightHarchie Hirondo wrote: ↑Sat Apr 08, 2023 9:00 am Unfortunately, I cannot view the image.
Could you please upload it elsewhere and send the link here?
Anyways, resizing images aren't recommended as their style would look different to the ones currently in game.
The image should have transparency and 64x64 in size.
flakzwilling
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- Joined: Sun May 22, 2022 9:23 am