Bugs USSR

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handicraftsman
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Bugs USSR

Post by handicraftsman »

1. Pistons and jet aircraft should not attack ballistic missiles

2. S-300 and SCUD are not loaded onto a large transport ship

3. Give the vehicle BRDM-2 the ability to capture cities. BA is an anachronism.
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Harchie Hirondo
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Re: Bugs USSR

Post by Harchie Hirondo »

Okay, I will fix those. Thanks for reporting!
The war is inevitable! But what if....
handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

in the new update, the engineer does not clear minefields
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Re: Bugs USSR

Post by handicraftsman »

1.On oil rigs, cars are issued in two parallel streams, this is certainly cool ... but it seems to me that it should be done as in cities, or support for 1 round, or 3 rounds, they chose and have not changed yet, and it works.
2. The USSR has a Lend-Lease ... With whom?
3. Tu-95 .. just examined on the phone ... remove the air-to-air missiles. At first, he had conventional and nuclear bombs in his arsenal, then conventional and nuclear cruise missiles were added, it must be clarified, a rocket was made in Kharkov in the 80s.
4. AI has changed a lot. I had version 0.12 Everything was +/- good. After 15 moves, enemy infantrymen came running under the cover of aviation. Now the infantrymen are actively building a wall around the cities from the side of the map, but they are not going to capture new cities! There is no AI aviation for the second game, but there are a lot of tanks ... There are very few naval units from the AI ​​side.
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Harchie Hirondo
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Re: Bugs USSR

Post by Harchie Hirondo »

1. About the oil wells/refineries, we will change that so that oil wells could only be built at oil well terrains to prevent the spam of oil refineries. This action has been abused by some players already.
2. Lend Lease will be removed. In the next update, sorry...
3. Okay, I will remove the Air-Air Missile from the Tupolev Tu-95.
4. So did AI got worse? Or were you playing an old map you began playing before, since maybe the production list became void due to the change of races/factions.
The war is inevitable! But what if....
handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

Harchie Hirondo wrote: Thu May 20, 2021 1:16 pm 1. About the oil wells/refineries, we will change that so that oil wells could only be built at oil well terrains to prevent the spam of oil refineries. This action has been abused by some players already.
2. Lend Lease will be removed. In the next update, sorry...
3. Okay, I will remove the Air-Air Missile from the Tupolev Tu-95.
4. So did AI got worse? Or were you playing an old map you began playing before, since maybe the production list became void due to the change of races/factions.
1. VERY GOOD
2. OK
3. OK. cannon bombers cannot carry out defensive actions only.
4. we are talking about new cards, AI has become worse. Does not expand on the map. Does not build aircraft, with the construction of ships in the entire series of games problems, the AI does not like the fleet.
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Re: Bugs USSR

Post by Harchie Hirondo »

Wait so are you saying that only certain units are only buildable by the AI? What race are you playing as? Since the NATO and WTO factions are incomplete and lacks units so please don't play them yet...
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handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

1 game vs USA
2 game vs NATO :-(.

Let's take a break, I'll try again against the United States and then write down the result. In my impression, I did not see the difference between the first and second game. Again, AI does not expand, builds tanks and does not capture cities.
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Re: Bugs USSR

Post by handicraftsman »

1.tried north africa with open map no fog (important!)
the expansion of the infantry - yes, everything is fine. On the same map! With fog! the infantry sat and did not go anywhere.
aviation 50/50 .... I first saw the B-52 ... but before I saw the Tatar-Mongolian crowd of F-16s, which took out everything they could destroy to me.
there were no ships.

the next map will be 50х50, let's see how the AI will behave in terms of the development of aircraft and ships

2.armament of aircraft. beginning. All jets of the USSR, starting with the MiG-15, carry bombs. Unguided rockets were definitely in service with the MiG-21 (the early planes need to be checked, if possible I will do it) and on all later versions. The only difference to be made is:

2.1. - fighters - bombs and unguided rockets to fire through the course (freeze). Not all early fighters had equipment for the use of nuclear bombs (the USSR, as an example of the MiG-21, about 10% of the machines were equipped for nuclear weapons).

2.2. fighters - bombers (main aircraft MiG-27, Su-25 (25K) Su-7/17/22 and others, of which there were fewer) bombs and missiles are available every turn, but you can use one, guided weapons for fighters - frozen bombers (once every 3-4 moves, zero with a range of 2-3 cells). Attacking capabilities against aircraft are naturally reduced. All fighter-bombers are carriers of nuclear weapons.

2.3. the nomenclature of aviation armament both in the USSR and in the NATO countries is identical within the country. Nobody made two bombs of the same caliber.

3. A separate issue is the illumination of targets by special forces for armament controlled by a laser beam. This will give tactical interest (drag the special forces to the rear), fly up in an airplane with a rocket ...

4. and it is necessary to restore order in the air defense. It should be divided into military complexes and object protection complexes. I laid out a picture of the development line of the USSR complexes.

5. A separate issue is radars, they are now useless, We need to make a separate improvement - a long-range radar so that it shines only airplanes in the fog, but it should cost like ten Rolls Royces. And a separate radar for detecting ballistic missiles. This is honest, although you can give your troops a command - get drunk, they will kill you in a turn.
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Re: Bugs USSR

Post by handicraftsman »

Submarines should not shoot at ground targets, modern boats only have small arms for the guard. But on boats there are portable anti-aircraft missile systems for air defense in the surface position.

The ability to repel air attacks must be given to all ships. Now all ships are armed with portable air defense systems.

Then it will be necessary to separate the boats into spoons with:
- ballistic missiles
- cruise missiles
- boats for special operations (landing of special forces.).
- to make separate boats for the USSR https://ru.wikipedia.org/wiki/%D0%9F%D0 ... 0%BD%D1%8B % D0% B5_% D0% BB% D0% BE% D0% B4% D0% BA% D0% B8_% D0% BF% D1% 80% D0% BE% D0% B5% D0% BA% D1% 82% D0 % B0_949% D0% 90_% C2% AB% D0% 90% D0% BD% D1% 82% D0% B5% D0% B9% C2% BB to fight aircraft carriers.
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Re: Bugs USSR

Post by handicraftsman »

As promised, he played a 50x50 card (Coastal), played with an open card against two AIs in an alliance. With the expansion of AI, everything is fine. Poor expansion is seen on maps with fog. But, AI does not use fighters, it used to be. And he builds warships very badly. Transport boats are well built. The same behavior in AI and in AOW.
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Re: Bugs USSR

Post by handicraftsman »

Cruiser Kiev. the main weapon of the cruiser missile P-500 "Basalt". It is necessary to add a missile anti-ship weapon to it with a freeze for ... 10 moves (so that they do not shoot at inflatable boats), but taking into account the fact that Basalt's salvo is guaranteed to destroy any surface ship. For a successful training attack on an American aircraft carrier (it seems that the Enterprise was caught), the commander of the aircraft carrier was given the USSR Hero Star, and a photograph from the observation radar was sent through the embassy to the Enterprise. Yes, prohibit the landing of Tu-95, completely and not listen to anyone. And the Su-27 should be banned while Kuznetsov is gone.

reduce the speed of the ambulance. Now that ural, that the ambulance goes the same way, the load is the same. It is also possible to reduce the load on one unit. This is not a transport vehicle. Or if the car is driving, it does not heal, the treatment takes place only in a stationary position. (also relevant for the Age of World War).

Motostrelki. I haven’t played for the Americans yet, but for the USSR it’s just a gift speed 5, you sit on the BMP-2 and it has a speed of 5. in two moves, you can transfer it to 20 cells. Too good. It is necessary to cut the speed to 4. Prohibit transportation by helicopters. Offer - can you limit the speed of infantry fighting vehicles and armored personnel carriers if they are loaded with мotostrelk? for example, up to speed 3?
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Harchie Hirondo
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Re: Bugs USSR

Post by Harchie Hirondo »

I have already changed the speed of the Motostrelki to 4 in the next update.
Okay, I'll remove its ability to be transportable
And the capability of bombers to land on aircraft carriers
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handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

1. pollution after a nuclear explosion is not removed (I play for the USSR). If there is pollution around the city, then the city cannot be captured. Technique does not go through pollution. The helicopter can land on the pollution, but the infantry does not get out of it.
2. Su-27, does not fire a cannon at US infantry and small transport boats.
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Harchie Hirondo
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Re: Bugs USSR

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About the Su-27, I really removed their capability along with many other planes to attack ground units.
Okay, I'm already trying to fix the nuke.
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handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

We got very excited about the attack of the planes. Su-27 does not shoot down F-100 and P-80 from one attack. This is not correct, do not be offended.

The Mi-35 cannot fire rockets at the transport boat.

The motorized riflemen descend from the shore into the water and cannot move further.

TOS-1 should be transferred to a tank factory and its cost and damage should be raised. In reality, no one will survive in the strike zone of this system. This is a very expensive and very effective percussion system. By the way, it can, together with the troops, destroy the pollution from poisonous gases.

Msta, it also needs to be transferred to a tank factory, in the city it is enough to make acacia.

Special forces and seals. These are highly effective special forces. Their cost should be raised at least twice to 6 rounds. But to give the possibility of covert movement and illumination for controlled weapons. I already wrote, this will be a real trick - I dragged specialists into the rear of the enemy, gave an illumination and launched a missile from an airplane or a submarine (a ground-based missile launcher for the USSR :-)).

Soviet engineers do not remove enemy mines in the water, specifically in the coastal strip.

can't check the oil fields. The map editor is not working. There are no maps with oil fields. On those maps where there are black spots, oil rigs are not built on them (USSR). I didn’t check America, as achievements were lost, I didn’t earn new ones.

Not all achievements are collected in the laboratory. This is not critical yet. You can fix it later.
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Re: Bugs USSR

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About planes' attack, I reduced all of their attack power as I see them too strong and one-shot kill planes. Or should I strengthen just the Su-27 and some similar aircraft that are really powerful?
Okay, I'll fix the Mil Mi-35 to attack naval units too
The Motostrelki can only move in normal/shallow water and not in deep water.
Okay, I will change the TOS-1. And what do you mean with the pollution thing?
About the MSTA, okay then. Also, we would eventually have a special factory for artilleries in AoMW in the future (kind of like the Gun factory for Germany in AoW)
About the special forces, 6 rounds seems too costly. 3-5 should be the cost range else players would simply prefer to build two infantry units instead.
Okay, I will also give destroyers the ability to remove enemy water mines
About the oil fields, there are no maps yet with oil fields. Therefore, oil wells are currently useless for the mean time. I will fix this in the next update.
Achievements? You mean the technologies?
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handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

"About planes' attack, I reduced all of their attack power as I see them too strong and one-shot kill planes. Or should I strengthen just the Su-27 and some similar aircraft that are really powerful?"

Su-27 is shown as an example of a skew. An aircraft of the 4th generation (the accepted aviation grade) must shoot down aircraft of the first and second generation with one attack.

"Okay, I'll fix the Mil Mi-35 to attack naval units too"

Excellent!

"The Motostrelki can only move in normal / shallow water and not in deep water."

not. we are not talking about deep water, motorized riflemen enter the water from the shore and cannot move further.

"Okay, I will change the TOS-1. And what do you mean with the pollution thing?"

Excellent! it was about pollution from bacteriological and chemical weapons.

"About the MSTA, okay then. Also, we would eventually have a special factory for artilleries in AoMW in the future (kind of like the Gun factory for Germany in AoW)"

!

"About the special forces, 6 rounds seems too costly. 3-5 should be the cost range else players would simply prefer to build two infantry units instead."

I wrote not only about increasing the value, but about giving new unique opportunities. It is logical that these opportunities should not come for free. Now the anti-tank unit, together with the machine gunners, is more effective than the special forces.

"Okay, I will also give destroyers the ability to remove enemy water mines"

Can engineers be given the ability to clear mines near the shore? I agree with the destroyers.

"About the oil fields, there are no maps yet with oil fields. Therefore, oil wells are currently useless for the mean time. I will fix this in the next update."

we wait....

"Achievements? You mean the technologies?"

Yes, sorry for my bad English.
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Re: Bugs USSR

Post by handicraftsman »

1. British rifleman walks on water with nuclear pollution.
2. Su-27 does not fire missiles at buildings
3. USSR from a missile silo, you can launch nuclear ICBM without studying the nuclear weapons program
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Re: Bugs USSR

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About the Nuclear pollution, I'm unsure how I would fix that.
The Su-27, the Air-Ground Missile should be able to target buildings too?
Okay, I have already fixed the launching of Nuclear ICBM
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handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

1. Agree, polluted water should not turn into dry land. No contamination can be added after explosion on water &
2. Unfortunately, rarely, but I fly on the L-39 simulator. I shoot rockets at the roof of a vodka factory.

New, or rather old. more from the world wars.

AI bombers are throwing bombs at enemy aircraft.

New, I liked the organization of the AI offensive. Don't break it :-). AI is very active and interesting.
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Re: Bugs USSR

Post by handicraftsman »

https://mcaroff.livejournal.com/170655.html

pictured Su-27 with suspended unguided rockets. All combat aircraft of the USSR, starting with the MiG-21, carry both bombs and missiles unguided weapons. Even on the MiG-25, it was possible to suspend blocks of non-guided missiles, but for objective reasons such weapons were not actively used.
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Re: Bugs USSR

Post by handicraftsman »

1.Airplanes explode on anti-ship mines.

2. The S-300 and the patriot must be guaranteed to shoot down all types of ballistic missiles.

3. The AI helicopter sits on the water near the shore (the helicopter under the control of a human has not yet checked ...)

4. City. If there are two adjacent cities, then the city blocks access to the second city.
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Re: Bugs USSR

Post by Harchie Hirondo »

About number 1, any flying unit can really just step on a land/water mine and the mine would explode dealing 1 damage to the plane. I cannot fix this one, sadly.
About number 2 and 3, okay, I'll fix them
About number 4, that cannot be fixed by myself. :(
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Re: Bugs USSR

Post by handicraftsman »

Russian spetsnaz do not capture cities.
no research on BMP-3
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Re: Bugs USSR

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Okay, I will recheck these again. Thanks for reporting
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handicraftsman
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Re: Bugs USSR

Post by handicraftsman »

Russian engineers do not remove minefields.

When creating a city, if there is a minefield above the city, the game crashes.
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Re: Bugs USSR

Post by handicraftsman »

when the city standing on the edge of the map turns into a city, the city appears (but sticks out in two squares beyond the edge of the map), after the transfer of the turn, the city disappears.

there is no production of Kuznetsov and Typhoon in the city
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