"Gem donation" ANSWERED
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"Gem donation" ANSWERED
Can we have gem donation, where in we can share our gems, well it'll make it faster than going in a bet game with your friend then forfeit instantly so that your friend will get the gem
Re: "Gem donation"
I don't think so, because then people will create third-party accounts and send initial and bonus gems.
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Re: "Gem donation"
But people are already doing it by making a bet game then forfeit to give gem, anyway still thank you
- makazuwr32
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Re: "Gem donation"
i think this can be an option if it will be limited to activity badge and player level.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: "Gem donation"
it is harder now, as from last update
- you can not start or join multiplayer bet game under lv 4
- also bet games are checked if they were really played and only that case will give gems if they were normal games.
so from now it is harder to do.
- you can not start or join multiplayer bet game under lv 4
- also bet games are checked if they were really played and only that case will give gems if they were normal games.
so from now it is harder to do.
- Hyuhjhih
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Re: "Gem donation"
I strongly oppose and disagree with it.
There is no point in sharing of gems.
Even if it is limited to be given by high badge to low badge players, it will ruin the fun of the new players. There is a plenty of ways to earn gems and they also get some gems for a headstart. Surplus amount of gems either by being shared or by purchasing will ruin the fun element. It would be as boring as how a god modded app will become.
Plus, earning by playing is the motive of every game. And if the player is so concerned about easy gems, then they should purchase it from stratego (so he will also benefit from it and use for better advancement of the game) and
Even if they gain gems and unlock all units, they will not be experienced to use it. And they still loss and feel bored of the game.
There is no point in sharing of gems.
Even if it is limited to be given by high badge to low badge players, it will ruin the fun of the new players. There is a plenty of ways to earn gems and they also get some gems for a headstart. Surplus amount of gems either by being shared or by purchasing will ruin the fun element. It would be as boring as how a god modded app will become.
Plus, earning by playing is the motive of every game. And if the player is so concerned about easy gems, then they should purchase it from stratego (so he will also benefit from it and use for better advancement of the game) and
Even if they gain gems and unlock all units, they will not be experienced to use it. And they still loss and feel bored of the game.
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: "Gem donation"
Well, what if I am not interested in most of the campaigns and I want to play in the multiplayer game fully pumped? Since there is no point in going into a network game without full improvements.
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Re: "Gem donation"
i disagree a little: i won many games with basic units,
moreover: i rarely make special units in games (a little intentionally: to test if they are good enough) and i take part fairly good in those games, also sometimes i learn new things and new units from others as i myself dont even know some new units lol
moreover: i rarely make special units in games (a little intentionally: to test if they are good enough) and i take part fairly good in those games, also sometimes i learn new things and new units from others as i myself dont even know some new units lol
Re: "Gem donation"
Well, new blocks can be found in the map editor. But it's not a fact that the player will enjoy going through campaigns that are divided into different types (for an amateur) + some of them are broken after updates. The multiplayer alternative is the daily bonus which is not very fun in terms of earning it.
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Re: "Gem donation"
i am not sure i understand what u write.
i simply wrote that you can play multiplayer without upgrades too.
i simply wrote that you can play multiplayer without upgrades too.
Re: "Gem donation"
Do you mean to disable the option of upgrades in the settings? Even so, many important fighters and barracks will be absent, playing this way is pretty hardcore.
Re: "Gem donation"
Maybe you could get some kind of reward for finished + won online games? Again, linked to the account level. Also set this for maps at least 30/30 in size.
- Hyuhjhih
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Re: "Gem donation"
I guess this explains my stand.
viewtopic.php?f=8&t=11186&p=124714&sid= ... 23#p124671
viewtopic.php?f=8&t=11186&p=124714&sid= ... 23#p124671
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
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Re: "Gem donation"
"Do you mean to disable the option of upgrades in the settings"
i never said that, read what i said, i can only repeat myself, but whatever...
i never said that, read what i said, i can only repeat myself, but whatever...
- makazuwr32
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Re: "Gem donation"
Actually i think this can be an option that is granted by stratego to moderators or devs so they on their own judgement will grant free gems for worthy users.
Ofc along with some restrictions as well for this ability.
My proposal for limits of this ability:
1. Up to 300 gems can be given to target player;
2. Each player can be targeted once per month only (globally, he can't receive more than 1 reward per month, if different moderador, developer or someone else, who was granted this ability, will try to send gems to player who already received them it will be stopped);
3. Limit total amount of players to whom you can send gems to 4;
4. Can't target self;
On other hands it will give free gems to them, without restrictions and without spending own gems.
Ofc along with some restrictions as well for this ability.
My proposal for limits of this ability:
1. Up to 300 gems can be given to target player;
2. Each player can be targeted once per month only (globally, he can't receive more than 1 reward per month, if different moderador, developer or someone else, who was granted this ability, will try to send gems to player who already received them it will be stopped);
3. Limit total amount of players to whom you can send gems to 4;
4. Can't target self;
On other hands it will give free gems to them, without restrictions and without spending own gems.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: "Gem donation"
sorry i dont plan to spend many time to implement anything like this - i can handle myself all manual transaction so far (they are not so many)
you can contact me to suggest a transfer to this and that palyer for this and that reason.
you can contact me to suggest a transfer to this and that palyer for this and that reason.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: "Gem donation" ANSWERED
If it is fine for you than fine for me.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: "Gem donation" ANSWERED
Yes, you can play multiplayer without upgrades, but the fact is that as long as I play all my opponents have 100% of all upgrades, and trying to fight with the base army of stage 1 against the extended army of stage 3 is 99% painful loss. From this it turns out that the farm of gems is a daily reward, this is entering the game once a day, so that you can make a move in the game in which you lose without looking.