Gargoyle addition.

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Anchar
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Gargoyle addition.

Post by Anchar »

Here I drew a few gargoyles, if anyone wishes, you can make adjustments to my images and draw your own.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

A heavy gargoyle, possibly obsidian, or a dark stone with purple crystals.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Plain average goghoul with average capabilities. Most likely marble or granite. He knows exactly how to fly, has average capabilities.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Light gargoyle. Perhaps it should be repainted, at the moment it is either glass or dumortierite. I think she must be fragile, fast and maybe a little magician
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Light Slate Gargoyle. In my opinion it should be a cheap fast and weak option.
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Alexander82
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Re: Gargoyle addition.

Post by Alexander82 »

I like that, what about make it more shaded though?
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Do you mean to make it entirely darker, or do you mean better shadow detail?
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makazuwr32
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Re: Gargoyle addition.

Post by makazuwr32 »

I do not see any team color on them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

I will make the team color when the image is completely finished.
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Savra
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Re: Gargoyle addition.

Post by Savra »

These would be nice additions. Btw, instead of just different gargoyles made of different material, what if you used different material as a means of upgrading the gargoyles armour and possibly health?
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

different materials have different properties, which is why gargoyles look different, I like it more than the same gargoyles from slate, then marble, then obsidian.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Darkened the shale gargoyle.
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DreJaDe
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Re: Gargoyle addition.

Post by DreJaDe »

Anchar wrote: Sun Sep 06, 2020 6:59 pm Darkened the shale gargoyle.
I take the offer to make some adjustments

Really its just some edit and team coloring
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

I drew another gargoyle. The idea is that it consists of krisalls. But if this is already too much, then I will repaint.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

DreJaDe your coloring is better than mine.
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makazuwr32
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Re: Gargoyle addition.

Post by makazuwr32 »

Yes there will be several different gargoyle units with different stats and properties instead of upgrading.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Updated.
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Savra
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Re: Gargoyle addition.

Post by Savra »

I don't know about that Crystal one, it seems rather unclear. Maybe just stick with stones.

B tw, here's some looks you can try your hand at making: (you don't have to use them all but generally it's just inspiration)
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

To be honest, I thought to draw 3-4 pieces. Here's another gargoyle, I don't know what material to come up with for it, looks like a mount.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Added a new leg position for this gargoyle.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

painted a shadow.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Modified this gargoyle a bit and added a shadow.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

Added team color.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

.
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

If the team color is not enough, then I can recolor the horns and eyes for this gargoyle
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

.
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patroid
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Re: Gargoyle addition.

Post by patroid »

Hi,
@Anchar

Idk if its my screensetting or yours, but your designs are generally too low contrast and too low saturation making them hard to recognize.

ijust put all you gargoyles with higher contrast and different saturaion on display for you to judge yourself.

Also you are inconsistent wiht your outlines. pls be consistent. the black outline is very important to distinglish units and terrain.

i know some others units are also not consistent but pls pay more attention to that!

patroid

That aside your designs are quiet good- they need some refinement wich i havent done on any of those but its a good start!
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Anchar
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Re: Gargoyle addition.

Post by Anchar »

It looks really better. Did you just change the colors by making the bright ones brighter and the dark ones darker, or do you have a special contrast parameter in the program? As for the outline, I did not select all the images because I was afraid that some parts would merge with each other, and clumsy pixels would also be highlighted.
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Alexander82
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Re: Gargoyle addition.

Post by Alexander82 »

Wonderful job @patroid !
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patroid
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Re: Gargoyle addition.

Post by patroid »

Hi,
@Anchar I just moved the conrast slider slightly to the right and also moved the brightness slider to the right by a slightly lower amount. thats about it. It could be that i moved the saturationslider a tiny bit ehre and there but i dont really remember.

@Alexander82 Well i didnt really do anything here. i just pasted allin , changed the sliders and added a proper outline. was like 10 mins of time.

patroid
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