The eclipse clan

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Puppeteer12
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Joined: Thu Apr 22, 2021 3:42 am

The eclipse clan

Post by Puppeteer12 »

subrace for the undead with only flying units that can act like as glass canons
My main inspiration for this sub is the eclipsors from stick war 2 hence the name
Description: the origins of these winged shadows are unknown despite this they're are quite intelligent while being masters at Archery and bow craftsmanship.

Units:

Eclipse Archer:
Cost: 4
Hp:35
Attack:26
Range:6
Armor:0
Pierce:0
Speed:5
Sight:6
Trainable at eclipse village
Description: Archers are the most common troop in the eclipse armies.

Eclipse swordsman:
Cost:4
Hp:38
Attack:20
Armor:0
Pierce:0
Speed:5
Sight:6
Trainable at eclipse village
Description: eclipses wielding melee weapons are quite new to the eclipse armies providing support for thier range counterparts.

Eclipse crossbow man
Cost:4
Hp: 37
Attack:28
Range:4
Armor:0
Pierce:0
Speed:5
Sight 6
Trainable at eclipse village
Description: the eclipses crossbows is a good example of the eclipses great arrow and bow craftsmanship with the arrow and Crossbow itself specializing in piercing any armor no matter how tough it is.

Eclipse schoolar
Cost:4-5
Hp:30
Attack:9
Armor:0
Pierce:0
Speed:5
Sight:6
Trainable at eclipse village
Abilities:
Fear
Disenchantment
Curse
Weaken- decrease a units attack by 10 for 4 turns
Slow
Description: eclipses can't learn spells such as heal since they're part shadow so schoolers practice dark magic.

Eclipse spearmen
Cost:3
Hp:37
Attack:18
Armor:0
Pierce:0
Speed 5
Sight 6
Trainable at eclipse village
Abilities
Spear throw-deals 20 damage and range 3
Description: eclipse spearmen can deal with flying calvary while throwing their spears from a far.

Building:

Eclipses village
Can be built on plains and mountains
Hp:200
Cost: 9
Armor:7
Pierce:14
Carry cap:3
Description: eclipse villages are usually built on top mountains for defense and terrain advantage since the eclipses can fly.
appearance: a mountain with a couple of houses on top of it and a bacony on the side

Tech:
Eclipse alliance
Cost 5
Researchable at building embassy.
A master of puppetry and manipulation, working from the shadows.
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makazuwr32
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Re: The eclipse clan

Post by makazuwr32 »

My only concern is about stats.
I will a bit later look onto stats for each specific unit and compare them but for now some attack values could be a bit too overpowered or underpowered. Also hp is a bit way too low. Flyers receive lots of bonus damage from archers thus they can either have a bit higher health while still counted as glassy or maybe some dodges.

As for concept — idea is not that bad for me. Alas i have one additional concern — we are going to get more gargoyles for undeads later (5 more i think) — and giving undeads even more generic (without some speciality) flying units could be not that good simply because they would be underused.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puppeteer12
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Re: The eclipse clan

Post by Puppeteer12 »

makazuwr32 wrote: Thu May 13, 2021 2:26 am My only concern is about stats.
I will a bit later look onto stats for each specific unit and compare them but for now some attack values could be a bit too overpowered or underpowered. Also hp is a bit way too low. Flyers receive lots of bonus damage from archers thus they can either have a bit higher health while still counted as glassy or maybe some dodges.

As for concept — idea is not that bad for me. Alas i have one additional concern — we are going to get more gargoyles for undeads later (5 more i think) — and giving undeads even more generic (without some speciality) flying units could be not that good simply because they would be underused.
I do see your point they are a bit to fragile and deal a little to much damage so I maybe should decrease the damage and give them a bit more health and/or give them a arrow dodge to give them a bit more uniqueness over the upcoming gargoyles and to add more uniqueness give a charge for the melee eclipses and give the schoolers the ability to summon a shadow ball that can act as a suicide type unit and give the archers or the crossbowman to give a multi shot ability that deals aoe damage.
A master of puppetry and manipulation, working from the shadows.
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makazuwr32
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Re: The eclipse clan

Post by makazuwr32 »

You can think a bit for now but for sure gargoyles will come first and only after we will look onto eclipse units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puppeteer12
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Re: The eclipse clan

Post by Puppeteer12 »

I came up with some new units and tech, here it is

Eclipse captain
Cost:6
Hp:67
Attack:30
Range:6
Armor:0
Pierce armor:0
Speed:5
Sight:7
Arrow dodge:30%
Trainable at eclipses village
Abilities
Aura- aura range 4, +1 speed,+5 damage ,+10 arrow dodge to flying.
Description: with their banners on their backs they usually seen leading a aerial attack with gargoyles and other eclipses

Eclipse dagger thrower
Cost:4
Hp:43
Attack:19
Range:4
Armor:0
Pierce:0
Speed:5
Sight:6
Action:2/2
Arrow dodges: 30%
Trainable at eclipse village
Abilities:
Poison weapon
Shadow cloak- gain stealth and +1 speed for 3 turns
Description:trained to be the perfect assassins being able to easily blend into the midnight sky and able to throw poison daggers in a fast pace and great persicion

Eclipse fire archer
Cost:5
Hp:49
Attack:24
Range:5
Armor:0
Pierce:0
Speed:5
Sight:6
Action:1/1
Arrow dodge:30%
Trainable at eclipse village
Abilities:
Fire weapon
Cursed flame ball - small aoe, 25 damage, inflict cursed burning, cursed burning - deals 15 damage, last for 4 turns , can be inflicted on to anything, can't be dischanted or healed away.
Description: from a eclipse sub tribe called the solar eclipse they were train to take down buildings with thier flaming arrows or thier cursed flame magic.

Shadow dragon transport
Cost:5-6
Hp:120
Attack:24
Range:1
Armor:4
Pierce:4
Speed:6
Sight:7
Action:1/1
Carry capacity:4
Trainable at eclipse village
Abilities
Is a transport unit
Description: some shadow dragons usually the weaker ones are assigned to carry cargo or materials that eclipses can't carry on their own due to them being physically weak, they were reassigned to carry ground troops when the eclipse clan join the undead.

Tech:

Eclipse arrow sharing(couldn't think of a better name):
Turn:4
Gives all non eclipse shooters get +4 damage
Researchable at eclipse village
Description: eclipses gave thier well crafted arrows to other units of the undead army

Hunting eyes
Turn:5
Give all eclipses units +1 sight and able to see stealth
Researchable at eclipse village
A master of puppetry and manipulation, working from the shadows.
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makazuwr32
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Re: The eclipse clan

Post by makazuwr32 »

Flying carrier unit with 4 carry capacity for such cost is no. Either reduce hp down to 30-40 or increase cost up to 10+. Also non-water carriers must not be able to carry any non-foot, non-land, non-giant units (no carry of cavalry, no carry of ettins).

Again. Attack value of ranged units is a bit too high, dagger thrower has too low cost for such good stats + stealth ability.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puppeteer12
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Re: The eclipse clan

Post by Puppeteer12 »

makazuwr32 wrote: Tue May 18, 2021 2:05 am Flying carrier unit with 4 carry capacity for such cost is no. Either reduce hp down to 30-40 or increase cost up to 10+. Also non-water carriers must not be able to carry any non-foot, non-land, non-giant units (no carry of cavalry, no carry of ettins).

Again. Attack value of ranged units is a bit too high, dagger thrower has too low cost for such good stats + stealth ability.
Ok how about the transport have 50 health and with a 3 carry cap and the fire archer have 17-20 attack and reduced cursed flame ball to 20 damage and the captain
Have 22-24 attack and the dagger thrower costing 5-6 and maybe reduced damage, and now for the older units, archer have 18-21 and eclipse swordsman will have 40-43 health and Crossbowmen having 23 attack.
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makazuwr32
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Re: The eclipse clan

Post by makazuwr32 »

Not sure yet since we can't set stats for them now before another fluing mini sub is yet to be added.
Thus i am saying that they are higher than normally should but for now do not edit.

When we will return back to this idea some time later we will base stats on your proposal.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Puppeteer12
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Re: The eclipse clan

Post by Puppeteer12 »

Here's a eclipse appearance and a backstory and the eclipses culture just for fun (sorry if it a bit messy and long, I'm not a writer)


Appearance :
little bit smaller than humans and are quite slim and have pure black skin. Their buildings have a japanese aesthetic. their armor are a mix between samurai and knight armor, they wear wear helmets that are a mix between Chinese and Japanese , you can do whatever you want with the leggings and chestplateas.

Backstory:
While no one knows how the eclipses were born they were first seen soaring into the skies in a long and large mountain range called felhiem valley by adventures, shortly after the sight the adventures found a town on top of a mountain, due to their curiosity they climb up and were amaze from what they seen, the villages buildings and the villagers clothing are nothing they have seen before, a eclipse quickly notice them and the adventures ask if they can see the person in charge of the village, the eclipses took them to a town hall where the chief was waiting, the adventures and chief had a conversation and all of them agree to tell each other existence to their leaders.

After a few years almost everyone knew the eclipses and thier unique culture. warfell discover that the mountains on felhiem valley grows unique flora and minerals and wanted it, at first some of the eclipses kingdoms decided to trade with warfell but as the days pass on ,warfell decided to plan a invasion. The wood elves didn't really care about the felhiem valley and it's residents but a king of a wood elf kingdom found out that it was a burial ground of a legendary elven king, the eclipses let the wood elves pass though to visit the burial site from time to time but soon the wood elves wanted it as thier own territory.

warfell and the wood elves decided to team up and split the land once they invaded, eclipses heard about the invasion and all the eclipse kingdoms decided to unite and defend thier home. The battle was brutal and bloody but the eclipses have the upper hand due to the mountainous terrain, the eclipses suffered heavy casualties but warfell and the wood elves also suffered casualties as well. warfell and the wood elves decided to make a treaty due the invasion started getting expensive for them. even after the conflict the eclipses hold a grudge against warfell and the wood elves.

Another few years past and the eclipses join the undead army. No one knows why they decided to join but some has speculated it's because they are part shadow and have a connection with dark magic, while the details on the eclipses deciding to join the undead is unknown they still a massive threat in the skies.

Culture: despite being part of the undead army the eclipses are proud and honorable people, not willing to kill the weak, children and the disable but they will hold gurges to the ends of the Earth if it remains unsolved. they love dancing, architecture and art but are not religious.They view each other as equals no matter what gender and allow females to join the army and the only known race that allows same gendered marriage.
A master of puppetry and manipulation, working from the shadows.
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