Hobgoblins and Bugbears

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StormSaint373
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Hobgoblins and Bugbears

Post by StormSaint373 »

Here will be the place to post regarding the rest of the goblinoid race.

Goblin camp:
Image is already in.
Turn/build:3
Hp:20
Sight:2
Cap:2
Heal:4
Arm:0
P.arm:5
Trains:
Bugbear Jäger
Hobgoblin Legionaire
Hobgoblin Chief
Hobgoblin Blademaster
Goblin spiker
Goblin archer
Goblin cannon fodder
Goblin bat rider
Goblin spear men
Squig rider
And any future goblins going into goblin camp.

Techs: all Goblinoid techs in orc camp have been moved to goblin camp.
Goblin shout: all Goblinoids

Goblin grenades: Only Goblins

Elite Goblins

Master Goblins

Elite Hobgoblins
Image

Master Hobgoblins
Image

Elite Bugbears
Image

Master Bugbears
Image

Bugbear Jäger:
Image
Image
Image
Image
Image
Image

Train: Goblin camp, Stone Fortress
Cost:5
Hp:24/28/32
Atk: Rng:7/8/9 Mel:14/16/18
Rng: Rng:5/6/7 Mel:1
Sight: Rng:7/8/9 Mel:4
Spd:3 Mtn:1
Arm:1/2/3
P.arm:1/2/3
Res:40%
Miss: 40%/25%/10%
Abilities:
Switch weapons

Bonuses: ranged:infantry 50%, dragons 1%, melee: buildings 50%

Bugbear shaman:

Image

Trains: Shaman hut
Cost:5
Hp:18
Atk:8
S.Rng:4
Sight:5
Spd:3 Mtn:1
Arm:1
P.arm:2
Res:40%
Abilities:
Rotten
30% regeneration
Mountain walk: gives target ally +1 speed on Mountains for 3 turns.
Summon fury: cool:4, sacrifice:1, summons Fury

Hobgoblin legionaire:
Image
Image
Image


Trains: Goblin camp
Cost:3
Hp:17/20/24
Atk:7/9/11
Rng:1
Sight:4
Spd:3
Arm:1/2/3
P.arm:2/3/4
Res:0%
Abilities:
Throw pilum- dmg:10- rng:3, cool:3, lowers targets armour/pierce armour by -2/2
Bonuses: cavalry 350%

Hobgoblin Blademaster:

Image
Image
Image

Trains: Goblin camp
Cost:3
Hp:18/22/26
Atk:7/8/9
Act:2
Rng:1
Sight:4
Spd:3
Arm:0/1/2
P.arm:0/1/2
Res:0%
Bonuses: standard bonus to buildings, 50% bonus to infantry.

Hobgoblin Chief/Warchief/King:
Image
Image
Image

Trains: Goblin camp
Cost:6
Hp:30/34/38
Atk:14/16/18 gets poison weapon passive at warchief upgrade
Rng:1
Sight:6/6/7
Spd:4/4/5 gets Mountain walk 1 at king upgrade
Arm:1/2/3
P.arm:3/4/5
Res:40%
Abilities:
Goblin Haste aura: rng:3 gives allied goblinoids +0%/5%/30% to dges
Bonuses: infantry 100%

Skrill rider:
Image
Image
Image

Trains: Stone Fortress
Cost:7
Hp:34/38/44
Atk:8/10/12
Rng:1
Sight:6/6/7
Spd:4/4/5 Flying
Arm:0/1/2
P.arm:1/2/3
Res:40%
Abilities:
ImageLightning bolt: rng:4, dmg:8, cl:1, slowing 1
Bonuses: cavalry:150%, dragons:50%

Image

Barghast Goblin:
Image
Trains: Goblin camp
Cost:4
Hp:18
Atk:6
Act:2
Rng:1
Sight:4 can see invisible
Spd:3
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast wolf
Cannibalize
Bonuses: infantry 50%

Image

Barghast Wolf:
Image
Hp:18
Atk:10
Rng:1
Sight:7 can see invisible
Spd:5
Arm:0
P.arm:1
Res:60%
Abilities:
Transform into Barghast goblin

Bonuses: infantry 50%
Last edited by StormSaint373 on Mon Oct 29, 2018 4:05 pm, edited 6 times in total.
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StormSaint373
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Have some images but can't seem to post em.

Board quota reached?
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

Just delete some of your old images not being used and it should fix the problem.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Bugbear Jager (Pronounced: Yā ger) German term meaning Hunter

Image
Image
Image
Image
Image
Image

Gem Cost: 4
Recruit: Volcano, Goblin Cave
Cost: 6
Hp: 27/33/39
Att: 8/9/10 (Ranged) 17/20/23 (Melee)
Range: 5/6/7(Ranged) 1 (Melee)
Armor: 1/2/3
Peirce: 1/2/3
Speed: 4(Mountianwalking 1)
Vision: 7/8/9
Action/Turn: 1

Bonuses: Vs Infantry 100%, vs, Buildings 250%, vs Dragons 1%

Ablities: Switch Weapon

Miss chance
Regular: 30%
Elite: 20%
Master: 10%
Last edited by StormSaint373 on Wed Oct 24, 2018 3:15 pm, edited 7 times in total.
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StormSaint373
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

@Savra, Would you be able to draw Melee counterpart?
I can't seem to get the mace right.
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

Ok. Btw how's this for the Hobgoblin legionaire?

Looks like orcs won't be picking on these goblins any time soon. :lol:
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Last edited by Savra on Mon Oct 22, 2018 3:52 pm, edited 1 time in total.
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Re: Hobgoblins and Bugbears

Post by Savra »

Hope on got to delete some stuff.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Bugbear Shaman

Image

Cost: 5
Hp: 18
Attack: 8
Range: 1
Armor: 3
Pierce: 3
Speed: 4 ( 1 mountianwalking)
Vision: 8
Action Turn:1

Spells:

Summon Fury: Summons a Fury, cooldown 4 (Requires 1 unit sacrifice)
Rotten: Range 6, Damage 10
Mountianwalk: Mountian counterpart to forestwalk
50% Regeneration
Last edited by StormSaint373 on Wed Oct 24, 2018 3:17 pm, edited 4 times in total.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Savra wrote: Mon Oct 22, 2018 3:45 pm Ok. Btw how's this for the Hobgoblin legionaire?

Looks like orcs won't be picking on these goblins any time soon. :lol:
Looks about human-sized. Change skin to reddish hue to distinguish between goblin and hobgoblin. Other than that, looks good to me.
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Re: Hobgoblins and Bugbears

Post by Savra »

Give him 50% regeneration potion, no clear vision, mountain walk spell that works like the forest walk one, and rotten. If not the 50% then the 30% regeneration potion.
Fury requires sacrifice of a unit remember.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Edited.

Clear vision is one of the only enchantments orcs don't have. Is there a different buff that can take it's place, a potion maybe?
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Re: Hobgoblins and Bugbears

Post by Midonik »

Those bugbears are too big in my opinion.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Hobgoblin Legionnaire

Image
Image
Image

Cost: 3
Hp: 32/38/44
Attack: 6/9/12
Range: 1
Armor: 4/5/6
Pierce: 6/7/8
Speed: 3
Vision: 4
Action/Turn: 1

Bonuses: infantry 75%, Cavalry 350%

Spells: Throw Pilum (Same damage as throw spear,Range 3, disarmor on hit, cooldown 2) Pilum render shields and armor useless when struck due to lead. would serve as a debilitating goblinoid trick
Last edited by StormSaint373 on Wed Oct 24, 2018 3:28 pm, edited 7 times in total.
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

Here. I fixed the gold.
Attachments
Bugbear Jagger master melee.png
Bugbear Jagger master melee.png (1.46 KiB) Viewed 4198 times
Bugbear Jagger elite.png
Bugbear Jagger elite.png (1.57 KiB) Viewed 4198 times
Bugbear Jagged melee.png
Bugbear Jagged melee.png (1.45 KiB) Viewed 4198 times
Bugbear Jager Master.png
Bugbear Jager Master.png (1.39 KiB) Viewed 4198 times
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

New hobgoblin legionaire.

I'll work on upgrades.
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Re: Hobgoblins and Bugbears

Post by Midonik »

I think that lower cost and hp would fit goblin better. Also maybe a bit lower damage. The pilum albitly sounds fun, but idk if it's a good unit idea at all.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Thx a bunch!

Perfect, perfect, perfect!

I'll edit,

Hp and attack is based upon Armored orc

Just making it = to goblin stats +2 due to fact that hobgoblins are more militaristic, and thus more combat ready. They are stronger than goblins
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

StormSaint373 wrote: Mon Oct 22, 2018 4:04 pm Edited.

Clear vision is one of the only enchantments orcs don't have. Is there a different buff that can take it's place, a potion maybe?
Orcs don't need clear vision because that's elves style. If you look at goblin shaman, he's the one that is support ranged mainly.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Does Bugbear Shaman need any other spell?
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Re: Hobgoblins and Bugbears

Post by Savra »

No, he's fine now. Here.
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Re: Hobgoblins and Bugbears

Post by Savra »

Probably add furs to it.
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Re: Hobgoblins and Bugbears

Post by Savra »

This better.
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Re: Hobgoblins and Bugbears

Post by Lynx Shafir »

This image is better.
U can see clearer difference.

But the previous is too big - bigger than ork uruks.-max equal hight I recomand.
Agree with Midonik.


But the stats.... - well regardless I don't know there existence is required - probably after fixing some other issues with main race structure we can decide it.
(currently or to strong or useless)
Piker - goblin one is the strongest current pikemen and cheap. with range 2 after upgrades - no need a costlier replica.

Also Shaman dosnt worth 6 cost - u get for 4 a troll one more useful, or same 6 cost a regular ork giant /a stronger from this "group"

Still think if wanna keep it don't double roles of CHEAP goblins and expanding uruks. (4-6 Cost)
Can go with 3-5 unit... (eg Don't make archers)
no need for 8-15 (especially if want to expand other lines*)

Clear vision or any other ranged buff wud be much for orks rn
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

All the Hobgoblin legionaire is, is a defensive spearmen. The thing is when making 2 units that are similar is that one should be good stone thing were the other is good at another. This legionaire is a defensive spear men who does not get 2 range but has higher defense and health then the goblin spearmen. The plum ability disarmours the target for a few turns much like weapon break lowers enemies attack. The bugbear jagger is a longbow variant of the goblin archer who can switch stances. He probably could remain with a small miss chance on final upgrade.
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Re: Hobgoblins and Bugbears

Post by StormSaint373 »

Couldn't have said it better myself.

How would you make this Bugbear Shaman worth 6 turns? Warlocks cover offense, Orc shaman covers buff and troll Shamans cover defense, all I can think of is summons.

Could you fix image? Every time resize is in order, I end up butchering it.
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

Which ones?
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Re: Hobgoblins and Bugbears

Post by Savra »

StormSaint373 wrote: Mon Oct 22, 2018 3:54 pm Bugbear Shaman

Bugbear Shaman.png

Cost: 6
Hp: 18
Attack: 8
Range: 1
Armor: 3
Pierce: 3
Speed: 4
Vision: 8
Action Turn:1

Spells:

Summon Fury: Summons a Fury, cooldown 4 (Requires 1 unit sacrifice)
Rotten: Range 6, Damage 10
Mountianwalk: Mountian counterpart to forestwalk
50% Regeneration
Probably change to 5 cost considering he has armour. Plus the fact that he can give all orcs the ability to cross mountains, rotten is just the normal one troll shaman has.
Orc shaman covers melee support.
Troll shaman covers mainly healing and groups.
Goblin shaman covers archers.
Goblin pyromancer covers field combat. (Blocking, rigging, scouting, he's litterly a support/combat caster)
Orc warlock covers warmage and aoe mage classes.
Bugbear shaman covers transportation through mountains which is very useful.
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Re: Hobgoblins and Bugbears

Post by General Brave »

These things are very interesting, the orcs do have a variety of things.
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Savra
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Re: Hobgoblins and Bugbears

Post by Savra »

That is because they are power specialists. :)
They can afford different Variants of certain roles to accomplish their tasks. So long as the ranger roles are either low, or have a bigger miss chance.
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Re: Hobgoblins and Bugbears

Post by Savra »

StormSaint373 wrote: Mon Oct 22, 2018 4:18 pm Hobgoblin Legionnaire

Image
Image
Image

Cost: 3
Hp: 24/30/36
Attack: 6/9/12
Range: 1
Armor: 4/5/6
Pierce: 6/7/8
Speed: 3
Vision: 4
Action/Turn: 1

Bonuses: infantry 75%, Cavalry 350%

Spells: Throw Pilum (Same damage as throw spear,Range 3, disarmor on hit, cooldown 2) Pilum render shields and armor useless when struck due to lead. would serve as a debilitating goblinoid trick
Might raise Hp a bit more, remember it's like the goblin version of the armoured orc warrior.
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