https://m.youtube.com/watch?v=M5lA6gGGjHQ
And also music to accompany in them.
Warfell
Backstory:
The kingdom of Warfell or The Warfell States as sometime referred, started out as a city state. The city: White Peaks was founded on the second highest Mountain on the its continent. The reason being of a religious one, The Warfellons are very secretive about the creation of their Nation, only the books in the Royal Library shows the truth. What is known that a Great Cathedral was built, whom it was built for is unknown. But it marked the way how Warfell architecture will go.
As followers gather, tents begin to sprout up around the cathedral, but soon enough it began to blossom into a small town. As the town slowly grew, so did the religious leaders power and authority. Since it was no longer simply to go to worship but also place to stay, they decided that the town needed to defend itself. So the Town Guards were created. Becoming the stepping stone for Warfell Military. It mainly consisted of paladins and knights of the Cathedral.
As time continue on, the town then soon enough grew into a city as well and diplomacy and trade. Families have established themself and one family in particular rose in prominent with power and respect. House of Blackhawk. Soon enough with the help of the rest of the powerful families, they asked the cathedral to become the ruling family.
The cathedral allow them and appointed them as the Royal Family. After a few more years the city became just more that a city, other towns and Villages started to join under the banner of the Hawk. But all this growth and prosperity isn't without its problems, it's attractive unwanted attention and jealousy.
After war is wage and battles were won and White Peaks was burn down. A new kingdom arose victorious, claiming all of those who join the war against them. The capital was rebuilt and renamed Warring Fall and the new nation was called Warfell.
Culture:
The Warfellons are proud people who accept their mistakes to learn from them, how else will you learn from your greatest enemy who is yourself. They are also deeply militaristic, so when their children are considered eligible for military service. It's a honor to join, service usually last for 2 or 4 years. They are somewhat openly religious, they do allow others to worship as long as it doesn't threatened lives or against the law.
There is a distinct way that every region behave, including the capital itself. Which is split into four sections. The lower, the middle, the upper, the palace.
Each section has its own nobles as well as customs.
Page 1.
Building:
Warfell Castle. Renamed. Tier 3.
Mega building. Removed Legendary Status
Hp - 1200
Attack - 10
Range - 8
Actions/turn - 3
Armor - 6/20
Carry Capacity - 4
Healing rate - 20
Construction Bonus - +350%
Mending bonus - +350%
Spell resist - 100%
Abilities:
Burning weapon (passive)
Trains: All Warfell units.
Description: This Fortress of safety and comfort has house the Royal Family for centuries, it's walls are like those of a mountain. It is protected by rune and other old and new protection symbols.
Warfell Stronghold Tier 2.
Mega building.
Hp - 700
Attack - 8
Range - 6
Actions/turn - 2
Armor - 2/15
Carry capacity - 4
Healing rate - 15
Construction bonus - +350%
Mending bonus - +350%
Spell resist - 100%
Abilities:
Burning weapon (passive)
Description: A center of military and political learning, it is where most leaders have learned. It also a place where things are research and produce. Including Weapons of War and other.
Bastion.
Description: Temporary Fortress, it's allows a hold in the region.
Maps Only:
Warfell Magic Academy.(Renamed ministry of War): Tier 2
Hp - 50
Attack - 0
Armor - 0/6
Carry capacity - 2
Construction bonus - 0%
Mending bonus - 0%
Spell resist - 100%
Affected by Masonry upgrade.
Description: It's allows research and production of Siege units and casters.
Fort.
Fort. Tier 1.
Hp - 80
Attack - 8
Range - 7
Actions/turn - 1
Armor - 2/8
Carry capacity - 3
Heal rate - 10
Construction rate - +20%
Mending rate - +100%
Affected by Masonry upgrade.
Trains and researches:
Description: Where are basic troops are trained.
Warfell Column.
Hp - 200
Attack - 8
Range - 11
Actions/turn - 2
Armor - 4/15
Carry Capacity - 3
Construction bonus - -20%
Mending bonus - +35%
Affected by Masonry upgrade.
Sight - 11
Heal rate - 10
Spell range - 5
Spell resist - 100%
Abilities:
Magic missle.
Aura: Vision (same as elf outpost), range 0 (only archers inside are affected.
Pier.
Description: Builds and trained anything sea related.
Tent.
Description: Don't know what to use this for perhaps a hospital.
Stone Bridge.
Description: A stone bridge.
Unit:
Infantry:
Warfell footman/Warfell elite footman:
Cost - 2 turns
Hp - 20/23
Attack - 9/12
Armor - 1/1 for both.
Dodges - 0%/0%/50% for elite only.
Speed - 3
Sight - 4
Spell resist - 30%
Standart bonuses to buildings.
Description: Use against Infantry and buildings.
Wardog.
Description: Have bonus against infantry and cavalry.
Range:
Arcane Flamer
Cost - 2 turns
Hp - 14
Attack - 6 or 8
Range - 5
Armor - 2/2
Speed - 3
Sight - 6
Spell resist - 30%
50% trolls, and will anything flammable.
Description: He shoots out flames up to for 4 tiles.
Arcane Shooter.
Cost - 3 turns
Hp - 15
Attack - 12
Range - 5
Armor - 1/1
Speed - 3
Sight - 6
Spell resist - 30%
50% bonus to infantry.
[Bypass p armor.]
Description: Shoots out a concentrated beam of offencive magic using arcane runes.
Calvary:
Magic User.
Warfell Sorcress
Cost - 5 turns
Hp - 12
Attack - 0
Armor - 0/0
Speed - 3
Sight - 6
Spell range - 4
Spell resist - 40%
Abilities:
Fear
Blinding - Increases miss chance for target unit by 20% and lowers sight range by 1. non-stackable, no cooldown, lasts 3 turns.
Magic missle (range +2 for this if compared to other spells)
Fireball (has same range as mage's one and needs same research)
Description: They are trained for War, using any type of magic if necessary.
Warfell Mage:
Cost - 5 turns
Hp - 18
Attack - 0
Armor - 1/1
Speed - 3
Sight - 6
Spell range - 4
Healing rate - 15
Spell resist - 30%
Abilities:
Heal
Clear vision
Trample
Disenchant
Exorcism (also needs as usual research fisrtly)
Description: Great Healers, Great Supporters.
Siege and Seas.
Worker:
Warfell Mason.
Cost: 6, trainable at Warfell Fort, Palace
Hp: 20.
Attack power: 10.
Range: 1.
Armor: 1+2.
Pierce Armor: 1+2.
Speed: 3.
Sight: 5.
Action /turn: 2/2.
Mend rate: 12+Ambidexterity.
Spell resistance: 100%.
Description: Born in the Western Northern Islands of Mistshore. He was trained to be blacksmith at a young age but soon enough he realize he could do more than instead of creating blades. Eventually he found himself under a apprenticeship of a dwarven mason in Warfell. Soon enough he became one of the best mason in Warfell.
Warfell Worker.
Description: Small bizarre wingless dragons, we name them Redland Drake.
Warfell Church.
Flag Bringer.