Warcraft Thrall Part 2: Transport Issue

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mitch.ondra
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Joined: Mon Feb 05, 2018 9:09 am

Warcraft Thrall Part 2: Transport Issue

Post by mitch.ondra »

Hello, in the second map of Warcraft campaing, there is a lot of ent units, however they cannot be loaded onto the transport ships. This makes them almost useless. Is this intentional or is it an issue?
Cantarzo
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Re: Warcraft Thrall Part 2: Transport Issue

Post by Cantarzo »

Before ent could use ships, map need to be changed.

it's still possible to win?
mitch.ondra
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Re: Warcraft Thrall Part 2: Transport Issue

Post by mitch.ondra »

Cantarzo wrote: Thu Nov 18, 2021 9:45 pm it's still possible to win?
I'm not sure. I think it is but it is much harder.
IssaKobayashi
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Re: Warcraft Thrall Part 2: Transport Issue

Post by IssaKobayashi »

Cantarzo wrote: Thu Nov 18, 2021 9:45 pm Before ent could use ships, map need to be changed.

it's still possible to win?
Yes it is, just ignore them also one of the ents is stuck on a rock
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Puss_in_Boots
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Re: Warcraft Thrall Part 2: Transport Issue

Post by Puss_in_Boots »

This is also a problem in scenario: elf rescue, I think if ents were replaced by woodshapers in these maps (they can transform to ent armor right?) They should allow similar difficulty as before ents were patched out of transports.
OLÉ
IssaKobayashi
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Re: Warcraft Thrall Part 2: Transport Issue

Post by IssaKobayashi »

What other unit do you think that fit for this map? I'm trying to update it but I really don't play elves and don't have any of they tech unlocked
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Puss_in_Boots
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Re: Warcraft Thrall Part 2: Transport Issue

Post by Puss_in_Boots »

Well, I guess to substitute ent rock thrower, fire archers are the closest thing.

You could also use glade shielder as an ent replacement.
OLÉ
IssaKobayashi
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Re: Warcraft Thrall Part 2: Transport Issue

Post by IssaKobayashi »

I found woodshaper a good option but on their normal form, so you can carry them to the boat and on second turn they can pass to other area of the map and transform.
About fire archers I just change rock throwers to normal archer because I don't think they are really necessary for this map, also I just change 2 of the archers near the wizard for dryads so they can "fit" a bit more on the context of warcraft.

If someone think this changes are too much please let me know.
IssaKobayashi
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Re: Warcraft Thrall Part 2: Transport Issue

Post by IssaKobayashi »

I tested the map with the new changes and I ended up on 11 turns, near half of what you need for get the 3 stars
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Puss_in_Boots
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Re: Warcraft Thrall Part 2: Transport Issue

Post by Puss_in_Boots »

I think that map was always that easy.

11 turns in a big map with many units could take some time, but if you think the player needs to be weaker, you can reduce the amount of woodshapers to just a handful.
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Puss_in_Boots
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Re: Warcraft Thrall Part 2: Transport Issue

Post by Puss_in_Boots »

Also I think the intended 3 stars was for 25 turns because the map setup says <30 turns = 3 stars, < 25 turns = 2 stars, and >25 turns = 1 star.
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IssaKobayashi
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Re: Warcraft Thrall Part 2: Transport Issue

Post by IssaKobayashi »

Nah I think it's fine, because you can use the boat for transport units or put bridges and let them pass also yes I change the turns for 3 stars to 25
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