Town founder

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Alexander82
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Re: Town founder

Post by Alexander82 »

I agree with both of you.

Also in civilization there are limitations in city spawning since you need a certain free radius around them.
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General Brave
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Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

Perhaps add homes and farms.
Wise, Might, Loyalty. Forever stands Warfell.
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Typhoon
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Joined: Thu Mar 16, 2017 3:28 pm

Re: Town founder

Post by Typhoon »

Homes sounds like interesting concept to raise population
TC-gives 5 population
House-gives 2 population
you need to build houses to produce more soldiers, workers
Additional option is to give more expensive units more population cost
2-3 turn units takes-1 population per one
4-5 turn units takes-2 population per one
6-7 turn units takes-3 population per one
8-and up turn units takes-4 population per one
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LordOfAles
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Re: Town founder

Post by LordOfAles »

I just hope this will be a mode and not a must have feature. Imagine campaign maps where you have armies and have to make more troops.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Savra
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Re: Town founder

Post by Savra »

This would be an interesting concept,each race going to get a basic house depending on the race? E.g.
Orc- hut
Human- house
Elf- Elf house
Dwarf- tunnel home
Undead- cemetary
Scaledfolk- swamp hut (not to be confused with swamp barracs)
Last edited by Savra on Wed Aug 08, 2018 4:13 pm, edited 1 time in total.
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General Brave
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Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

We kind of figured out which houses will be for each rates.
Wise, Might, Loyalty. Forever stands Warfell.
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