More natural

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General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

More natural

Post by General Brave »

Can we have more natural units, like dragon, gryphon, bandits and whatever that makes the map feel bit more lively. The choices that we are able to choose is kind of limited. If that isn't asking too much can you help?
Wise, Might, Loyalty. Forever stands Warfell.
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: More natural

Post by Alexander82 »

I'd like bandits to use in maps as neutral units
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Sunrise Samurai
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Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: More natural

Post by Sunrise Samurai »

I'm still hoping for truly hostile neutrals, but here's a start.
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General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: More natural

Post by General Brave »

We could have a natural building. (outlaw camp) that spawn hostile enemies for every 2-3 turns.

It could create.

Highwaymen, good against cavalry.
Deserters archers and Warrior.
Raider, good against building.
Fugitive, is the Calvary.
And whatever else it needs.

They could patrol the area, about 3-4 from their camp. attacking anyone who comes near. And after they build up, they will randomly attack one of a player or Al.
Wise, Might, Loyalty. Forever stands Warfell.
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General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: More natural

Post by General Brave »

Code: Select all

{
	"uiDefinition": {
		"visuals": [{
			"imageDefParts": [{
				"clickable": true,
				"cropToRect": {
					"bottom": 32,
					"left": 0,
					"right": 32,
					"top": 0
				},
				"layer": "UNITS",
				"shiftCol": 0,
				"shiftRow": 0
			}],
			"imgColumns": 1,
			"imgName": "unit_neutral_priest.png",
			"shiftIndicatorsDown": 0,
			"type": "DEFAULT",
			"typeExtra": 0
		}]
	},
	"unitStatSheet": {
		"unit": {
			"armorNormal": 0,
			"armorPierce": 0,
			"attackTypeArrow": false,
			"attackTypeBurningRock": false,
			"bonusHealing": 2,
			"bonusMending": 0,
			"bonusMendingWhenConstructing": 0,
			"canBeCarried": true,
			"canBuild": false,
			"canOccupyBuilding": false,
			"carryCapacity": 0,
			"convertPossibility": 40,
			"convertRange": 2,
			"convertResistance": 1,
			"costTurn": 6,
			"healRate": 6,
			"hpMax": 8,
			"isCarriedUnitSurvivesIfIDie": false,
			"isCarrierCanCarryUnderConstruction": false,
			"isCarrierHidesCarriedUnits": true,
			"isCarrierLetCarriedUnitsToShoot": false,
			"isCarrierRemovesTerrainDrawbacks": false,
			"isFactory": false,
			"isFactoryThatNotAffectsFactoryLimits": false,
			"isOccupiableBuilding": false,
			"isTechnology": false,
			"isUnderConstruction": false,
			"isWalkableThrough": true,
			"maxActionCount": 1,
			"mendRate": 0,
			"power": 2,
			"powerAccuracyPenalty": 0,
			"powerRange": 0,
			"powerRangePenaltyPercent": 0,
			"rangeAttack": 1,
			"rangeHeal": 1,
			"rangeMend": 0,
			"rangeWalk": 3,
			"sight": 3,
			"trnBestAgainstMeGround": {
				"categories": ["U_ANTI_INFANTRY"]
			},
			"trnBestAgainstMeWater": {
				"categories": ["U_SHIP_ATTACK"]
			},
			"trnBonusList": [],
			"trnBuilders": {},
			"trnCanNotCarryMe": {},
			"trnCategories": ["U_FLESH_AND_BLOOD"],
			"trnSpecUnitActions": ["IS_TERRAIN_ENTITY", "IS_GAIA_AI_BEAR"],
			"trnWalkTerrain": [{
				"modifier": 1,
				"terrainType": "TERRAINS_FORESTWALKABLE"
			}],
			"unitSizeCol": 1,
			"unitSizeRow": 1
		}
	},
	"unitType": 435,
	"unitTypeName": "UNIT_NEUTRAL_PRIEST"
}
First time trying, how is it?
Wise, Might, Loyalty. Forever stands Warfell.
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