More natural
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
More natural
Can we have more natural units, like dragon, gryphon, bandits and whatever that makes the map feel bit more lively. The choices that we are able to choose is kind of limited. If that isn't asking too much can you help?
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: More natural
I'm still hoping for truly hostile neutrals, but here's a start.
The glorious sun rises again
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: More natural
We could have a natural building. (outlaw camp) that spawn hostile enemies for every 2-3 turns.
It could create.
Highwaymen, good against cavalry.
Deserters archers and Warrior.
Raider, good against building.
Fugitive, is the Calvary.
And whatever else it needs.
They could patrol the area, about 3-4 from their camp. attacking anyone who comes near. And after they build up, they will randomly attack one of a player or Al.
It could create.
Highwaymen, good against cavalry.
Deserters archers and Warrior.
Raider, good against building.
Fugitive, is the Calvary.
And whatever else it needs.
They could patrol the area, about 3-4 from their camp. attacking anyone who comes near. And after they build up, they will randomly attack one of a player or Al.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: More natural
Code: Select all
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Wise, Might, Loyalty. Forever stands Warfell.