Provide gridline and named town in game map — ANSWERED

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Elrond
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Provide gridline and named town in game map — ANSWERED

Post by Elrond »

Please do provide gridline and given name town in game map. It is useful for team play to coordinate attack / defence
Midonik
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Re: Provide gridline and named town in game map

Post by Midonik »

You can use the "message and sign" or whatever to create a message that shows the player a particular spot when clicked.
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makazuwr32
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Re: Provide gridline and named town in game map

Post by makazuwr32 »

It is impossible to rename towns or any other things on random maps.
Since right now renaming is possible only via triggers and thus only on skirmisher maps.
Also this also means that it is left to map creator only.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Elrond
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Re: Provide gridline and named town in game map

Post by Elrond »

Midonik wrote: Thu Jun 10, 2021 7:00 am You can use the "message and sign" or whatever to create a message that shows the player a particular spot when clicked.
Well doing partition of enemy town for team player coordination work may not be so direct than given name to the town.
Elrond
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Re: Provide gridline and named town in game map

Post by Elrond »

makazuwr32 wrote: Thu Jun 10, 2021 7:23 am It is impossible to rename towns or any other things on random maps.
Since right now renaming is possible only via triggers and thus only on skirmisher maps.
Also this also means that it is left to map creator only.
Just for ready made map use for FFA or team play
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makazuwr32
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Re: Provide gridline and named town in game map

Post by makazuwr32 »

Well for such maps you can manually rename via triggers only each town center you place on the map as map creator (So this variant is still up on map creator).

Alas it requires quite a good amount of time and you still can't rename tcs during game itself. Also such maps have purely preset conditions like:
-Amount of players;
-Starting positions;
-Alliances (you can't even change alliances on these maps);
-Sometimes even races;
Since it is skirmish type map.

For allowing to rename tcs or any other object during game itself will require coding from strarego.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Elrond
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Joined: Mon Jun 07, 2021 7:50 am

Re: Provide gridline and named town in game map

Post by Elrond »

makazuwr32 wrote: Sat Jun 19, 2021 9:54 am Well for such maps you can manually rename via triggers only each town center you place on the map as map creator (So this variant is still up on map creator).

Alas it requires quite a good amount of time and you still can't rename tcs during game itself. Also such maps have purely preset conditions like:
-Amount of players;
-Starting positions;
-Alliances (you can't even change alliances on these maps);
-Sometimes even races;
Since it is skirmish type map.

For allowing to rename tcs or any other object during game itself will require coding from strarego.
It is worth to put name on the town as a symbolic purpose been conquered and good for a story telling . Like Warhammer fantasy or real life battlefield it is named by a nearby town . Hence create content for After Action Report (AAR) like white wolf magazine or history book written. We are playing a fantasy wargame create a history to back it up.
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makazuwr32
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Re: Provide gridline and named town in game map

Post by makazuwr32 »

Answered.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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