Spell: (race?) Unsummon

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Stratego (dev)
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Spell: (race?) Unsummon

Post by Stratego (dev) »

put a vanishing3 effect on any unit - meaning in 3 turns it will vanish/die.
ejm29
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Re: Spell: (race?) Unsummon

Post by ejm29 »

I like it! Sounds like a spell for the undead or elves.
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ollie444
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Re: Spell: (race?) Unsummon

Post by ollie444 »

Not a fan of the name, but I like the idea, even though its a bit OP atm. How about "banish"
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Re: Spell: (race?) Unsummon

Post by Ness »

Mummy should have this spell and this spell should have cooling time.
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Sunrise Samurai
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Re: Spell: (race?) Unsummon

Post by Sunrise Samurai »

How about making it area of effect, no cooldown, and instantly destroys anything that already had vanishing. This removes any chance of an instakill on valuable units for minimum cost, but would be useful against elves and undead summon swarms
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Puss_in_Boots
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Re: Spell: (race?) Unsummon

Post by Puss_in_Boots »

I think Human and Undead would be the best races to make use of this spell. Elven mages have more of a supportive role. A lot like the orcs actually...
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Sunrise Samurai
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Re: Spell: (race?) Unsummon

Post by Sunrise Samurai »

Now that I think about it, summon swarms are so critical to elf strategy it would be devastating not to have a cooldown on my earlier suggestion, so I would recommend a 3 turn cd I guess.
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Puss_in_Boots
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Re: Spell: (race?) Unsummon

Post by Puss_in_Boots »

Sounds good, but I think you mean undeads rely on swarms. Elves do not have easy access too a swarm strategy, so they have to avoid enemy attacks, while still pressing damage. This is because Elven units are very expensive.
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Sunrise Samurai
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Re: Spell: (race?) Unsummon

Post by Sunrise Samurai »

Elf shamans can easily flood the field with wolves. They might be weak, but they quickly block movement for only 3 cost for the shaman.
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Puss_in_Boots
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Re: Spell: (race?) Unsummon

Post by Puss_in_Boots »

I have won games without this strategy, and I found their supportive skills to be more useful than their summons.
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Alexander82
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Re: Spell: (race?) Unsummon

Post by Alexander82 »

I think it should just reduce the vanishing of a summoned unit. I think it should works on units that are actually summoned (like golems and such).
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