Corpse explosion

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MrLich
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Corpse explosion

Post by MrLich »

Basic idea, a spell that triggers a selected corpse in range to explode (could either be made as a fireball, poison breath effect, or just flat dmg) also obviously corpse dissapears
MrLich
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Re: Corpse explosion

Post by MrLich »

MrLich wrote: Mon Aug 30, 2021 8:34 pm Name:corpse explosion
Cooldown:4
Range:5
Caster:Necromancer or skeleton monster mage Description:Caster forces a corpse in range to explode(2 possible variant, either deal 30 dmg and burn, or 20 and poison, both on aoe 2)
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

Idea is interesting but not sure if we can remove corpse in process.
Definitely no for necromancer nor for skeleton mage though.
Necromancer will get in place of current summon 3 and also 1 debuff spell. Combined with current list of abilities that will make it second best caster in whole game, right after human priest (and this guy wins only due to 2 turn cost).

For skeleton mage on other hand this spell is too good.

I'd say this actually can be either a spell for lich or for cursed knight.
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MrLich
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Re: Corpse explosion

Post by MrLich »

As a Necromancer spell i feel like cooldown 3 is more adequate though, just a suggestion
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Re: Corpse explosion

Post by MrLich »

Nevermind, if its on pricy unit like lich, propably should have low cooldown to compensate condition of trigger, like 1 or max 2 turn cooldown
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Re: Corpse explosion

Post by MrLich »

Also not second, but third caster, orc shaman is a thing
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

No for shaman and in general for orcs.

Lich will have no cooldown since this spell will require corpse and units around it as well.

Effect will work like poison breath with also poison damage.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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MrLich
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Re: Corpse explosion

Post by MrLich »

Seems its ok then, doubt anyone will try use it on offence too much, but in defence can do serious harm
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

On its own maybe... But there is in plans one unit for ud who may be able to throw things: phantoms, skeletons and corpses.
When you throw phantom random corpse at cost of phantom unit will be created at target place;
When you throw skeleton you will do direct damage that is reduced by armor (alas there will be slight miss chance);
When you throw corpse you can spawn at target place a generic basic corse (from which you raise ghouls right now).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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MrLich
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Re: Corpse explosion

Post by MrLich »

Small question, its supposed to be a ranged option, or siege skill?
MrLich
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Re: Corpse explosion

Post by MrLich »

Wait, i see where this is going, a synergy(though propably need lot of these units to do it actually faster than fireball)
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

Corpse explosion will poison units so not a siege spell.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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MrLich
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Re: Corpse explosion

Post by MrLich »

I was taliking about the throw ability, i though it was something like ent demolisher, but instead of rocks you use skeletons
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

All 3 will be an abilities since they will require to use actual units for that.

It is not possible for normal attack.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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godOfKings
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Re: Corpse explosion

Post by godOfKings »

Can it b used like send a cannon fodder to enemy, delete cannon fodder, use spell on corpse of cannon fodder unit?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
MrLich
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Re: Corpse explosion

Post by MrLich »

Originally it was supposed to delete the corpse as an idea, so there might be some shenanigans like tactical wagon with Necromancer to create a corpse, and lots of liches to explode one corpse over and over again, or explode phantom and reanimate, though propably shouldnt work on phantom corpses)
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

When you throw phantom or skeleton sacrificed unit will die for good without leaving any trace.
When you will use corpse you will not get better corpse than you throw, only basic one.

Yes you can raise that phantom from corpse but the thing is that new phantom might not be the one you threw and instead will be worse than original.

Corpse explosion will not work on non-skeleton corpses by the way so forget about exploding phantoms.
As for exploding same corpse again and again — it won't work since corpse will be removed in process.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

godOfKings wrote: Wed Sep 01, 2021 3:35 pm Can it b used like send a cannon fodder to enemy, delete cannon fodder, use spell on corpse of cannon fodder unit?
Basically yes it also may be used this way as well.

Only problem that at base undeads have 2 mobile units who can provide corpse:
Necromancer who is alive and grave digger who can dig up a corpse.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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MrLich
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Re: Corpse explosion

Post by MrLich »

So pretty much alright, as sacrificing even a Necromancer for this will usualyy be a heavier payback
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

Well later you mught use for that the veil when it will be in since this sub will have good amount of alive servants.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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MrLich
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Re: Corpse explosion

Post by MrLich »

Still, that can be played around, you either dont use too big swarms of units, or dont make a opening for a wagon with veil to ride straight into middle of a big group(always can hack that opening, but since its on lich, doubt it will be a crazy spam)
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

Well corpse explosion will have range on par with raise dead on lich (or slightly smaller, by -1 or -2).

So it will be rather viable anyway.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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MrLich
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Re: Corpse explosion

Post by MrLich »

Max 10 range is deffinitely a no go, unless you want turn lich into magical artillery, 8 seems enough to hide your liches in wagons or buildings or keep from harms way(survival aint lichs strong suit)
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makazuwr32
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Re: Corpse explosion

Post by makazuwr32 »

Well corpse explosion will not deal too many damage on its own anyway. Only 10 instant damage and apply poison stack.
So it is fine to have range 8-9 when maxed for this ability.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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MrLich
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Re: Corpse explosion

Post by MrLich »

I see, on 20 would need a range tone down, but 10 seems alright(also is it just me, or this topić is kinda overbloated)
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