Quality of Life suggestions for multiplayer
Quality of Life suggestions for multiplayer
Seemed like the best place to put it, sorry if not!
I'd love to see these implemented if at all possible:
1) When a game finishes, be it due to quitting or victory, have the map be revealed (only relevant on Fog Of War setting) so the losing side can actually see what their opponent had.
2) When its not the players turn in multiplayer, allowing them to still send messages instead of having to wait to do it.
I'd love to see these implemented if at all possible:
1) When a game finishes, be it due to quitting or victory, have the map be revealed (only relevant on Fog Of War setting) so the losing side can actually see what their opponent had.
2) When its not the players turn in multiplayer, allowing them to still send messages instead of having to wait to do it.
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Re: Quality of Life suggestions for multiplayer
1. i thought of this too, but isnt it bad revealing a palyers tactic?
2. messages: yes but we have the out-game game chat isnt that good? as a workaround?
2. messages: yes but we have the out-game game chat isnt that good? as a workaround?
Re: Quality of Life suggestions for multiplayer
I agree on second, on first, I think it's ok to show the map to both sides - will allow you to study from defeat a bit better
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Re: Quality of Life suggestions for multiplayer
Wait- with Nsyion suggestions or Statego's response? I was referring to the response.
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Re: Quality of Life suggestions for multiplayer
Agree on the first suggestion
Re: Quality of Life suggestions for multiplayer
I'd like to see the first and second suggestion in-game.
Also in aos
Also in aos
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Re: Quality of Life suggestions for multiplayer
There is one problem, if this is a team game, losing players can share information about the enemy's locations.
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Re: Quality of Life suggestions for multiplayer
I was referring to the proposals of the topic opener.
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Re: Quality of Life suggestions for multiplayer
I think its fine, after all this is a game of strategy. While during a Fog of War game keeping things hidden makesStratego (dev) wrote: ↑Tue Sep 15, 2020 5:38 pm 1. i thought of this too, but isnt it bad revealing a palyers tactic?
2. messages: yes but we have the out-game game chat isnt that good? as a workaround?
sense I don't think things need to remain secret after.
It seems to me the out-of-game normally is ignored, whereas in game its a popup so harder to miss.
Exactly this^ I want to know *why* I lost not just suddenly having foes show up on edge of my vision and kill me.
I totally forgot about team games. In that case I suppose map should stay hidden until game finishes if possible?
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Re: Quality of Life suggestions for multiplayer
i made it if u reopen the game when it is game over you can see everything.
i know it should be when you are already in game and getting the "you win" dialog to have an option to observe but that is a little harder, so now this easier is in.
i know it should be when you are already in game and getting the "you win" dialog to have an option to observe but that is a little harder, so now this easier is in.
Re: Quality of Life suggestions for multiplayer
Awesome, thanks! I haven't finished any fights since so I can't see it in action yet but this will be a help.
Re: Quality of Life suggestions for multiplayer
Ok, I finished a game and no change to view even after coming back in. Is this only published publicly in AoS so far?
Re: Quality of Life suggestions for multiplayer
Patience. I reckon It'll be on next update.
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Re: Quality of Life suggestions for multiplayer
I think not. The new version isn't published yet.
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Re: Quality of Life suggestions for multiplayer
it is not out and also it is not working properly in my version either so i still need to work on it .