AI: Friendly hostiles - wolves to hunt for deers

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Tankhead
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AI: Friendly hostiles - wolves to hunt for deers

Post by Tankhead »

@Stratego (dev) I believe only you can do this but can you make it where Certain hostiles will attack other hostiles?

Like Warfell hostiles only attacking other Hostiles?
Maybe even take a step and have these friendly hostiles attack players if they are attacked first
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Stratego (dev)
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Re: Friendly hostiles

Post by Stratego (dev) »

sorry, i dont understand the request.
you can set teams to players to set who is enemy to who.
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makazuwr32
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Re: Friendly hostiles

Post by makazuwr32 »

What tank wants is to make for example wolves to hunt for deers and such. Ofc exclusively for John the neutral because he wants that for random map in which you can't set teams and ai enemies.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: AI: Friendly hostiles - wolves to hunt for deers

Post by Tankhead »

Yup that example and like Warfell
To attack gnolls, phantom rouges, spiders and such. You know, Threats.

Think of it like this.

You know how hostiles only attack players when near?
These friendly hostiles only attack other hostiles when near but with the exception of attacking players IF a player decides to hit them first
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Alexander82
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Re: AI: Friendly hostiles - wolves to hunt for deers

Post by Alexander82 »

I think that in this case you should cteate more "neutral factions"
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Tankhead
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Re: AI: Friendly hostiles - wolves to hunt for deers

Post by Tankhead »

Alexander82 wrote: Mon Apr 29, 2019 2:12 pm I think that in this case you should cteate more "neutral factions"
Alright.


I Think some of stormstaints sub units could be used as friendly hostiles or others like natives or desert people as you mention before
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