Alexander82 wrote: ↑Tue Apr 23, 2019 8:42 pm
The upgrades should act differently right now
At the moment a unit should require to be upgraded:
1) all smithing techs related his own equipment
2) infantry training or cavalry training based on the way it moves
So we shouldn't have archer training right now (since archers use the same logic)
but I think we might add 2 additional techs
1) melee training level 1 and 2 (needed to upgrade melee units)
2) ranged training level 1 and 2 (needed to upgrade ranged units)
so, for example, a swordsman would need smith techs, melee training and infantry training while a horse archer would need smith techs, cavalry training and ranged training
what do you think?
First thing first, @Alexander82
Stratego means that these "upgrades" he mentioned are not used in the game itself for humans while they are still in gem shop list. Upgrades Stratego mentioned indeed are not shown but you still need to buy them in gem shop. Upgrade to elite archer is needed for buying to gain access to blue dragon for example.
They don't need to be reused but they must be replaced if they are not reused with something else (unit, upgrade, structure)...
As for humans upgrade system it is already quite complex and they don't need it even more complex than it is now.
As for "melee training" and "ranged training" — what's the difference between them and "melee weapons" and " ranged weapons" upgrades from blacksmith?
Here are images:
Both outlined with red upgrades are infantry armor upgrades. As you can see they are required for buying in order to get access to battering ram.
And this is to elite archer upgrade on next page. It is required for buying in order to get access to blue dragon.