Stun and Curse

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Tankhead
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Stun and Curse

Post by Tankhead »

So Stun may be a affect later in the game.
I say lets change curse to where it prevents you from attacking but doesn't prevent you from movement
I think stun should be allowed to stop action and movement
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Midonik
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Re: Stun and Curse

Post by Midonik »

I think it's good as it is.
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makazuwr32
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Re: Stun and Curse

Post by makazuwr32 »

I think about different ways of acting for stun and curse:
Curse as it is now.
Stun is curse but lasts less (1 or at most 2 turns), can't be disenchanted but can be removed via healing. Also unlike curse stun can't affect undeads, elementals and mechanical units.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Stun and Curse

Post by Tankhead »

Why have an ability that does the same thing with lower cost?
I put stun cause usually you can still move when stunned but can't act properly.
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makazuwr32
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Re: Stun and Curse

Post by makazuwr32 »

No they will act differently.
1. Curse is a spell. Stun is on-hit.
2. Curse can be applied to mechanical units and undeads. Stun can be applied only to living things.
3. Curse can be removed only via dispell (forsibly), stun only via healing (because stun affects sences and disenchant can't affect sences).
4. Stun will affect spell immune units if they are living ones.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Tankhead
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Location: United states, Texas

Re: Stun and Curse

Post by Tankhead »

Ok with the explanation now I can see the difference
Really like how one is on hit and other spell
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