Poison Stackable

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Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Poison Stackable

Post by Tankhead »

I think poison should stack in game.
In reality the more poison that's in your body the more harm it does to you.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Poison Stackable

Post by Lynx Shafir »

Making stackable the current one can lead to too hight dmg for now. (4/Turn - hit 4 times, for 3 source =48 dmg/turn.
And everybody will train ranged pianos units.

Pain for weak creatures, pain for giants.


Instead need some more posion variants what stack with each other.
(eg. Weakening, Plague, dark,paralizer)
Also gives an originality of races - not using the same "poison".

OR A HP%dmg - what stacks!
Lowering target hp, lowers the dmg
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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StormSaint373
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Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Poison Stackable

Post by StormSaint373 »

Poison should be debilitating. Each type should be unique in it's own way.

Not only should it be stackable but, each race should have it's own quality to make poison more dangerous

Elves: plant based (Reduce vision and speed by 1 each time affected)
Undead: Corpse based (Curse 1 for each time affected)
Scaledfolk: animal based (Reduces Attack and armor by 1 for each time affected)
Orcs: animal based (Reduces Attack and armor by 1 for each time affected)
Humans: varies (Reduces random ablity by 1 for each time affected)
Beware the calm before the Tempest. . .
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