Undead arcane power? — ANSWERED

Post Reply
poltergeist09
Posts: 71
Joined: Thu Mar 18, 2021 3:15 pm

Undead arcane power? — ANSWERED

Post by poltergeist09 »

I wonder to whom that tech is for? And what does it add
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead arcane power?

Post by makazuwr32 »

for now i think it does nothing.
It adds +1 for spell power of arcane casters (necromancer and lich) but for now spells are not updated to use spell power yet thus it does nothing in result.

In future alas it would be required to make spells more powerful (for example vanishing+ spell of necromancer is supposed to give +(caster's spell power)/2 up to +3 turns of vanishing)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
poltergeist09
Posts: 71
Joined: Thu Mar 18, 2021 3:15 pm

Re: Undead arcane power?

Post by poltergeist09 »

Noice thank you :D
friedrich
Posts: 26
Joined: Mon May 18, 2020 10:22 pm

Re: Undead arcane power?

Post by friedrich »

Wow +3 turns on vanishing instead of +1 sounds super strong, its like havin two additional necromancers or constant triple attack, while flesh golem spam is already OP on small maps with free corpses through John's villagers
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead arcane power?

Post by makazuwr32 »

Flesh golems later will not be so free anymore though:
Planned changes to "Flesh Golem summoning":
1. Remove the need of corpse to summon (buff);
2. Add cooldown for 3 turns with initial cooldown;
3. Add a required tech for researching in order to unlock this ability (3-4 turns, crypt);
4. Flesh golems later will loose ability to capture tcs.

This way along with other planned additions to necromancer (2 debuffing spells and 1 more indirect summoning spell of plague cloud that will poison enemy units within its range, also has vanishing) flesh golem will be less op and due to higher range of possible useful abilities vanishing+ ability will also become more useful.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead arcane power?

Post by Savra »

Wait, I thought the flesh golem couldn't capture tc's to begin with?
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead arcane power?

Post by Savra »

Anyway, I would prefer flesh golem to remain requiring a corpse as that is their set back for such units, cool down sounds more like something elves and humans would be effected by, orcs require sacrifice of units, undead require corpse's.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead arcane power?

Post by makazuwr32 »

Corpse requirement will be given to other summon spells of necromancer.

Also they would still have some cooldown.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead arcane power? — ANSWERED

Post by makazuwr32 »

Answered
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - FAQ”