Undead arcane power? — ANSWERED
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Undead arcane power? — ANSWERED
I wonder to whom that tech is for? And what does it add
- makazuwr32
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Re: Undead arcane power?
for now i think it does nothing.
It adds +1 for spell power of arcane casters (necromancer and lich) but for now spells are not updated to use spell power yet thus it does nothing in result.
In future alas it would be required to make spells more powerful (for example vanishing+ spell of necromancer is supposed to give +(caster's spell power)/2 up to +3 turns of vanishing)
It adds +1 for spell power of arcane casters (necromancer and lich) but for now spells are not updated to use spell power yet thus it does nothing in result.
In future alas it would be required to make spells more powerful (for example vanishing+ spell of necromancer is supposed to give +(caster's spell power)/2 up to +3 turns of vanishing)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Undead arcane power?
Noice thank you
Re: Undead arcane power?
Wow +3 turns on vanishing instead of +1 sounds super strong, its like havin two additional necromancers or constant triple attack, while flesh golem spam is already OP on small maps with free corpses through John's villagers
- makazuwr32
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- Location: Moscow, Russia
Re: Undead arcane power?
Flesh golems later will not be so free anymore though:
Planned changes to "Flesh Golem summoning":
1. Remove the need of corpse to summon (buff);
2. Add cooldown for 3 turns with initial cooldown;
3. Add a required tech for researching in order to unlock this ability (3-4 turns, crypt);
4. Flesh golems later will loose ability to capture tcs.
This way along with other planned additions to necromancer (2 debuffing spells and 1 more indirect summoning spell of plague cloud that will poison enemy units within its range, also has vanishing) flesh golem will be less op and due to higher range of possible useful abilities vanishing+ ability will also become more useful.
Planned changes to "Flesh Golem summoning":
1. Remove the need of corpse to summon (buff);
2. Add cooldown for 3 turns with initial cooldown;
3. Add a required tech for researching in order to unlock this ability (3-4 turns, crypt);
4. Flesh golems later will loose ability to capture tcs.
This way along with other planned additions to necromancer (2 debuffing spells and 1 more indirect summoning spell of plague cloud that will poison enemy units within its range, also has vanishing) flesh golem will be less op and due to higher range of possible useful abilities vanishing+ ability will also become more useful.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead arcane power?
Wait, I thought the flesh golem couldn't capture tc's to begin with?
Re: Undead arcane power?
Anyway, I would prefer flesh golem to remain requiring a corpse as that is their set back for such units, cool down sounds more like something elves and humans would be effected by, orcs require sacrifice of units, undead require corpse's.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead arcane power?
Corpse requirement will be given to other summon spells of necromancer.
Also they would still have some cooldown.
Also they would still have some cooldown.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead arcane power? — ANSWERED
Answered
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.