Rot Eater.
Description: "Rot Eater, A superior and De-buff focused variant of Infested that is available after researching 2nd Era. Stats at fallen-stats. This unit is believed to be an experiment of Zed that was fused with a rare specie of a gigantic worm. It was recorded to be able to spew out Rot leeches, which some horrible diseases and parasites are found inside them. The effects it gave to enemy soldiers were fatal and atrocious. It was speculated to be the Virus mutating the parasites and other lifeforms inside of those leeches."
Stats:
Rot Leeches
Stats:
Cost: 1
Hp: 2
Att: 4
Spd: 2 (4 on water)
Armor: 0/0
Sight: 2
Mental Resistance: 100%
Passive Traits:
Vanishing 2:
Vanishes in 2 turns upon being created.
Disease Carrier:
Inflicts weakened debuff, which reduces speed by -1 and attack by -2 for 3 turns (Stackable effect)
Cannot Be Countered:
This unit cannot be countered.
Damage bonuses:
100% bonus to infantry = 8 damage
150% bonus to amphibious infantry = 10 damage
.
Rot Eater
Stats:
Tech Req: 2nd Era
Cost: 6
Trained at: Corpse Plant or some advanced training station for mutated zeds
Hp: 45
Att: 14
Spd: 3
Armor: 0/0
Sight: 2
Mental Resistance: 100%
Passive Traits:
Disease carrier:
Attacks made by this unit inflicts the weakened debuff. Which reduces damage by -2 and speed by -1 for 3 turns of affected units (Stackable effect)
Bleeding Weapon:
Attacks made by this unit inflicts the bleeding debuff.
Active Abilities:
Summon Rot Leeches
Summons Rot Leeches
Cooldown 1, Cast range 2
Acid Reflux
Spits highly corrosive acid that erases flesh and bone immediately. Can rapidly melt iron plates used by machinery as well.
:Deals -12 damage with 100% bonus to any none-ship, none-building unit.
Cooldown 3, Cast range 2
These Stats are the initial proposal. May be changed later if balancing is needed.
Fallen: Rot Eater
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