(Neutrals) Cult of Light.

Here you can discuss what kind of subraces and subfactions could be added to the existing races that are in game.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Thanks patroid.

That is, do I need to change the lighting or leave it as it is? At the moment, the lighting is coming from the side the character is facing.

Also, can you tell in which of the 3 images does the skirt look better?

Also with regards to animations, I have not experimented with this yet, but I think I can do it. But I can’t continue to draw yet because I need a prototype of the perfect image with which I will understand how to fix others, and on the basis of which I will draw more.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Drew a building for production.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

I also drew this beacon. I would like it to enhance the attack of the fighters with an aura.
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Shark guy 35
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Re: (Neutrals) Cult of Light.

Post by Shark guy 35 »

The buildings look nice.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Changed the spearman
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

.
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Anders
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Re: (Neutrals) Cult of Light.

Post by Anders »

Templars already exist
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Updated
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Updated
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Updated
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Updated
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Light cult agitator
Strengthens fighters.
Cost: 8
Lives: 30
Attack: 5
Range: 2
Armor: 2/2
Speed: 3
The resistance is high.
Abilities: Aura station 5, +2 to attack.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Disciple of the cult of light.
A recruit fighting with fans.
Cost: 2-3
Lives: 25
Attack: 4 (2)
Range: 1
Armor: 0/0
Speed: 3
The resistance is low.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Cult of Light Blade Thrower.
Throws blades on a chain
Cost: 3-4
Lives: 30
Attack: 6 (2)
Range: 7
Armor: 2/2
Speed: 3
The resistance is low.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Light cult swan scout.
The cult of light has tamed giant swans.
Cost: 4
Lives: 20
Attack: 5
Range: 1
Armor: 0/0
Speed: 5
The resistance is low.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Swan punisher of the cult of light.
Cost: 7-8
Lives: 45
Attack: 9 area damage
Range: 1
Armor: 2/2
Speed: 4-5
Average resistance.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Chosen of the cult of light on the swan.
The Chosen One uses a light spear while sitting on a swan. He is a spearman.
Cost: 10
Lives: 45
Attack: 10-15
Range: 2
Armor: 3/3
Speed: 5
The resistance is high.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Tell me, in order to add this to the game, do you need to know coding and code yourself?
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Savra
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Re: (Neutrals) Cult of Light.

Post by Savra »

You can actually get someone to code it in when they have time, but coding it yourself might just be faster. You just have to contact Alexander and stratego.
Midonik
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Re: (Neutrals) Cult of Light.

Post by Midonik »

It's not "coding", it's "modding".
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Updated.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Updated.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

I am wondering if I try to write json files and I succeed then this can get into the game?
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