(Neutrals) Cult of Light.

Here you can discuss what kind of subraces and subfactions could be added to the existing races that are in game.
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Anchar
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(Neutrals) Cult of Light.

Post by Anchar »

(Neutrals) Cult of Light.
Admirers of light and the sun were able to take the energy of light to create a light projection of the wings. The projection of the wings does not allow them to fly, but only to make a jump, which gives them the opportunity to avoid obstacles.

Spearman
This spearman has a spear with 2 tips, so he hits 2 times.
Cost: 4
life: 30
Attack: 5(2)
Range: 1
Armor: 2/2
Speed: 3
Resistance: average

Knight
The knight is armed with a shield and a whip of light which strikes farther than others.
Cost: 6
Lives: 50
Attack: 10
Range: 2
Speed: 3
Armor: 6/6
Average resistance.

Reaper
This fighter immediately hits a crowd of enemies with his scythe.
Cost: 5
Lives: 35
Attack: 8 area damage
Armor: 2/2
Speed: 3
Resistance:
high
Skills: Set fire to weapon
Optional: Sentence - the reaper puts a mark on the target, all attacks of the cult of light on the target deal 150% damage.recharge 5 duration 3

Warrior with a sickle and scissors.
This fighter is attached for torture.
Cost: 4
Lives: 30
Attack: 6 (2 actions)
Range: 1
Armor: 2/2
Speed: 3
Resistance: average
Skills:
(Optional): Maim: The torturer cleverly slices through the opponent's tendons, reducing the opponent's speed by 1.

Healer
The healer heals with the power of light and, if the mechanics of this game allow, she can stun opponents with flashes of light.
Cost: 3-4
Lives: 30
Attack: 5
Range: 1
Speed: 4
Armor: 0
Ranged Armor: 1
Resistance: High
Skills: Healing distance 3; + 10-15 lives
Optional: Flash of light: stuns the enemy for 1 turn distance 3; Powerful flash of light - the healer makes a flash around himself, stunning opponents in the area (like an explosion)
Shield of light - covers an ally with an aura of light which gives +2 to distance armor.

The Chosen One
Born predisposed to light, this fighter is able to create not only wing projection but also lightsabers. Its wing projection also accelerates it constantly.
Cost: 8
Lives: 30
Attack: 8-9 (2 actions)
Range: 1
Armor: 3 / 3-4 / 4
Speed: 4
Resistance: high
Skills: Optional: Exceeded Lightsaber Power - The Chosen One loses 50% of their lives increasing the attack range to 2

A fighter with a burning censer on a chain.
This fighter throws his lit censer on a long chain, and can also do tricks with a chain.
Cost 5
Lives 35
Attack: 7 Conflagration
Distance: 3
Speed: 3
Armor: 2/2
Resistance is high.
Skills: Circular strike - the fighter hits the chain in a circle
Optional skills: Pulling - a fighter throws a chain on a weak opponent and pulls to himself, distance 3; Incense - the fighter throws incense into the censer, which increases his attack by 1.

Spellcaster
The caster uses a crystal prism for pinpoint shooting, and also has other abilities.
Cost: 5
Lives: 25
Attack: 5
Range: 1
Speed: 3
Armor: 0
Distance Armor: 1
Resistance: High
Skills: Magic Shot, Gain: + 1-2 to attack
Optional: Heat: The conjurer directs the sun's rays to the enemy who loses 5 lives per turn, 3 turns in a row, distance 5;
The illumination-caster directs the rays of the sun on the enemy so that it would be clearly visible, the enemy cannot dodge under this effect, distance 7
Blinding light - the caster directs a beam of light at the enemy that blinds the enemy reducing the attack by 50% distance 7

Crusher
Special fighter against buildings
Cost: 5
Lives: 40
Attack: 12
Range: 1
Speed: 3
Armor: 5/5
Resistance: average
Skill optional: Praise the Light: +2 Attack.

Ax thrower with a shield.
Analogue of the skirmisher but throws axes instead of spears.
Cost: 4-5
Lives: 30
Attack: 9
Range: 6-7
Speed: 3
Armor: 4
Distance Armor: 4
Resistance: Medium
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Later I will finish painting the buildings.
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Savra
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Re: (Neutrals) Cult of Light.

Post by Savra »

Nice, however as I was told in the gnolls topic while I was making them, the neutrals won't be able to use abilities like the normal ai, also they can't produce units like normal ai so expect them to be like how gnolls are currently.

Also we can't make effects that increase units bonuses against certain categories. And I don't know how they feel about making new effects for map editor units only. I think auras might be fine.
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Re: (Neutrals) Cult of Light.

Post by Alexander82 »

For now I will focus more on the images:

The designs are pretty good bud the shading is next to no existant. Try making them look less plain with the use of shading.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Do you want me to make them darker in general or more detailed? I wanted their armor to look like silver, which is why they are so light.
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Re: (Neutrals) Cult of Light.

Post by Anchar »

If you believe Savra, then it turns out they will not have any abilities, and therefore the ability to jump and heal?
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Re: (Neutrals) Cult of Light.

Post by Alexander82 »

The problem is not the color but thr shading. I remember that @patroid showed you that in the gargoyles topic.
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

It is clear, that is, you want me to make the border. I would like to know this necessarily or is it possible without it? The fact is that there is a lot of optical illusion in these drawings, and if I start to outline all the parts with a black outline, this can break the optical illusion. If it is necessary for some technical reason, then it will not take much time.Tell me the outline should be in all parts, or can you limit yourself to only the outer one?
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Re: (Neutrals) Cult of Light.

Post by makazuwr32 »

Anchar wrote: Thu Oct 15, 2020 8:50 am It is clear, that is, you want me to make the border. I would like to know this necessarily or is it possible without it? The fact is that there is a lot of optical illusion in these drawings, and if I start to outline all the parts with a black outline, this can break the optical illusion. If it is necessary for some technical reason, then it will not take much time.Tell me the outline should be in all parts, or can you limit yourself to only the outer one?
Shading is not equial to border of image. Your compare is like trying to make entrance of house when you've been asked to make windows.

Also another thing is that right now they look way too plain. Shading is needed to make some parts a bit darker while others lighter so you can imagine light scource.
Right now they look like that they are lit from all sides.

Outline might not be needed if shading was made well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: (Neutrals) Cult of Light.

Post by makazuwr32 »

Just so you understand:
These several units do not have clear outline as you're asking to add.
But they all still have proper shading.

Image

Ent demolisher when is faced to the right (default) has darker part on the left which means that lightscource is not from that side.
His left darker part is looking like it is a bit deeper than his right part which looks closer to the player.

Both buildings have shading from left to right.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: (Neutrals) Cult of Light.

Post by Badnorth »

Ooh, im learning a bit. Thanks.
For newcomers, click here for discord links. Hopefully they aren't expired.
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Savra
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Re: (Neutrals) Cult of Light.

Post by Savra »

Anchar wrote: Thu Oct 15, 2020 7:12 am If you believe Savra, then it turns out they will not have any abilities, and therefore the ability to jump and heal?
Your jump ability can be made with a separate img, being that it's just the jump ability but with a different look. If you planned for them to be neutrals on maps and you want their abilities to be active, try auras. Most effects can be done using those without issues.
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Makazuvr, I know that the border is not shading, but Alexander said that this is what Patroid wrote to me, and Patroid wrote to me that my drawings lack contrast and borders, something else is not a definition of shading.

The light falls on these cultists from somewhere in front from the side in which they are looking, that is, the shading of the chest seems to me correct, I will fix the rest. I am interested in this question, if the wings of the cultists are composed of rays of light, then they cannot have shading? And do they need boundaries in this case?

What are Auras? Is it when some captain constantly spreads effects on allied units in the radius? or is it just some kind of effect?
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Re: (Neutrals) Cult of Light.

Post by Savra »

If you look at the Gnoll shaman, you'll notice that it has a active aura of healing. Though it can't use its spells, the aura of healing is always active, so even though its a neutral unit on maps, its still able to aid its allies.

So yes, like the captain.
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Re: (Neutrals) Cult of Light.

Post by Anchar »

OK, thanks.
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Does this image look better?
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Re: (Neutrals) Cult of Light.

Post by makazuwr32 »

Better ask @Alexander82.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Anchar
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Well, in general, in your opinion?
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Re: (Neutrals) Cult of Light.

Post by makazuwr32 »

Can't say anything about wings but it still lacks a shadow below. Otherwise as for me it looks well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: (Neutrals) Cult of Light.

Post by Anchar »

Look and write which option is better
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Re: (Neutrals) Cult of Light.

Post by Anchar »

2
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Re: (Neutrals) Cult of Light.

Post by Anchar »

3.This refers to the bottom (skirt)
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Re: (Neutrals) Cult of Light.

Post by Anchar »

I also worked on a knight and a healer.
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Re: (Neutrals) Cult of Light.

Post by Anchar »

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patroid
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Re: (Neutrals) Cult of Light.

Post by patroid »

Hi,
That some Units lack a border is simply Daniel being in need for images and using images without border caus noone took the time to do them.
BOrders are a Neccesity due to being able to contrast actual Units from the background and different terrain. If theres no border people can confuse Units with the background or cant distinc Units and terrain on certain maps.

For Visibility purpose its a Must.

Not watning to do borders for wings made of light and similar stuff like fire is understandable. i personally always do borders. even around fires and light.having some sort of glow effect around borders is acceptable tho. (the glow effect wont need borders then ofc. the engine supports transparency so you can do those with low opacity.)

@Anchar

I personally also always do a realitvely high contrast on my units since like 3 years and try staying consistent with the direction the light comes form on all Units. Wich kinda got sabotaged by daniel making Unit turn by 180 degrees depending on the direction they r walking to. so the best practice would be to make the lightsource be coming from above and emulate early afternoon sunlight. (many older Units have light coming from the right or left)

patroid

Ps: Btw remember that the engine also supports GIFS. so if youwant some cool light/fire Units try doing animations for light or fire if you got the time)
(in this particular case i would do a slowly pulsing light on the wings. either a directional pulse or going from darker to lighter ina cycle)
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