Feral tribe Gnolls-hostile neutral
Re: Feral tribe Gnolls-hostile neutral
This is a glimpse of what the Hi'Neevlin will look like.
- Attachments
-
- Gnoll Gladiator.png (1.71 KiB) Viewed 1549 times
-
- Gnoll brigand.png (1.89 KiB) Viewed 1549 times
-
- Gnoll champion.png (1.74 KiB) Viewed 1549 times
-
- Gnoll rogue.png (1.28 KiB) Viewed 1549 times
-
- Collosuss.png (1.58 KiB) Viewed 1549 times
-
- Hi'Neevlin hoplite.png (2.14 KiB) Viewed 1952 times
-
- Hi'Neevlin.png (1.92 KiB) Viewed 1952 times
Re: Feral tribe Gnolls-hostile neutral
I try to keep the first page updated, but all should be on the first page @Puss_in_Boots. Eventually I will finish the rest, possibly make some unique structure players could use on maps to acquire them if captured, unless we want to try something different and make them available via a tech that players have a chance of finding in a neutral tc. (This would need discussion)
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Feral tribe Gnolls-hostile neutral
All races have them by default, this makes it possible to do something similar with triggers on a multiplayer skirmish map, but it's not quite the same as having a random map with preplaced occupiable buildings.
Ty for checking my descriptions.
Ty for checking my descriptions.
OLÉ
Re: Feral tribe Gnolls-hostile neutral
Savra wrote: ↑Mon Oct 28, 2019 3:54 am Already have the boats covered in my list to do for this. (Albeit, not completed yet.)Savra wrote: ↑Mon Sep 02, 2019 6:18 amGreatAlexander82 wrote: ↑Mon Sep 02, 2019 6:00 am I like having more neutral options, so feel free to make more. You might even consider adding some boss-like ones with some of tge newly made special abilities.
Could their be options for techs? (Campaign use only maybe)
It would be nice if a neutral group could get stronger over time if left unchecked.
As for units I had in mind these:
Peyton
Slave
kryshantel
tantekurash
Jugjug bird
Jabberwocky
Ravager
Siege beast (catapult strapped to back)
Flind harrasser
Bandersnatch
Gnoll Corsair
Gnoll Myrmidon
Flind Ripper
Flind pillager
Flind Assassin
Condor rider
Dune crawler (Basically a centipede)
Night terror (some sort of insect)
Flind executioner
Gnoll war barge
Tyrant (giant),
Gnoll Storm sage
Flind warchief
Gnoll raid ship
Flind pathfinder
Flind bushwacker
Flind Vandal
Gnoll cutthroat
Buildings:
Bastion
Gnoll Conclave (mega building signifying trolls have a larger hold on an area)
Flind hut (trains flind)
Titans pit (trains Titans which are basically giants)
Slave pits
There's a few bosses in the mix there.
Can we bribe the neutral gnoll faction by kobold merchant? We can send kobold merchant as ambassador to gnoll city to bribe gnoll unit. The more kobold merchant we sent will get higher tier units. If you own a city close to gnoll city get more favour for gnoll horde to be in your service.
Re: Feral tribe Gnolls-hostile neutral
This gives me kingdom Rush vibes, I'm wondering that as a special ability if they are grouped up they can do higher damage in a "frenzy".
Epic Gamer Moment!
Re: Feral tribe Gnolls-hostile neutral
Well, that was the original concept...
Anyway later we plan to add neutral spawners so gnolls might get better than.
As well as spawners for basic animals and beasts too.
Anyway later we plan to add neutral spawners so gnolls might get better than.
As well as spawners for basic animals and beasts too.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Feral tribe Gnolls-hostile neutral
Moved to subraces forum — General.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.