Feral tribe Gnolls-hostile neutral

Here you can discuss what kind of subraces and subfactions could be added to the existing races that are in game.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Feral tribe Gnolls-hostile neutral

Post by Savra »

This is a glimpse of what the Hi'Neevlin will look like.
Attachments
Gnoll Gladiator.png
Gnoll Gladiator.png (1.71 KiB) Viewed 1548 times
Gnoll brigand.png
Gnoll brigand.png (1.89 KiB) Viewed 1548 times
Gnoll champion.png
Gnoll champion.png (1.74 KiB) Viewed 1548 times
Gnoll rogue.png
Gnoll rogue.png (1.28 KiB) Viewed 1548 times
Collosuss.png
Collosuss.png (1.58 KiB) Viewed 1548 times
Hi'Neevlin hoplite.png
Hi'Neevlin hoplite.png (2.14 KiB) Viewed 1951 times
Hi'Neevlin.png
Hi'Neevlin.png (1.92 KiB) Viewed 1951 times
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Feral tribe Gnolls-hostile neutral

Post by Savra »

I try to keep the first page updated, but all should be on the first page @Puss_in_Boots. Eventually I will finish the rest, possibly make some unique structure players could use on maps to acquire them if captured, unless we want to try something different and make them available via a tech that players have a chance of finding in a neutral tc. (This would need discussion)
User avatar
Puss_in_Boots
Posts: 3209
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Feral tribe Gnolls-hostile neutral

Post by Puss_in_Boots »

All races have them by default, this makes it possible to do something similar with triggers on a multiplayer skirmish map, but it's not quite the same as having a random map with preplaced occupiable buildings.

Ty for checking my descriptions.
OLÉ
Elrond
Posts: 68
Joined: Mon Jun 07, 2021 7:50 am

Re: Feral tribe Gnolls-hostile neutral

Post by Elrond »

Savra wrote: Mon Oct 28, 2019 3:54 am Already have the boats covered in my list to do for this. (Albeit, not completed yet.)
Savra wrote: Mon Sep 02, 2019 6:18 am
Alexander82 wrote: Mon Sep 02, 2019 6:00 am I like having more neutral options, so feel free to make more. You might even consider adding some boss-like ones with some of tge newly made special abilities.
Great :)
Could their be options for techs? (Campaign use only maybe)
It would be nice if a neutral group could get stronger over time if left unchecked.

As for units I had in mind these:

Peyton
Slave
kryshantel
tantekurash
Jugjug bird
Jabberwocky
Ravager
Siege beast (catapult strapped to back)
Flind harrasser
Bandersnatch
Gnoll Corsair
Gnoll Myrmidon
Flind Ripper
Flind pillager
Flind Assassin
Condor rider
Dune crawler (Basically a centipede)
Night terror (some sort of insect)
Flind executioner
Gnoll war barge
Tyrant (giant),
Gnoll Storm sage
Flind warchief
Gnoll raid ship
Flind pathfinder
Flind bushwacker
Flind Vandal
Gnoll cutthroat

Buildings:
Bastion
Gnoll Conclave (mega building signifying trolls have a larger hold on an area)
Flind hut (trains flind)
Titans pit (trains Titans which are basically giants)
Slave pits


There's a few bosses in the mix there.

Can we bribe the neutral gnoll faction by kobold merchant? We can send kobold merchant as ambassador to gnoll city to bribe gnoll unit. The more kobold merchant we sent will get higher tier units. If you own a city close to gnoll city get more favour for gnoll horde to be in your service.
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Feral tribe Gnolls-hostile neutral

Post by Alpha »

This gives me kingdom Rush vibes, I'm wondering that as a special ability if they are grouped up they can do higher damage in a "frenzy".
Epic Gamer Moment!
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Feral tribe Gnolls-hostile neutral

Post by Savra »

Well, that was the original concept...

Anyway later we plan to add neutral spawners so gnolls might get better than.

As well as spawners for basic animals and beasts too.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Feral tribe Gnolls-hostile neutral

Post by makazuwr32 »

Moved to subraces forum — General.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Subraces and Subfactions”